public override void Draw(GameTime GameTime) { LightingEngine LE = (LightingEngine)Renderer.GetRenderEffect("LightingEngine"); FanAnim.Draw(GameTime, 0.8f); FanNormalAnim.Draw(GameTime, 0.8f); }
public override void Draw(GameTime gameTime) { if (IsWalking) { WalkAnim.Position = Position; WalkNormalAnim.Position = Position; WalkAnim.Draw(gameTime, 1.2f); WalkNormalAnim.Draw(gameTime, 1.2f); } else { IdleAnim.Position = Position; IdleNormalAnim.Position = Position; IdleAnim.Draw(gameTime, 1.2f); IdleNormalAnim.Draw(gameTime, 1.2f); } if (key.pickedUp && showEndMsg) { stoper.Stop(); Renderer.PostDrawFont(GeneralManager.Fonts["Fonts/28DaysLater"], new Vector2(100, 100), "You Found the Key in " + stoper.Elapsed.ToString() + " ! \n You can explore futher, by pressing Enter", Color.White); } if (hp < 0) { Renderer.PostDrawFont(GeneralManager.Fonts["Fonts/28DaysLater"], new Vector2(100, 100), "You died ;(\n Press ESC to exit.", Color.Red); } }
public override void Draw(GameTime gameTime) { //LightingEngine LE = (LightingEngine)Renderer.GetRenderEffect("LightingEngine"); //Renderer.Draw(GeneralManager.Textures[texName], Position); //LE.DrawNormal(GeneralManager.Textures[normalName], Position); walkAnim.Position = Position; walkNormalAnim.Position = Position; walkAnim.Draw(gameTime, 1.1f); walkNormalAnim.Draw(gameTime, 1.1f); if (WorldScreen.debug && nodes != null) { foreach (PathFinderNode p in nodes) { Renderer.Draw(GeneralManager.Textures["Editor/vertex"], new Vector2(p.X * 64 + 32, p.Y * 64 + 32)); } } }