/// <summary> /// Charge la liste en fonction du type d'animation choisie /// </summary> private void ProvisionList() { if (AnimationType == Enums.AnimationType.CharacterAnimation) { ListAnimations.DataSource = _Service.ProvisionList(ParentCharacter); } else { ListAnimations.DataSource = _Service.ProvisionList(AnimationType); } if (CurrentAnimation != null && CurrentAnimation.Id != new Guid()) { ListAnimations.LoadList(CurrentAnimation.Id); } else { ListAnimations.LoadList(); } }