protected override void UpdateImpl() { if (initialized) { thumbSprite.Position = new SharpDX.Vector2(AnimationUtility.GetAnimationValue(thumbSprite.Position.X, -(currentParent.Depth) * 200), 0); foreach (GameComponent gc in thumbSprite.Children) { var thumbList = gc as ThumbList; thumbList.Position = new SharpDX.Vector2(thumbList.Position.X, AnimationUtility.GetAnimationValue(thumbList.Position.Y, -100 * thumbList.CurrentIndex, 0.2f)); } for (int i = removeList.Count - 1; i >= 0; i--) { removeList[i].Alpha = AnimationUtility.DecreaseAlpha(removeList[i].Alpha); } if (updateCount >= 200 && playing) { this[1].Alpha = AnimationUtility.DecreaseAlpha(this[1].Alpha); } else { this[1].Alpha = AnimationUtility.IncreaseAlpha(this[1].Alpha); } updateCount++; } }
protected override void UpdateImpl() { for (int i = 0; i < strings.Length; i++) { float alpha = (hbm.CurrentMode == (HomeBottomMenu.Mode)i) ? AnimationUtility.IncreaseAlpha(strings[i].Alpha) : AnimationUtility.DecreaseAlpha(strings[i].Alpha); if (hbm.CurrentMode == (HomeBottomMenu.Mode)i) { if (alpha >= 0.999f) { drawCount++; } } strings[i].Alpha = alpha; } if (drawCount >= 60 && operated) { this.Alpha = AnimationUtility.DecreaseAlpha(this.Alpha, 0.2f); this.Position = new SharpDX.Vector2(0, AnimationUtility.GetAnimationValue(this.Position.Y, -30)); } else { this.Alpha = AnimationUtility.IncreaseAlpha(this.Alpha, 0.2f); this.Position = new SharpDX.Vector2(0, AnimationUtility.GetAnimationValue(this.Position.Y, 0)); } operated |= drawCount >= 200; }
protected override void UpdateImpl() { drawCount++; if (drawCount >= 60) { foreach (GameComponent gc in evals) { gc.Hidden = true; } } if (score < trueScore) { if (trueScore - score < 99) { score = trueScore; } else { score += Math.Max((trueScore - score) / 60, 99); } } if (scorePicture.Value != score) { scorePicture.Value = (uint)score; } this.Alpha = userPlayState.IsStealth ? AnimationUtility.DecreaseAlpha(this.Alpha) : AnimationUtility.IncreaseAlpha(this.Alpha); }
protected override void UpdateImpl() { if (OverFocused) { back.Position = new SharpDX.Vector2(0, AnimationUtility.GetAnimationValue(back.Position.Y, 0)); Alpha = AnimationUtility.IncreaseAlpha(Alpha); } else { back.Position = new SharpDX.Vector2(0, AnimationUtility.GetAnimationValue(back.Position.Y, 50)); Alpha = AnimationUtility.DecreaseAlpha(Alpha); } resultSprite.Clip = new ClipInfo(gameHost) { PositionX = 40, PositionY = (int)(SpriteY + back.Position.Y), Width = 750, Height = ClipHeight }; resultSprite.Position = new Vector2(resultSprite.Position.X, AnimationUtility.GetAnimationValue(resultSprite.Position.Y, +SpriteY - 38 * scrollIndex)); scrollBar.Position = new Vector2( scrollBar.Position.X, AnimationUtility.GetAnimationValue( scrollBar.Position.Y, resultSprite.ChildrenCount <= MaxDisplayCount ? SpriteY : SpriteY + ScrollBarHeight * scrollIndex / resultSprite.ChildrenCount)); }
public override void Update(InputInfoBase inputInfo, MouseInfo mouseInfo) { inputInfo = new MenuInputInfo(inputInfo); focusManager.ProcessInput(inputInfo); foreach (HomePanelBase panel in panelList.Values) { panel.Alpha = panel != currentPanel?AnimationUtility.DecreaseAlpha(panel.Alpha) : AnimationUtility.IncreaseAlpha(panel.Alpha); } UpdateMouseInfo(mouseInfo); Update(); }
protected override void UpdateImpl() { if (OverFocused) { back.Position = new SharpDX.Vector2(0, AnimationUtility.GetAnimationValue(back.Position.Y, 0)); Alpha = AnimationUtility.IncreaseAlpha(Alpha); } else { back.Position = new SharpDX.Vector2(0, AnimationUtility.GetAnimationValue(back.Position.Y, 50)); Alpha = AnimationUtility.DecreaseAlpha(Alpha); } }
protected override void UpdateImpl() { float nextX = 0; for (int i = 0; i < icons.Length; i++) { float newScale = (int)mode == i?AnimationUtility.IncreaseAlpha(icons[i].Scale.X) : AnimationUtility.GetAnimationValue(icons[i].Scale.X, 0.5f); if ((int)mode == i) { if (newScale >= 0.999f) { drawCount++; } } icons[i].Scale = new SharpDX.Vector2(newScale, newScale); icons[i].Position = new SharpDX.Vector2(nextX + newScale * icons[i].Width / 2, 0); nextX = icons[i].Position.X + icons[i].Width * newScale / 2 + 10; } float diff = 400 - (ModeArray.Length % 2 == 0 ? (icons[ModeArray.Length / 2 - 1].Position.X + icons[ModeArray.Length / 2].Position.X) / 2 : icons[ModeArray.Length / 2].Position.X); for (int i = 0; i < icons.Length; i++) { icons[i].Position = new SharpDX.Vector2(icons[i].Position.X + diff, 0); } for (int i = 0; i < strings.Length; i++) { strings[i].Position = new SharpDX.Vector2(icons[i].Position.X, -45); strings[i].Alpha = (icons[i].Scale.X - 0.5f) * 2; } if (drawCount >= 60 && operated) { this.Alpha = AnimationUtility.DecreaseAlpha(this.Alpha, 0.2f); this.Position = new SharpDX.Vector2(0, AnimationUtility.GetAnimationValue(this.Position.Y, 480)); } else { this.Alpha = AnimationUtility.IncreaseAlpha(this.Alpha, 0.2f); this.Position = new SharpDX.Vector2(0, AnimationUtility.GetAnimationValue(this.Position.Y, 421)); } operated |= drawCount >= 200; }
protected override void UpdateImpl() { ballRect.Position += ballVector; Check(); Move(); if (EffectExpired) { Alpha = AnimationUtility.DecreaseAlpha(Alpha); if (Alpha <= 0) { Parent.RemoveChild(this); } } else { Alpha = AnimationUtility.IncreaseAlpha(Alpha); } }
protected override void UpdateImpl() { if (moviePlayer != null) { if (moviePlayer.Movie != null && moviePlayer.Movie.Initialized) { moviePos.Text = String.Format("{0}/{1}", GetTime(moviePlayer.Movie.MoviePosition), GetTime(moviePlayer.Movie.Length)); moviePos.Position = new SharpDX.Vector2(-moviePos.Width - 75, moviePos.Position.Y); } play.Selected = pause.Selected; play.Alpha = moviePlayer.Movie.Playing ? AnimationUtility.DecreaseAlpha(play.Alpha) : AnimationUtility.IncreaseAlpha(play.Alpha); pause.Alpha = 1 - play.Alpha; randomLoop.Selected = secLoop.Selected = oneLoop.Selected; foreach (var p in loopDict) { p.Value.Alpha = p.Key == PPDGeneralSetting.Setting.MovieLoopType ? AnimationUtility.IncreaseAlpha(p.Value.Alpha) : AnimationUtility.DecreaseAlpha(p.Value.Alpha); } } this.Alpha = Focused ? AnimationUtility.IncreaseAlpha(this.Alpha) : AnimationUtility.DecreaseAlpha(this.Alpha); }
protected override void UpdateImpl() { int iter = 0; foreach (GameComponent gc in Children) { gc.Alpha = AnimationUtility.IncreaseAlpha(gc.Alpha); var x = AnimationUtility.GetAnimationValue(gc.Position.X, 210 * (iter % 2)); var y = AnimationUtility.GetAnimationValue(gc.Position.Y, iter / 2 * 50); gc.Position = new SharpDX.Vector2(x, y); iter++; } if (nameAnimCount >= 0) { if (CurrentAlpha > 0) { nameAnimCount++; if (nameAnimCount > 300) { CurrentAlpha = AnimationUtility.DecreaseAlpha(CurrentAlpha); if (CurrentAlpha == 0) { nameAnimCount = -1; isNameVisible = !isNameVisible; } } } } else { CurrentAlpha = AnimationUtility.IncreaseAlpha(CurrentAlpha); if (CurrentAlpha == 1) { nameAnimCount = 0; } } }
protected override void UpdateImpl() { this.Alpha = AnimationUtility.IncreaseAlpha(this.Alpha); contentSprite.Position = new SharpDX.Vector2(AnimationUtility.GetAnimationValue(contentSprite.Position.X, -currentPageIndex * 800), 0); left.Alpha = currentPageIndex != 0 ? AnimationUtility.IncreaseAlpha(left.Alpha) : AnimationUtility.DecreaseAlpha(left.Alpha); if (clickedTextButton != null) { bool found = false; if (myGame.Input.GetPressedButton(out int button)) { keyConfig.SetButtonMap((ButtonType)clickedTextButton.Index, button); buttons[clickedTextButton.Index].Text = button.ToString(); found = true; } if (myGame.Input.GetPressedKey(out Key key)) { keyConfig.SetKeyMap((ButtonType)clickedTextButton.Index, key); keys[clickedTextButton.Index].Text = key.ToString(); found = true; } if (found) { clickedTextButton.Text = Utility.Language["Change"]; clickedTextButton = null; myGame.Input.AssignMode = false; } } }
protected override void UpdateImpl() { check.Hidden = !ModInfo.IsApplied; checkBox.Alpha = Selected ? AnimationUtility.IncreaseAlpha(checkBox.Alpha) : AnimationUtility.DecreaseAlpha(checkBox.Alpha); }
public override void Update(InputInfoBase inputInfo, MouseInfo mouseInfo) { switch (state) { case State.Loading: drawRatio = AnimationUtility.GetAnimationValue(drawRatio, currentRatio / 100); if (drawRatio == 1) { state = State.Complete; bootImage.Alpha = 0; } rect.Position = new Vector2(400 - drawRatio * 100, 223); rect.RectangleHeight = 4; rect.RectangleWidth = drawRatio * 200; break; case State.Complete: completeImage.Alpha = AnimationUtility.IncreaseAlpha(completeImage.Alpha); if (completeImage.Alpha == 1) { state = State.Fading; } break; case State.Fading: completeImage.Alpha = loadPercentImage.Alpha = percentImage.Alpha = outCircle.Alpha = AnimationUtility.DecreaseAlpha(outCircle.Alpha); if (completeImage.Alpha == 0) { state = State.Expanding; } break; case State.Expanding: rect.Position = new Vector2(400 - drawRatio * 100, 223); rect.RectangleHeight = 4; rect.RectangleWidth = drawRatio * 200; drawRatio = AnimationUtility.GetAnimationValue(drawRatio, 4); provideImage.Position = AnimationUtility.GetAnimationPosition(provideImage.Position, new Vector2(20, provideImage.Position.Y)); if (drawRatio == 4) { state = State.Hiding; } break; case State.Hiding: provideImage.Position = AnimationUtility.GetAnimationPosition(provideImage.Position, new Vector2(900, provideImage.Position.Y)); if (provideImage.Position.X >= 800) { this.AddChild(HomeScene); state = State.Showing; } break; case State.Showing: topBlack.Position = AnimationUtility.GetAnimationPosition(topBlack.Position, new Vector2(0, -230)); bottomBlack.Position = AnimationUtility.GetAnimationPosition(bottomBlack.Position, new Vector2(0, 460)); if (topBlack.Position.Y <= -225) { SceneManager.CurrentScene = HomeScene; } HomeScene.Update(EmptyInputInfo.Instance, MouseInfo.Empty); break; } HomeScene.Hidden = topBlack.Hidden = bottomBlack.Hidden = state < State.Showing; rect.Hidden = state >= State.Showing; loadPercentImage.Value = (uint)(drawRatio * 100); circle.Ratio = state >= State.Fading ? completeImage.Alpha : drawRatio; circle.Inverse = state >= State.Fading; Update(); }
protected override void UpdateImpl() { if (initialized) { if (loader.Finished) { loader.Finished = false; if (!loader.Error) { int iter = 0; foreach (Feed feed in loader.List) { left.AddChild(new TextureString(device, feed.Date.ToShortDateString(), 14, PPDColors.White) { Position = new SharpDX.Vector2(40, 10 + 20 * iter) }); iter++; } feedSprite.AddChild(new FeedComponent(device, resourceManager, loader.List[0])); } } feedSprite.Position = new SharpDX.Vector2(feedSprite.Position.X, AnimationUtility.GetAnimationValue(feedSprite.Position.Y, -currentIndex * 450)); leftSelection.Position = new SharpDX.Vector2(leftSelection.Position.X, AnimationUtility.GetAnimationValue(leftSelection.Position.Y, currentIndex * 20 + 17)); errorString.Alpha = loader.Error ? AnimationUtility.IncreaseAlpha(errorString.Alpha) : AnimationUtility.DecreaseAlpha(errorString.Alpha); } }