public TrainTransport(Vector3 position, AnimationManager.AnimatedObject animatedObject, ICSType trainType) { _meshedVehicleDescription = new MeshedVehicleDescription(new ClientMeshedObject(animatedObject.ObjType), trainType.TrainConfiguration.playerSeatOffset, trainType.TrainConfiguration.AllowPlayerToEditBlocksWhileRiding); _animatedObject = animatedObject; Position = position; TrainType = trainType; _trainId = ItemId.GetItemId(trainType.name); _idealHeightFromTrack = TrainType.TrainConfiguration.IdealHeightFromTrack; Delay = TrainType.TrainConfiguration.MoveTimePerBlockMs; ManaCostPerBlock = TrainType.TrainConfiguration.EnergyCostPerBlock; }
public TrainTransport(TransportSave transportSave) { if (transportSave.type == _trackCalculationType.name) { Position = transportSave.position; _prevPosition = transportSave.prevPos; _trainId = transportSave.itemName; TrackPosition = transportSave.trackPos; TrainType = Train.TrainTypes[transportSave.itemName]; _animatedObject = Train.TrainAnimations[transportSave.itemName]; _meshedVehicleDescription = new MeshedVehicleDescription(new ClientMeshedObject(_animatedObject.ObjType, new MeshedObjectID(transportSave.meshid)), TrainType.TrainConfiguration.playerSeatOffset, TrainType.TrainConfiguration.AllowPlayerToEditBlocksWhileRiding); _idealHeightFromTrack = TrainType.TrainConfiguration.IdealHeightFromTrack; _energy = transportSave.energy; Delay = TrainType.TrainConfiguration.MoveTimePerBlockMs; ManaCostPerBlock = TrainType.TrainConfiguration.EnergyCostPerBlock; if (!string.IsNullOrEmpty(transportSave.player)) { _player = Players.GetPlayer(NetworkID.Parse(transportSave.player)); MeshedObjectManager.Attach(_player, _meshedVehicleDescription); } } }