//AUDIO public void Render(RenderWindow window) { //HANDLE EVENTS window.KeyPressed += HandleInput; window.MouseButtonPressed += HandleMouseButtonInput; window.MouseMoved += HandleMouseInput; Renderer.Render(window, objects); UIRenderer.RenderButtons(window, buttons); AnimationRenderer.Render(animations, window); TextRenderer.Render(text, window); }
private void Display_Paint(object sender, PaintEventArgs e) { display.MakeCurrent(); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); if (SelectedBank != null) { renderer.Render(data.Build, SelectedBank, currentFrame); } display.SwapBuffers(); }
public virtual void Render() { ModelRenderer.Render(); AnimationRenderer.Render(); }