public void Init(AnimationSetPlayer player) { this.player = player; animDictionary = new Dictionary <string, AnimationSetAnim>(); foreach (AnimationSetAnim anim in animations) { animDictionary.Add(anim.animationName, anim); } player.defaultAnim = animDictionary["Default"]; }
void Awake() { player = GetComponent <AnimationSetPlayer>(); sr = GetComponent <SpriteRenderer>(); }