public override void Update(GameTime gameTime) { AnimationControllerComponent animationController = Parent.GetComponent <AnimationControllerComponent>(); if (Keyboard.GetState().IsKeyDown(Keys.W)) { up = true; animationController.PlayAnimation("moveUp"); } else { up = false; } if (Keyboard.GetState().IsKeyDown(Keys.D)) { right = true; animationController.PlayAnimation("moveRight"); } else { right = false; } if (Keyboard.GetState().IsKeyDown(Keys.A)) { left = true; animationController.PlayAnimation("moveLeft"); } else { left = false; } if (Keyboard.GetState().IsKeyDown(Keys.S)) { down = true; animationController.PlayAnimation("moveDown"); } else { down = false; } }
public TestGameObject(World manager, GameObject parent) : base(manager, parent) { Depth = 0.91f; Texture2D multiTexture = ResourceLoader.LoadTexture2D(manager.GraphicsDevice, "character", "Content/character.png"); Animation moveDownAnimation = new Animation(manager.SpriteBatch, new AnimationFrame(multiTexture, new Rectangle(0, 0, 16, 16))); moveDownAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(16, 0, 16, 16))); moveDownAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(0, 0, 16, 16))); moveDownAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(32, 0, 16, 16))); Animation moveUpAnimation = new Animation(manager.SpriteBatch, new AnimationFrame(multiTexture, new Rectangle(144, 0, 16, 16))); moveUpAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(160, 0, 16, 16))); moveUpAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(144, 0, 16, 16))); moveUpAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(176, 0, 16, 16))); Animation moveLeftAnimation = new Animation(manager.SpriteBatch, new AnimationFrame(multiTexture, new Rectangle(48, 0, 16, 16))); moveLeftAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(48, 0, 16, 16))); moveLeftAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(64, 0, 16, 16))); moveLeftAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(48, 0, 16, 16))); moveLeftAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(80, 0, 16, 16))); Animation moveRightAnimation = new Animation(manager.SpriteBatch, new AnimationFrame(multiTexture, new Rectangle(96, 0, 16, 16))); moveRightAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(112, 0, 16, 16))); moveRightAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(96, 0, 16, 16))); moveRightAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(128, 0, 16, 16))); Animation stopDownAnimation = new Animation(manager.SpriteBatch, new AnimationFrame(multiTexture, new Rectangle(0, 0, 16, 16))); Animation stopUpAnimation = new Animation(manager.SpriteBatch, new AnimationFrame(multiTexture, new Rectangle(144, 0, 16, 16))); Animation stopLeftAnimation = new Animation(manager.SpriteBatch, new AnimationFrame(multiTexture, new Rectangle(48, 0, 16, 16))); Animation stopRightAnimation = new Animation(manager.SpriteBatch, new AnimationFrame(multiTexture, new Rectangle(96, 0, 16, 16))); AnimationControllerComponent animationController = new AnimationControllerComponent(this, "moveUp", moveUpAnimation); animationController.AddAnimation("moveDown", moveDownAnimation); animationController.AddAnimation("moveLeft", moveLeftAnimation); animationController.AddAnimation("moveRight", moveRightAnimation); animationController.AddAnimation("stopDown", stopDownAnimation); animationController.AddAnimation("stopUp", stopUpAnimation); animationController.AddAnimation("stopLeft", stopLeftAnimation); animationController.AddAnimation("stopRight", stopRightAnimation); animationController.PlayAnimation("moveLeft"); MoveScript moveSceipt = new MoveScript(this); MoveAnimationScript moveAnimationScript = new MoveAnimationScript(this); ColliderComponent collider = new ColliderComponent(this, new Vector2(0, 0), new Vector2(16, 8)); collider.Collider.IsRigid = true; WeaponScript weaponScript = new WeaponScript(this); }
public TestGameObject(GraphicsDevice graphicsDevice) { multiTexture = ResourceLoader.LoadTexture2D(graphicsDevice, "character", "Content/character.png"); AnimationComponent moveDownAnimation = new AnimationComponent(this, new AnimationFrame(multiTexture, new Rectangle(0, 0, 16, 16))); moveDownAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(16, 0, 16, 16))); moveDownAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(0, 0, 16, 16))); moveDownAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(32, 0, 16, 16))); AnimationComponent moveUpAnimation = new AnimationComponent(this, new AnimationFrame(multiTexture, new Rectangle(144, 0, 16, 16))); moveUpAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(160, 0, 16, 16))); moveUpAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(144, 0, 16, 16))); moveUpAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(176, 0, 16, 16))); AnimationComponent moveLeftAnimation = new AnimationComponent(this, new AnimationFrame(multiTexture, new Rectangle(48, 0, 16, 16))); moveLeftAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(48, 0, 16, 16))); moveLeftAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(64, 0, 16, 16))); moveLeftAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(48, 0, 16, 16))); moveLeftAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(80, 0, 16, 16))); AnimationComponent moveRightAnimation = new AnimationComponent(this, new AnimationFrame(multiTexture, new Rectangle(96, 0, 16, 16))); moveRightAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(112, 0, 16, 16))); moveRightAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(96, 0, 16, 16))); moveRightAnimation.AddFrame(new AnimationFrame(multiTexture, new Rectangle(128, 0, 16, 16))); AnimationComponent stopDownAnimation = new AnimationComponent(this, new AnimationFrame(multiTexture, new Rectangle(0, 0, 16, 16))); AnimationComponent stopUpAnimation = new AnimationComponent(this, new AnimationFrame(multiTexture, new Rectangle(144, 0, 16, 16))); AnimationComponent stopLeftAnimation = new AnimationComponent(this, new AnimationFrame(multiTexture, new Rectangle(48, 0, 16, 16))); AnimationComponent stopRightAnimation = new AnimationComponent(this, new AnimationFrame(multiTexture, new Rectangle(96, 0, 16, 16))); animationController = new AnimationControllerComponent(this, "moveUp", moveUpAnimation); animationController.AddAnimation("moveDown", moveDownAnimation); animationController.AddAnimation("moveLeft", moveLeftAnimation); animationController.AddAnimation("moveRight", moveRightAnimation); animationController.AddAnimation("stopDown", stopDownAnimation); animationController.AddAnimation("stopUp", stopUpAnimation); animationController.AddAnimation("stopLeft", stopLeftAnimation); animationController.AddAnimation("stopRight", stopRightAnimation); animationController.PlayAnimation("moveLeft"); TransformComponent transform = new TransformComponent(new Vector2(100, 1), new Vector2(1, 1), 0); AddComponent(transform); AddComponent(animationController); }