/// <summary>
 /// Charge la liste en fonction du type d'animation choisie
 /// </summary>
 private void ProvisionList()
 {
     if (AnimationType == Enums.AnimationType.CharacterAnimation)
     {
         ListAnimations.DataSource = _Service.ProvisionList(ParentCharacter);
     }
     else
     {
         ListAnimations.DataSource = _Service.ProvisionList(AnimationType);
     }
     if (CurrentAnimation != null && CurrentAnimation.Id != new Guid())
     {
         ListAnimations.LoadList(CurrentAnimation.Id);
     }
     else
     {
         ListAnimations.LoadList();
     }
 }