/// <summary>
 /// Preloads the given animation so it doesn't need to be loaded on the fly.
 /// </summary>
 /// <param name="animPath">The animation path</param>
 public void PreloadAnimation(string animPath)
 {
     if (!LoadedAnimations.ContainsKey(animPath))
     {
         LoadedAnimations.Add(animPath, AnimationLoader.LoadFromFile(animPath));
     }
 }
 private Animation LoadAnimation(string animPath)
 {
     if (!LoadedAnimations.ContainsKey(animPath))
     {
         LoadedAnimations.Add(animPath, AnimationLoader.LoadFromFile(animPath));
     }
     return(LoadedAnimations[animPath]);
 }