public void Initialize(int type) { calculatedDuration = curve.GetDuration(); isAppearance = type >= 3; switch (type) { //mov default: case 0: defaultReturn = 0; break; //scale case 1: defaultReturn = 1; break; //rot case 2: defaultReturn = 0; break; //app mov case 3: defaultReturn = 0; break; //app scale case 4: defaultReturn = 1; break; //app rot case 5: defaultReturn = 0; break; } }
private IEnumerator Update_Coroutine() { float duration = m_animCurve.GetDuration(); float timer = 0; while (timer < duration || m_isLooping) { timer += Time.deltaTime; float value = m_animCurve.Evaluate(timer); transform.localScale = m_axis * value; yield return(null); } m_updateRoutine = null; }
public void Initialize(float effectsMaxDuration) { effectWeigth = 0; passedTime = 0; Keyframe[] totalKeys = new Keyframe[ attackCurve.length + (continueForever ? 0 : decayCurve.length) ]; for (int i = 0; i < attackCurve.length; i++) { totalKeys[i] = attackCurve[i]; } if (!continueForever) { if (overrideDuration > 0) { effectsMaxDuration = overrideDuration; } float attackDuration = attackCurve.GetDuration(); for (int i = attackCurve.length; i < totalKeys.Length; i++) { totalKeys[i] = decayCurve[i - attackCurve.length]; totalKeys[i].time += effectsMaxDuration + attackDuration; } } intensityOverDuration = new AnimationCurve(totalKeys); intensityOverDuration.preWrapMode = WrapMode.Loop; intensityOverDuration.postWrapMode = WrapMode.Loop; this.cycleDuration = intensityOverDuration.GetDuration(); maxDuration = cycleDuration * cycles; }
public void Initialize() { calculatedDuration = curve.GetDuration(); }