public void SetTrigger(int hash) { var animMsg = new AnimationTriggerMessage(); animMsg.netId = netId; animMsg.hash = hash; if (hasAuthority && localPlayerAuthority) { if (NetworkClient.allClients.Count > 0) { var client = ClientScene.readyConnection; if (client != null) { client.Send(MsgType.AnimationTrigger, animMsg); } } return; } if (isServer && !localPlayerAuthority) { NetworkServer.SendToReady(gameObject, MsgType.AnimationTrigger, animMsg); } }
/// <summary> /// <para>Causes an animation trigger to be invoked for a networked object.</para> /// </summary> /// <param name="name">Name of trigger.</param> /// <param name="hash">Hash id of trigger (from the Animator).</param> /// <param name="triggerName"></param> public void SetTrigger(int hash) { AnimationTriggerMessage animationTriggerMessage = new AnimationTriggerMessage(); animationTriggerMessage.netId = this.netId; animationTriggerMessage.hash = hash; if (this.hasAuthority && this.localPlayerAuthority) { if (NetworkClient.allClients.Count <= 0) { return; } NetworkConnection readyConnection = ClientScene.readyConnection; if (readyConnection == null) { return; } readyConnection.Send((short)42, (MessageBase)animationTriggerMessage); } else { if (!this.isServer || this.localPlayerAuthority) { return; } NetworkServer.SendToReady(this.gameObject, (short)42, (MessageBase)animationTriggerMessage); } }
static internal void OnAnimationTriggerServerMessage(NetworkMessage netMsg) { AnimationTriggerMessage msg = new AnimationTriggerMessage(); netMsg.ReadMessage(msg); if (LogFilter.logDev) { Debug.Log("OnAnimationTriggerMessage for netId=" + msg.netId + " conn=" + netMsg.conn); } GameObject go = NetworkServer.FindLocalObject(msg.netId); if (go == null) { return; } NetworkAnimator animSync = go.GetComponent <NetworkAnimator>(); if (animSync != null) { animSync.HandleAnimTriggerMsg(msg.hash); NetworkServer.SendToReady(go, (short)MsgType.AnimationTrigger, msg); } }
public void SetTrigger(int hash) { AnimationTriggerMessage animationTriggerMessage = new AnimationTriggerMessage(); animationTriggerMessage.netId = base.netId; animationTriggerMessage.hash = hash; if (base.hasAuthority && base.localPlayerAuthority) { if (NetworkClient.allClients.Count > 0) { ClientScene.readyConnection?.Send(42, animationTriggerMessage); } } else if (base.isServer && !base.localPlayerAuthority) { NetworkServer.SendToReady(base.gameObject, 42, animationTriggerMessage); } }
static internal void OnAnimationTriggerClientMessage(NetworkMessage netMsg) { AnimationTriggerMessage msg = new AnimationTriggerMessage(); netMsg.ReadMessage(msg); GameObject go = ClientScene.FindLocalObject(msg.netId); if (go == null) { return; } var animSync = go.GetComponent <NetworkAnimator>(); if (animSync != null) { animSync.HandleAnimTriggerMsg(msg.hash); } }
public void SetTrigger(int hash) { AnimationTriggerMessage msg = new AnimationTriggerMessage { netId = base.netId, hash = hash }; if (base.hasAuthority && base.localPlayerAuthority) { if (NetworkClient.allClients.Count > 0) { NetworkConnection readyConnection = ClientScene.readyConnection; if (readyConnection != null) { readyConnection.Send(0x2a, msg); } } } else if (base.isServer && !base.localPlayerAuthority) { NetworkServer.SendToReady(base.gameObject, 0x2a, msg); } }