public static void Import(FullModelData fmd, string path) { AnimationFile animationFile = new AnimationFile(); animationFile.Read(path); foreach (AnimationFileObject animationObject in animationFile.Objects) { Object3D object3D = fmd.GetObject3DByHash(new HashName(animationObject.Name)); Log.Default.Info("Trying to add animation to " + animationObject.Name); if (object3D != null) { Log.Default.Info("Found " + animationObject.Name); object3D.Animations.Clear(); // Kill the old anims. if (animationObject.RotationKeyframes.Count > 0) { QuatLinearRotationController quatLinearRotationController = AddRotations(object3D, animationObject.RotationKeyframes); fmd.AddSection(quatLinearRotationController); } if (animationObject.PositionKeyframes.Count > 0) { LinearVector3Controller linearVector3Controller = AddPositions(object3D, animationObject.PositionKeyframes); fmd.AddSection(linearVector3Controller); } } else { Log.Default.Info("Not Found " + animationObject.Name); } } }
public void Load(System.IO.Stream stream) { CanSave = false; using (var reader = new FileReader(stream)) { while (!reader.EndOfStream) { ChunkHeader chunk = new ChunkHeader(); chunk.Position = reader.Position; chunk.Identifier = reader.ReadUInt32(); uint unk = reader.ReadUInt32(); chunk.ChunkSize = reader.ReadUInt32(); chunk.ChunkId = reader.ReadUInt32(); chunk.NextFilePtr = reader.ReadUInt32(); chunk.FileSize = reader.ReadUInt32(); uint unk2 = reader.ReadUInt32(); uint unk3 = reader.ReadUInt32(); Chunks.Add(chunk); var Identifer = chunk.Identifier.Reverse(); switch (Identifer) { case ChunkTextureFile: if (chunk.ChunkSize > 0x88) { reader.Seek(chunk.Position + 0x88, System.IO.SeekOrigin.Begin); chunk.FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated); } break; case ChunkMetaInfo: break; case ChunkAnimInfo: if (chunk.ChunkSize > 0xB0) { // reader.Seek(chunk.Position + 0xB0, System.IO.SeekOrigin.Begin); // chunk.FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated); } break; case ChunkAnimData: AnimationFile animFile = new AnimationFile(); animFile.Read(reader); chunk.ChunkData = animFile; break; case ChunkSkeletonData: SkeletonFile skelFile = new SkeletonFile(); skelFile.Read(reader); chunk.ChunkData = skelFile; break; case ChunkModelData: ModelFile modelFile = new ModelFile(); modelFile.Read(reader); chunk.ChunkData = modelFile; break; case ChunkMaterialData: MaterialFile matFile = new MaterialFile(); matFile.Read(reader); chunk.ChunkData = matFile; break; } reader.Seek(chunk.Position + chunk.ChunkSize, System.IO.SeekOrigin.Begin); } ReadGPUFile(FilePath); } }
public void Load(System.IO.Stream stream) { CanSave = false; using (var reader = new FileReader(stream)) { reader.SetByteOrder(true); Text = FileName; while (!reader.EndOfStream) { ChunkHeader chunk = new ChunkHeader(); chunk.Position = reader.Position; chunk.Identifier = reader.ReadUInt32(); uint unk = reader.ReadUInt32(); chunk.ChunkSize = reader.ReadUInt32(); chunk.ChunkId = reader.ReadUInt32(); chunk.NextFilePtr = reader.ReadUInt32(); chunk.FileSize = reader.ReadUInt32(); uint unk2 = reader.ReadUInt32(); uint unk3 = reader.ReadUInt32(); Chunks.Add(chunk); var Identifer = chunk.Identifier.Reverse(); switch (Identifer) { case ChunkTextureFile: SWUTexture texture = new SWUTexture(); reader.SeekBegin(chunk.Position + 72); texture.ImageKey = "texture"; texture.SelectedImageKey = "texture"; texture.ReadChunk(reader); chunk.ChunkData = texture; if (chunk.ChunkSize > 244) { reader.Seek(chunk.Position + 244, System.IO.SeekOrigin.Begin); chunk.FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated); texture.Text = chunk.FileName; } Nodes.Add(texture); break; case ChunkMetaInfo: break; case ChunkAnimInfo: if (chunk.ChunkSize > 0xB0) { reader.Seek(chunk.Position + 0xB0, System.IO.SeekOrigin.Begin); chunk.FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated); } break; case ChunkAnimData: AnimationFile animFile = new AnimationFile(); animFile.Read(reader); chunk.ChunkData = animFile; break; case ChunkSkeletonData: SkeletonFile skelFile = new SkeletonFile(); skelFile.Read(reader); chunk.ChunkData = skelFile; break; case ChunkModelData: ModelFile modelFile = new ModelFile(); modelFile.Read(reader); chunk.ChunkData = modelFile; break; case ChunkMaterialData: MaterialFile matFile = new MaterialFile(); matFile.Read(reader); chunk.ChunkData = matFile; break; } reader.Seek(chunk.Position + chunk.ChunkSize, System.IO.SeekOrigin.Begin); } ReadGPUFile(FilePath); } TreeHelper.CreateFileDirectory(this); }