public void Dispose() { for (int i = 0; i < meshFrames.Count; i++) { AnimationMeshContainer mesh = (AnimationMeshContainer)meshFrames[i].MeshContainer; while (mesh != null) { if ((mesh.MeshData != null) && (mesh.MeshData.Mesh != null)) { mesh.MeshData.Mesh.Dispose(); } /* for (int j = 0; j < Textures.Length; j++) * { * Texture tex = Textures[j]; * if ((tex != null) && !tex.Disposed) * { * tex.Dispose(); * } * }*/ mesh = (AnimationMeshContainer)mesh.NextMeshContainer; } } rootFrame.Dispose(); AnimationController.Dispose(); IsDisposed = true; }
public void HighlightBone(remParser parser, remMesh remMesh, int boneIdx, bool show) { List <List <remVertex> > submeshVertLists = new List <List <remVertex> >(remMesh.numMats); List <List <ushort> > submeshFaceLists = new List <List <ushort> >(remMesh.numMats); List <int[]> submeshVertIndices = new List <int[]>(remMesh.numMats); SplitMesh(remMesh, submeshVertLists, submeshFaceLists, submeshVertIndices); remSkin boneList = rem.FindSkin(remMesh.name, parser.SKIC); int submeshIdx = 0; for (AnimationMeshContainer mesh = (AnimationMeshContainer)meshFrames[0].MeshContainer; mesh != null; mesh = (AnimationMeshContainer)mesh.NextMeshContainer, submeshIdx++) { if (mesh.MeshData != null && mesh.MeshData.Mesh != null) { List <remVertex> vertexList = submeshVertLists[submeshIdx]; byte[][] vertexBoneIndices = null; float[][] vertexWeights = ConvertVertexWeights(vertexList, submeshVertIndices[submeshIdx], boneList, out vertexBoneIndices); FillVertexBuffer(mesh.MeshData.Mesh, vertexList, vertexWeights, vertexBoneIndices, show ? boneIdx : -1); } if (mesh.BoneLines != null) { for (int j = 0; j < BoneObjSize; j++) { mesh.BoneLines[boneIdx * BoneObjSize + j].Color = show ? Color.Crimson.ToArgb(): Color.CornflowerBlue.ToArgb(); } } } }
/// <summary> /// Vraci pocet matic mezi kterzmi se interpoluje pri vykreslovani animace /// </summary> /// <returns>pocet matic</returns> public override int GetMatrixWorldCount() { if (meshes.Count > 0) { AnimationMeshContainer mesh = meshes[0].MeshContainer as AnimationMeshContainer; return(mesh.NumberPaletteEntries); } return(base.GetMatrixWorldCount()); }
private void DrawMeshFrame(AnimationFrame frame) { submeshNum = 0; for (AnimationMeshContainer meshContainer = (AnimationMeshContainer)frame.MeshContainer; meshContainer != null; meshContainer = (AnimationMeshContainer)meshContainer.NextMeshContainer, submeshNum++) { DrawMeshContainer(meshContainer, frame); } }
public void HighlightBone(odfParser parser, int meshIdx, int submeshIdx, int boneIdx) { const int boneObjSize = 16; odfSubmesh submesh = parser.MeshSection[meshIdx][submeshIdx]; odfBoneList boneList = odf.FindBoneList(submesh.Id, parser.EnvelopeSection); string boneFrameName = null; if (boneIdx >= 0) { odfBone bone = boneList[boneIdx]; boneFrameName = odf.FindFrame(bone.FrameId, parser.FrameSection.RootFrame).Name; } AnimationMeshContainer mesh = (AnimationMeshContainer)meshFrames[0].MeshContainer; for (int i = 0; mesh != null; i++) { if (i == submeshIdx && (mesh.MeshData != null) && (mesh.MeshData.Mesh != null)) { List <odfVertex> vertexList = submesh.VertexList; float[][] vertexWeights = ConvertVertexWeights(vertexList, boneList); FillVertexBuffer(mesh.MeshData.Mesh, vertexList, vertexWeights, boneIdx); // break; } if (boneIdx >= 0) { for (int idx = 0; idx < mesh.BoneLines.Length / boneObjSize; idx++) { if (mesh.BoneNames[idx] == boneFrameName) { for (int j = 0; j < boneObjSize; j++) { mesh.BoneLines[idx * boneObjSize + j].Color = Color.Crimson.ToArgb(); } break; } } } else { for (int idx = 0; idx < mesh.BoneLines.Length / boneObjSize; idx++) { for (int j = 0; j < boneObjSize; j++) { mesh.BoneLines[idx * boneObjSize + j].Color = Color.CornflowerBlue.ToArgb(); } } } mesh = (AnimationMeshContainer)mesh.NextMeshContainer; } }
/// <summary>Create a new mesh container</summary> public override MeshContainer CreateMeshContainer(string name, MeshData meshData, ExtendedMaterial[] materials, EffectInstance[] effectInstances, GraphicsStream adjacency, SkinInformation skinInfo) { // We only handle meshes here if (meshData.Mesh == null) { throw new ArgumentException(); } // We must have a vertex format mesh if (meshData.Mesh.VertexFormat == VertexFormats.None) { throw new ArgumentException(); } AnimationMeshContainer mesh = new AnimationMeshContainer(); mesh.adjency = adjacency; mesh.Name = name; int numFaces = meshData.Mesh.NumberFaces; Device dev = meshData.Mesh.Device; // Store the materials mesh.SetMaterials(materials); mesh.SetAdjacency(adjacency); Texture[] meshTextures = new Texture[materials.Length]; mesh.MeshData = meshData; // If there is skinning info, save any required data if (skinInfo != null) { mesh.SkinInformation = skinInfo; int numBones = skinInfo.NumberBones; Matrix[] offsetMatrices = new Matrix[numBones]; for (int i = 0; i < numBones; i++) { offsetMatrices[i] = skinInfo.GetBoneOffsetMatrix(i); } mesh.SetOffsetMatrices(offsetMatrices); GenerateSkinnedMesh(mesh, adjacency); } return(mesh); }
/// <summary>Vypocet a nastaveni world matic podle kosti</summary> private void DrawMeshContainer(AnimationMeshContainer mesh, AnimationFrame parent, int iAttrib) { BoneCombination[] bones = mesh.GetBones(); for (int iPaletteEntry = 0; iPaletteEntry < mesh.NumberPaletteEntries; ++iPaletteEntry) { int iMatrixIndex = bones[iAttrib].BoneId[iPaletteEntry]; if (iMatrixIndex != -1) { SetMatricesWorldByIndex(mesh.GetOffsetMatrices()[iMatrixIndex] * mesh.GetFrames()[iMatrixIndex]. CombinedTransformationMatrix, iPaletteEntry); } } }
/// <summary> /// Vztvoreni skinned meshe /// </summary> /// <param name="mesh">Container s meshem</param> /// <param name="adjacency">adjacency</param> static void GenerateSkinnedMesh(AnimationMeshContainer mesh, GraphicsStream adjacency) { if (mesh.SkinInformation == null) { throw new ArgumentException(); // There is nothing to generate } MeshFlags flags = MeshFlags.OptimizeVertexCache; flags |= MeshFlags.Managed; int numMaxFaceInfl; using (IndexBuffer ib = mesh.MeshData.Mesh.IndexBuffer) { numMaxFaceInfl = mesh.SkinInformation.GetMaxFaceInfluences(ib, mesh.MeshData.Mesh.NumberFaces); } // 12 entry palette guarantees that any triangle (4 independent // influences per vertex of a tri) can be handled numMaxFaceInfl = (int)Math.Min(numMaxFaceInfl, 12); mesh.NumberPaletteEntries = 4; int influences = 0; BoneCombination[] bones = null; // Use ConvertToBlendedMesh to generate a drawable mesh MeshData data = mesh.MeshData; data.Mesh = mesh.SkinInformation.ConvertToIndexedBlendedMesh(data.Mesh, flags, mesh.GetAdjacencyStream(), mesh.NumberPaletteEntries, out influences, out bones); int use32Bit = (int)(data.Mesh.Options.Value & MeshFlags.Use32Bit); mesh.NumberInfluences = influences; mesh.SetBones(bones); // Get the number of attributes mesh.NumberAttributes = bones.Length; mesh.MeshData = data; }
private void SetupBoneMatrices(AnimationFrame frame, AnimationFrame root) { for (AnimationMeshContainer mesh = (AnimationMeshContainer)frame.MeshContainer; mesh != null; mesh = (AnimationMeshContainer)mesh.NextMeshContainer) { int numBones = mesh.BoneNames.Length; if (numBones <= 0) { continue; } AnimationFrame[] boneFrames = new AnimationFrame[numBones]; for (int i = 0; i < numBones; i++) { AnimationFrame boneFrame = (AnimationFrame)root.FindChild(mesh.BoneNames[i]); boneFrames[i] = boneFrame; } mesh.BoneFrames = boneFrames; float boneWidth = 0.1f; int boneColor = Color.CornflowerBlue.ToArgb(); PositionBlendWeightIndexedColored[] boneLines = new PositionBlendWeightIndexedColored[numBones * BoneObjSize]; for (byte i = 0; i < numBones; i++) { AnimationFrame bone = boneFrames[i]; if (bone != null && bone.Parent != null) { byte parentBoneIdx = 0xFF; for (byte j = 0; j < mesh.BoneNames.Length; j++) { if (mesh.BoneNames[j] == bone.Parent.Name) { parentBoneIdx = j; break; } } if (parentBoneIdx == 0xFF) { continue; } Matrix boneMatrix = Matrix.Invert(mesh.BoneOffsets[i]); Matrix boneParentMatrix = Matrix.Invert(mesh.BoneOffsets[parentBoneIdx]); Vector3 bonePos = Vector3.TransformCoordinate(new Vector3(), boneMatrix); Vector3 boneParentPos = Vector3.TransformCoordinate(new Vector3(), boneParentMatrix); Vector3 direction = bonePos - boneParentPos; Vector3 perpendicular = direction.Perpendicular(); Vector3 cross = Vector3.Cross(direction, perpendicular); perpendicular = Vector3.Normalize(perpendicular) * boneWidth; cross = Vector3.Normalize(cross) * boneWidth; Vector3 bottomLeft = -perpendicular + -cross + boneParentPos; Vector3 bottomRight = -perpendicular + cross + boneParentPos; Vector3 topLeft = perpendicular + -cross + boneParentPos; Vector3 topRight = perpendicular + cross + boneParentPos; boneLines[i * BoneObjSize] = new PositionBlendWeightIndexedColored(bottomLeft, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 1] = new PositionBlendWeightIndexedColored(bottomRight, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 2] = new PositionBlendWeightIndexedColored(bottomRight, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 3] = new PositionBlendWeightIndexedColored(topRight, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 4] = new PositionBlendWeightIndexedColored(topRight, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 5] = new PositionBlendWeightIndexedColored(topLeft, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 6] = new PositionBlendWeightIndexedColored(topLeft, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 7] = new PositionBlendWeightIndexedColored(bottomLeft, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 8] = new PositionBlendWeightIndexedColored(bottomLeft, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 9] = new PositionBlendWeightIndexedColored(bonePos, i, boneColor); boneLines[(i * BoneObjSize) + 10] = new PositionBlendWeightIndexedColored(bottomRight, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 11] = new PositionBlendWeightIndexedColored(bonePos, i, boneColor); boneLines[(i * BoneObjSize) + 12] = new PositionBlendWeightIndexedColored(topLeft, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 13] = new PositionBlendWeightIndexedColored(bonePos, i, boneColor); boneLines[(i * BoneObjSize) + 14] = new PositionBlendWeightIndexedColored(topRight, parentBoneIdx, boneColor); boneLines[(i * BoneObjSize) + 15] = new PositionBlendWeightIndexedColored(bonePos, i, boneColor); } } mesh.BoneLines = boneLines; } if (frame.Sibling != null) { SetupBoneMatrices(frame.Sibling as AnimationFrame, root); } if (frame.FirstChild != null) { SetupBoneMatrices(frame.FirstChild as AnimationFrame, root); } }
private AnimationFrame CreateFrame(remBone frame, remParser parser, HashSet <string> extractFrames, remMesh mesh, Device device, Matrix combinedParent, List <AnimationFrame> meshFrames) { AnimationFrame animationFrame = new AnimationFrame(); animationFrame.Name = frame.name.ToString(); animationFrame.TransformationMatrix = frame.matrix; animationFrame.OriginalTransform = animationFrame.TransformationMatrix; animationFrame.CombinedTransform = combinedParent * animationFrame.TransformationMatrix; if (frame.name == mesh.frame) { ExtendedMaterial[] materials = new ExtendedMaterial[mesh.numMats]; List <List <remVertex> > submeshVertLists = new List <List <remVertex> >(mesh.numMats); List <List <ushort> > submeshFaceLists = new List <List <ushort> >(mesh.numMats); List <int[]> submeshVertIndices = new List <int[]>(mesh.numMats); SplitMesh(mesh, submeshVertLists, submeshFaceLists, submeshVertIndices); remSkin boneList = rem.FindSkin(mesh.name, parser.SKIC); bool skinned = boneList != null; int numBones = skinned ? boneList.Count : 0; List <string> boneNamesList = new List <string>(numBones); List <Matrix> boneOffsetsList = new List <Matrix>(numBones); for (int boneIdx = 0; boneIdx < numBones; boneIdx++) { boneNamesList.Add(boneList[boneIdx].bone.ToString()); boneOffsetsList.Add(boneList[boneIdx].matrix); } List <string> boneFrameParentNames = new List <string>(numBones); List <Matrix> boneFrameParentMatrices = new List <Matrix>(numBones); for (int boneIdx = 0; boneIdx < numBones; boneIdx++) { remBone boneFrame = rem.FindFrame(boneList[boneIdx].bone, parser.BONC.rootFrame); if (boneFrame == null) { continue; } remBone boneFrameParent = boneFrame.Parent; if (!boneNamesList.Contains(boneFrameParent.name) && !boneFrameParentNames.Contains(boneFrameParent.name)) { boneFrameParentNames.Add(boneFrameParent.name); Matrix incompleteMeshFrameCorrection = Matrix.Invert(frame.matrix); boneFrameParentMatrices.Add(incompleteMeshFrameCorrection * Matrix.Invert(boneFrame.matrix) * boneList[boneIdx].matrix); } } boneNamesList.AddRange(boneFrameParentNames); string[] boneNames = boneNamesList.ToArray(); boneOffsetsList.AddRange(boneFrameParentMatrices); Matrix[] boneOffsets = boneOffsetsList.ToArray(); AnimationMeshContainer[] meshContainers = new AnimationMeshContainer[submeshFaceLists.Count]; Vector3 min = new Vector3(Single.MaxValue); Vector3 max = new Vector3(Single.MinValue); for (int i = 0; i < submeshFaceLists.Count; i++) { List <ushort> faceList = submeshFaceLists[i]; List <remVertex> vertexList = submeshVertLists[i]; Mesh animationMesh = new Mesh(device, faceList.Count, vertexList.Count, MeshFlags.Managed, PositionBlendWeightsIndexedNormalTexturedColoured.Format); using (DataStream indexStream = animationMesh.LockIndexBuffer(LockFlags.None)) { for (int j = 0; j < faceList.Count; j++) { indexStream.Write(faceList[j]); } animationMesh.UnlockIndexBuffer(); } byte[][] vertexBoneIndices = null; float[][] vertexWeights = ConvertVertexWeights(vertexList, submeshVertIndices[i], boneList, out vertexBoneIndices); FillVertexBuffer(animationMesh, vertexList, vertexWeights, vertexBoneIndices, -1); var normalLines = new PositionBlendWeightsIndexedColored[vertexList.Count * 2]; for (int j = 0; j < vertexList.Count; j++) { remVertex vertex = vertexList[j]; Vector3 position = vertex.Position; Vector3 normal = vertex.Normal; float[] boneWeights = vertexWeights[j]; normalLines[j * 2] = new PositionBlendWeightsIndexedColored(position, boneWeights, vertexBoneIndices[j], Color.Coral.ToArgb()); normalLines[(j * 2) + 1] = new PositionBlendWeightsIndexedColored(position + normal, boneWeights, vertexBoneIndices[j], Color.Blue.ToArgb()); #if !DONT_MIRROR position.Z *= -1f; #endif min = Vector3.Minimize(min, position); max = Vector3.Maximize(max, position); } AnimationMeshContainer meshContainer = new AnimationMeshContainer(); meshContainer.Name = animationFrame.Name; meshContainer.MeshData = new MeshData(animationMesh); meshContainer.NormalLines = normalLines; meshContainer.BoneNames = boneNames; meshContainer.BoneOffsets = boneOffsets; meshContainers[i] = meshContainer; remMaterial mat = rem.FindMaterial(mesh.materials[i], parser.MATC); if (mat != null) { Material material3D = new Material(); material3D.Ambient = new Color4(mat.ambient); material3D.Diffuse = new Color4(mat.diffuse); material3D.Emissive = new Color4(mat.emissive); material3D.Specular = new Color4(mat.specular); material3D.Power = mat.specularPower; int matIdx = parser.MATC.IndexOf(mat); Materials[matIdx] = material3D; meshContainer.MaterialIndex = matIdx; int texIdx = 0; if (mat.texture != null && !TextureDic.TryGetValue(mat.texture.ToString(), out texIdx)) { ImportedTexture importedTex = null; if (!ImportedTextures.TryGetValue(mat.texture.ToString(), out importedTex)) { importedTex = rem.ImportedTexture(mat.texture, parser.RemPath, true); if (importedTex == null) { Report.ReportLog("Export textures of TEXH.FPK!"); continue; } ImportedTextures.Add(mat.texture.ToString(), importedTex); } Texture memTex = Texture.FromMemory(device, importedTex.Data); texIdx = TextureDic.Count; TextureDic.Add(mat.texture.ToString(), texIdx); Textures.Add(memTex); } meshContainer.TextureIndex = texIdx; } } for (int i = 0; i < (meshContainers.Length - 1); i++) { meshContainers[i].NextMeshContainer = meshContainers[i + 1]; } min = Vector3.TransformCoordinate(min, animationFrame.CombinedTransform); max = Vector3.TransformCoordinate(max, animationFrame.CombinedTransform); animationFrame.Bounds = new BoundingBox(min, max); animationFrame.MeshContainer = meshContainers[0]; meshFrames.Add(animationFrame); } for (int i = 0; i < frame.Count; i++) { remBone child = frame[i]; if (extractFrames.Contains(child.name.ToString())) { AnimationFrame childAnimationFrame = CreateFrame(child, parser, extractFrames, mesh, device, animationFrame.CombinedTransform, meshFrames); childAnimationFrame.Parent = animationFrame; animationFrame.AppendChild(childAnimationFrame); } } numFrames++; return(animationFrame); }
private void DrawMeshContainer(AnimationMeshContainer meshContainer, AnimationFrame frame) { device.SetRenderState(RenderState.ZEnable, ZBufferType.UseZBuffer); device.SetRenderState(RenderState.Lighting, true); #if !DONT_MIRROR Cull culling = (Gui.Renderer.Culling) ? Cull.Clockwise : Cull.None; #else Cull culling = (Gui.Renderer.Culling) ? Cull.Counterclockwise : Cull.None; #endif device.SetRenderState(RenderState.CullMode, culling); FillMode fill = (Gui.Renderer.Wireframe) ? FillMode.Wireframe : FillMode.Solid; device.SetRenderState(RenderState.FillMode, fill); if (meshContainer.BoneNames.Length > 0) { device.SetRenderState(RenderState.VertexBlend, VertexBlend.Weights3); device.SetRenderState(RenderState.IndexedVertexBlendEnable, true); device.SetRenderState(RenderState.DiffuseMaterialSource, ColorSource.Material); device.SetRenderState(RenderState.AmbientMaterialSource, ColorSource.Material); switch (Gui.Renderer.ShowBoneWeights) { case ShowBoneWeights.Weak: device.SetRenderState(RenderState.DiffuseMaterialSource, ColorSource.Color1); break; case ShowBoneWeights.Strong: device.SetRenderState(RenderState.DiffuseMaterialSource, ColorSource.Color1); device.SetRenderState(RenderState.AmbientMaterialSource, ColorSource.Color1); break; case ShowBoneWeights.Off: break; } for (int i = 0; i < meshContainer.BoneNames.Length; i++) { if (meshContainer.BoneFrames[i] != null) { device.SetTransform(i, meshContainer.BoneOffsets[i] * meshContainer.BoneFrames[i].CombinedTransform); } } } else { device.SetRenderState(RenderState.VertexBlend, VertexBlend.Disable); #if !DONT_MIRROR device.SetTransform(TransformState.World, Matrix.Scaling(1.0f, 1.0f, -1.0f) * frame.CombinedTransform); #else device.SetTransform(TransformState.World, frame.CombinedTransform); #endif } try { int matIdx = meshContainer.MaterialIndex; device.Material = ((matIdx >= 0) && (matIdx < Materials.Length)) ? Materials[matIdx] : nullMaterial; int texIdx = meshContainer.TextureIndex; Texture tex = ((texIdx >= 0) && (texIdx < Textures.Count)) ? Textures[texIdx] : null; device.SetTexture(0, tex); meshContainer.MeshData.Mesh.DrawSubset(0); } catch (Exception ex) { Report.ReportLog("Drawing mesh crashed with " + ex.ToString()); } if (HighlightSubmesh.Contains(submeshNum)) { try { device.SetRenderState(RenderState.ZEnable, ZBufferType.DontUseZBuffer); device.SetRenderState(RenderState.FillMode, FillMode.Wireframe); device.Material = highlightMaterial; device.SetTexture(0, null); meshContainer.MeshData.Mesh.DrawSubset(0); } catch (Exception ex) { Report.ReportLog("Drawing highlighting crashed with " + ex.ToString()); } } if (Gui.Renderer.ShowNormals) { try { device.SetRenderState(RenderState.ZEnable, ZBufferType.UseZBuffer); device.SetRenderState(RenderState.Lighting, false); device.Material = nullMaterial; device.SetTexture(0, null); device.VertexFormat = PositionBlendWeightsIndexedColored.Format; device.DrawUserPrimitives(PrimitiveType.LineList, meshContainer.NormalLines.Length / 2, meshContainer.NormalLines); } catch (Exception ex) { Report.ReportLog("Drawing normals crashed with " + ex.ToString()); } } if (Gui.Renderer.ShowBones && (meshContainer.BoneLines != null)) { try { device.SetRenderState(RenderState.ZEnable, ZBufferType.DontUseZBuffer); device.SetRenderState(RenderState.VertexBlend, VertexBlend.Weights1); device.SetRenderState(RenderState.IndexedVertexBlendEnable, true); device.SetRenderState(RenderState.Lighting, false); device.Material = nullMaterial; device.SetTexture(0, null); device.VertexFormat = PositionBlendWeightIndexedColored.Format; device.DrawUserPrimitives(PrimitiveType.LineList, meshContainer.BoneLines.Length / 2, meshContainer.BoneLines); } catch (Exception ex) { Report.ReportLog("Drawing bones crashed with " + ex.ToString()); } } }
private AnimationFrame CreateFrame(odfFrame frame, odfParser parser, HashSet <int> extractFrames, HashSet <int> meshIDs, Device device, Matrix combinedParent, List <AnimationFrame> meshFrames) { AnimationFrame animationFrame = new AnimationFrame(); animationFrame.Name = frame.Name; animationFrame.TransformationMatrix = frame.Matrix; animationFrame.OriginalTransform = animationFrame.TransformationMatrix; animationFrame.CombinedTransform = combinedParent * animationFrame.TransformationMatrix; if ((int)frame.MeshId != 0 && meshIDs.Contains((int)frame.MeshId)) { odfMesh mesh = odf.FindMeshListSome(frame.MeshId, parser.MeshSection); ExtendedMaterial[] materials = new ExtendedMaterial[mesh.Count]; AnimationMeshContainer[] meshContainers = new AnimationMeshContainer[mesh.Count]; Vector3 min = new Vector3(Single.MaxValue); Vector3 max = new Vector3(Single.MinValue); for (int i = 0; i < mesh.Count; i++) { odfSubmesh submesh = mesh[i]; List <odfFace> faceList = submesh.FaceList; List <odfVertex> vertexList = submesh.VertexList; odfBoneList boneList = odf.FindBoneList(submesh.Id, parser.EnvelopeSection); bool skinned = boneList != null; int numBones = skinned ? boneList.Count : 0; string[] boneNames = new string[numBones]; Matrix[] boneOffsets = new Matrix[numBones]; for (int boneIdx = 0; boneIdx < numBones; boneIdx++) { odfBone bone = boneList[boneIdx]; boneNames[boneIdx] = odf.FindFrame(bone.FrameId, parser.FrameSection.RootFrame).Name; Matrix mirrored; if (!BoneMatrixDic.TryGetValue(boneNames[boneIdx], out mirrored)) { #if !DONT_MIRROR Vector3 translate, scale; Quaternion rotate; bone.Matrix.Decompose(out scale, out rotate, out translate); mirrored = Matrix.Scaling(scale.X, scale.Y, -scale.Z) * Matrix.RotationQuaternion(rotate) * Matrix.Translation(translate); #else mirrored = bone.Matrix; #endif BoneMatrixDic.Add(boneNames[boneIdx], mirrored); } boneOffsets[boneIdx] = mirrored; } Mesh animationMesh = new Mesh(device, faceList.Count, vertexList.Count, MeshFlags.Managed, PositionBlendWeightsIndexedNormalTexturedColoured.Format); using (DataStream indexStream = animationMesh.LockIndexBuffer(LockFlags.None)) { for (int j = 0; j < faceList.Count; j++) { ushort[] indices = faceList[j].VertexIndices; indexStream.Write(indices[0]); indexStream.Write(indices[1]); indexStream.Write(indices[2]); } animationMesh.UnlockIndexBuffer(); } float[][] vertexWeights = ConvertVertexWeights(vertexList, boneList); FillVertexBuffer(animationMesh, vertexList, vertexWeights, -1); var normalLines = new PositionBlendWeightsIndexedColored[vertexList.Count * 2]; for (int j = 0; j < vertexList.Count; j++) { odfVertex vertex = vertexList[j]; #if !DONT_MIRROR Vector3 position = new Vector3(vertex.Position.X, vertex.Position.Y, -vertex.Position.Z); Vector3 normal = new Vector3(vertex.Normal.X, vertex.Normal.Y, -vertex.Normal.Z); #else Vector3 position = vertex.Position; Vector3 normal = vertex.Normal; #endif float[] boneWeights = vertexWeights[j]; normalLines[j * 2] = new PositionBlendWeightsIndexedColored(position, boneWeights, vertex.BoneIndices, Color.Yellow.ToArgb()); normalLines[(j * 2) + 1] = new PositionBlendWeightsIndexedColored(position + (normal / 11), boneWeights, vertex.BoneIndices, Color.Blue.ToArgb()); min = Vector3.Minimize(min, position); max = Vector3.Maximize(max, position); } AnimationMeshContainer meshContainer = new AnimationMeshContainer(); meshContainer.Name = animationFrame.Name; meshContainer.MeshData = new MeshData(animationMesh); meshContainer.NormalLines = normalLines; meshContainer.BoneNames = boneNames; meshContainer.BoneOffsets = boneOffsets; meshContainers[i] = meshContainer; odfMaterial mat = odf.FindMaterialInfo(submesh.MaterialId, parser.MaterialSection); if (mat != null) { Material material3D = new Material(); material3D.Ambient = mat.Ambient; material3D.Diffuse = mat.Diffuse; material3D.Emissive = mat.Emissive; material3D.Specular = mat.Specular; material3D.Power = mat.SpecularPower; int matIdx = parser.MaterialSection.IndexOf(mat); Materials[matIdx] = material3D; meshContainer.MaterialIndex = matIdx; int texIdx = -1; if ((int)submesh.TextureIds[0] != 0 && !TextureDic.TryGetValue((int)submesh.TextureIds[0], out texIdx)) { odfTexture tex = odf.FindTextureInfo(submesh.TextureIds[0], parser.TextureSection); if (tex != null) { try { odfTextureFile texFile = new odfTextureFile(null, Path.GetDirectoryName(parser.ODFPath) + Path.DirectorySeparatorChar + tex.TextureFile); int fileSize = 0; ImportedTexture impTex = new ImportedTexture(texFile.DecryptFile(ref fileSize).BaseStream, tex.TextureFile); Texture memTex = impTex.ToTexture(device); texIdx = TextureDic.Count; TextureDic.Add((int)submesh.TextureIds[0], texIdx); Textures[texIdx] = memTex; } catch (SlimDXException ex) { Utility.ReportException(ex); Report.ReportLog("Please check " + tex.TextureFile + ". It may have an unsupported format."); } catch (Exception ex) { Utility.ReportException(ex); } } } meshContainer.TextureIndex = texIdx; } } for (int i = 0; i < (meshContainers.Length - 1); i++) { meshContainers[i].NextMeshContainer = meshContainers[i + 1]; } animationFrame.Bounds = new BoundingBox(min, max); animationFrame.MeshContainer = meshContainers[0]; meshFrames.Add(animationFrame); } for (int i = 0; i < frame.Count; i++) { odfFrame child = frame[i]; if (extractFrames.Contains((int)child.Id)) { AnimationFrame childAnimationFrame = CreateFrame(child, parser, extractFrames, meshIDs, device, animationFrame.CombinedTransform, meshFrames); childAnimationFrame.Parent = animationFrame; animationFrame.AppendChild(childAnimationFrame); } } numFrames++; return(animationFrame); }