예제 #1
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        public override void Start()
        {
            // Create an AnimationClip. Make sure to properly set it's duration.
            var animationClip = new AnimationClip {
                Duration = TimeSpan.FromSeconds(1)
            };

            // Add some curves, specifying the path to the properties to animate.
            // - Components can be index using a special syntax to their key.
            // - Properties can be qualified with a type name in parenthesis
            // - If a type is not serializable, it's fully qualified name must be used
            var colorLightBaseName   = typeof(ColorLightBase).AssemblyQualifiedName;
            var colorRgbProviderName = typeof(ColorRgbProvider).AssemblyQualifiedName;

            animationClip.AddCurve("[TransformComponent.Key].Rotation", CreateLightRotationCurve());
            animationClip.AddCurve(string.Format("[LightComponent.Key].Type.({0})Color.({1})Value", colorLightBaseName, colorRgbProviderName), CreateLightColorCurve());

            // Optional: Pack all animation channels into an optimized interleaved format
            animationClip.Optimize();

            // Add an AnimationComponent to the current entity and register our custom clip
            const string animationName      = "MyCustomAnimation";
            var          animationComponent = Entity.GetOrCreate <AnimationComponent>();

            animationComponent.Animations.Add(animationName, animationClip);

            // Start playing the animation right away and keep repeating it
            var playingAnimation = animationComponent.Play(animationName);

            playingAnimation.RepeatMode  = AnimationRepeatMode.LoopInfinite;
            playingAnimation.TimeFactor  = 0.1f;                       // slow down
            playingAnimation.CurrentTime = TimeSpan.FromSeconds(0.6f); // start at different time
        }
예제 #2
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        public override void Start()
        {
            // Create an AnimationClip. Make sure to properly set it's duration.
            var animationClip = new AnimationClip {
                Duration = TimeSpan.FromSeconds(1)
            };


            animationClip.AddCurve("[TransformComponent.Key].Rotation", CreateLightRotationCurve());

            // Optional: Pack all animation channels into an optimized interleaved format
            animationClip.Optimize();

            // Add an AnimationComponent to the current entity and register our custom clip
            const string animationName      = "MyCustomAnimation";
            var          animationComponent = Entity.GetOrCreate <AnimationComponent>();

            animationComponent.Animations.Add(animationName, animationClip);

            // Start playing the animation right away and keep repeating it
            var playingAnimation = animationComponent.Play(animationName);

            playingAnimation.RepeatMode  = AnimationRepeatMode.LoopInfinite;
            playingAnimation.TimeFactor  = TimeFactor;
            playingAnimation.CurrentTime = TimeSpan.FromSeconds(0.6f); // start at different time
        }
예제 #3
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        public void TestAnimationClip()
        {
            var clip = new AnimationClip
            {
                Duration = TimeSpan.FromSeconds(2.0f),
                RepeatMode = AnimationRepeatMode.LoopInfinite
            };

            var testCurve = new AnimationCurve<float>();
            clip.AddCurve("posx[TestNode]", testCurve);
            testCurve.InterpolationType = AnimationCurveInterpolationType.Linear;

            var time = CompressedTimeSpan.FromSeconds(0.0f);
            var value = 0.0f;
            var frame0 = new KeyFrameData<float>(time, value);
            testCurve.KeyFrames.Add(frame0);

            time = CompressedTimeSpan.FromSeconds(1.0f);
            value = 1.0f;
            var frame1 = new KeyFrameData<float>(time, value);
            testCurve.KeyFrames.Add(frame1);

            clip.Optimize();

            //we should have 3 frames at this point. the last one will be added by the optimization process...
            Assert.That(clip.OptimizedCurvesFloat.AnimationSortedValueCount, Is.EqualTo(1));
            //And 2 initial frames            
            Assert.That(clip.OptimizedCurvesFloat.AnimationInitialValues[0].Value1, Is.EqualTo(frame0));
            Assert.That(clip.OptimizedCurvesFloat.AnimationInitialValues[0].Value2, Is.EqualTo(frame1));
            Assert.That(clip.OptimizedCurvesFloat.AnimationSortedValues.Length, Is.EqualTo(1));
            Assert.That(clip.OptimizedCurvesFloat.AnimationSortedValues[0].Length, Is.EqualTo(1));
            Assert.That(clip.OptimizedCurvesFloat.AnimationSortedValues[0][0].Value, Is.EqualTo(frame1));
        }
예제 #4
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        private AnimationClip CreateModelChangeAnimation(Model model)
        {
            var changeMegalodonAnimClip = new AnimationClip();
            var modelCurve = new AnimationCurve <object>();

            modelCurve.KeyFrames.Add(new KeyFrameData <object>(CompressedTimeSpan.Zero, model));
            changeMegalodonAnimClip.AddCurve("[ModelComponent.Key].Model", modelCurve);

            return(changeMegalodonAnimClip);
        }
예제 #5
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        // Declared public member fields and properties will show in the game studio

        public override void Start()
        {
            var lightC = Entity.Get <LightComponent>();
            var clip   = new AnimationClip {
                Duration = TimeSpan.FromSeconds(1)
            };
            var colorLightBaseName   = typeof(ColorLightBase).AssemblyQualifiedName;
            var colorRgbProviderName = typeof(ColorRgbProvider).AssemblyQualifiedName;

            clip.AddCurve($"[LightComponent.Key].Type.({colorLightBaseName})Color.({colorRgbProviderName})Value", CreateLightColorCurve());
            clip.RepeatMode = AnimationRepeatMode.LoopInfinite;
            var animC = Entity.GetOrCreate <AnimationComponent>();

            animC.Animations.Add("LightCurve", clip);
            animC.Play("LightCurve");
        }
예제 #6
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        public void TestAnimationClip()
        {
            var clip = new AnimationClip
            {
                Duration   = TimeSpan.FromSeconds(2.0f),
                RepeatMode = AnimationRepeatMode.LoopInfinite
            };

            var testCurve = new AnimationCurve <float>();

            clip.AddCurve("posx[TestNode]", testCurve);
            testCurve.InterpolationType = AnimationCurveInterpolationType.Linear;

            var time   = CompressedTimeSpan.FromSeconds(0.0f);
            var value  = 0.0f;
            var frame0 = new KeyFrameData <float>(time, value);

            testCurve.KeyFrames.Add(frame0);

            time  = CompressedTimeSpan.FromSeconds(1.0f);
            value = 1.0f;
            var frame1 = new KeyFrameData <float>(time, value);

            testCurve.KeyFrames.Add(frame1);

            clip.Optimize();

            var optimizedCurvesFloat = (AnimationData <float>)clip.OptimizedAnimationDatas.First();

            //we should have 3 frames at this point. the last one will be added by the optimization process...
            Assert.That(optimizedCurvesFloat.AnimationSortedValueCount, Is.EqualTo(1));
            //And 2 initial frames
            Assert.That(optimizedCurvesFloat.AnimationInitialValues[0].Value1, Is.EqualTo(frame0));
            Assert.That(optimizedCurvesFloat.AnimationInitialValues[0].Value2, Is.EqualTo(frame1));
            Assert.That(optimizedCurvesFloat.AnimationSortedValues.Length, Is.EqualTo(1));
            Assert.That(optimizedCurvesFloat.AnimationSortedValues[0].Length, Is.EqualTo(1));
            Assert.That(optimizedCurvesFloat.AnimationSortedValues[0][0].Value, Is.EqualTo(frame1));
        }
예제 #7
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        public static Dictionary <string, AnimationClip> ConvertAnimations(SharpGLTF.Schema2.ModelRoot root)
        {
            var animations = root.LogicalAnimations;

            var clips =
                animations
                .Select(x =>
            {
                //Create animation clip with
                var clip = new AnimationClip {
                    Duration = TimeSpan.FromSeconds(x.Duration)
                };
                clip.RepeatMode = AnimationRepeatMode.LoopInfinite;
                // Add Curve
                ConvertCurves(x.Channels, root).ToList().ForEach(x => clip.AddCurve(x.Key, x.Value));

                return(x.Name, clip);
            }
                        )
                .ToList()
                .ToDictionary(x => x.Name, x => x.clip);

            return(clips);
        }
예제 #8
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        private unsafe object ExportAnimation(ICommandContext commandContext, ContentManager contentManager, bool failOnEmptyAnimation)
        {
            // Read from model file
            var modelSkeleton = LoadSkeleton(commandContext, contentManager); // we get model skeleton to compare it to real skeleton we need to map to

            AdjustSkeleton(modelSkeleton);

            TimeSpan duration;
            var      animationClips = LoadAnimation(commandContext, contentManager, out duration);

            // Fix the animation frames
            double startFrameSeconds = StartFrame.TotalSeconds;
            double endFrameSeconds   = EndFrame.TotalSeconds;
            var    startTime         = CompressedTimeSpan.FromSeconds(-startFrameSeconds);

            foreach (var clip in animationClips)
            {
                foreach (var animationCurve in clip.Value.Curves)
                {
                    animationCurve.ShiftKeys(startTime);
                }
            }

            var durationTimeSpan = TimeSpan.FromSeconds((endFrameSeconds - startFrameSeconds));

            if (duration > durationTimeSpan)
            {
                duration = durationTimeSpan;
            }

            var animationClip = new AnimationClip {
                Duration = duration
            };

            if (animationClips.Count > 0)
            {
                AnimationClip rootMotionAnimationClip = null;

                // If root motion is explicitely enabled, or if there is no skeleton, try to find root node and apply animation directly on TransformComponent
                if ((AnimationRootMotion || SkeletonUrl == null) && modelSkeleton.Nodes.Length >= 1)
                {
                    // No skeleton, map root node only
                    // TODO: For now, it seems to be located on node 1 in FBX files. Need to check if always the case, and what happens with Assimp
                    var rootNode0 = modelSkeleton.Nodes.Length >= 1 ? modelSkeleton.Nodes[0].Name : null;
                    var rootNode1 = modelSkeleton.Nodes.Length >= 2 ? modelSkeleton.Nodes[1].Name : null;
                    if ((rootNode0 != null && animationClips.TryGetValue(rootNode0, out rootMotionAnimationClip)) ||
                        (rootNode1 != null && animationClips.TryGetValue(rootNode1, out rootMotionAnimationClip)))
                    {
                        foreach (var channel in rootMotionAnimationClip.Channels)
                        {
                            var curve = rootMotionAnimationClip.Curves[channel.Value.CurveIndex];

                            // Root motion
                            var channelName = channel.Key;
                            if (channelName.StartsWith("Transform."))
                            {
                                animationClip.AddCurve($"[TransformComponent.Key]." + channelName.Replace("Transform.", string.Empty), curve);
                            }

                            // Also apply Camera curves
                            // TODO: Add some other curves?
                            if (channelName.StartsWith("Camera."))
                            {
                                animationClip.AddCurve($"[CameraComponent.Key]." + channelName.Replace("Camera.", string.Empty), curve);
                            }
                        }
                    }
                }

                // Load asset reference skeleton
                if (SkeletonUrl != null)
                {
                    var skeleton        = contentManager.Load <Skeleton>(SkeletonUrl);
                    var skeletonMapping = new SkeletonMapping(skeleton, modelSkeleton);

                    // Process missing nodes
                    foreach (var nodeAnimationClipEntry in animationClips)
                    {
                        var nodeName          = nodeAnimationClipEntry.Key;
                        var nodeAnimationClip = nodeAnimationClipEntry.Value;
                        var nodeIndex         = modelSkeleton.Nodes.IndexOf(x => x.Name == nodeName);

                        // Node doesn't exist in skeleton? skip it
                        if (nodeIndex == -1 || skeletonMapping.SourceToSource[nodeIndex] != nodeIndex)
                        {
                            continue;
                        }

                        // Skip root motion node (if any)
                        if (nodeAnimationClip == rootMotionAnimationClip)
                        {
                            continue;
                        }

                        // Find parent node
                        var parentNodeIndex = modelSkeleton.Nodes[nodeIndex].ParentIndex;

                        if (parentNodeIndex != -1 && skeletonMapping.SourceToSource[parentNodeIndex] != parentNodeIndex)
                        {
                            // Some nodes were removed, we need to concat the anim curves
                            var currentNodeIndex = nodeIndex;
                            var nodesToMerge     = new List <Tuple <ModelNodeDefinition, AnimationBlender, AnimationClipEvaluator> >();
                            while (currentNodeIndex != -1 && currentNodeIndex != skeletonMapping.SourceToSource[parentNodeIndex])
                            {
                                AnimationClip          animationClipToMerge;
                                AnimationClipEvaluator animationClipEvaluator = null;
                                AnimationBlender       animationBlender       = null;
                                if (animationClips.TryGetValue(modelSkeleton.Nodes[currentNodeIndex].Name, out animationClipToMerge))
                                {
                                    animationBlender       = new AnimationBlender();
                                    animationClipEvaluator = animationBlender.CreateEvaluator(animationClipToMerge);
                                }
                                nodesToMerge.Add(Tuple.Create(modelSkeleton.Nodes[currentNodeIndex], animationBlender, animationClipEvaluator));
                                currentNodeIndex = modelSkeleton.Nodes[currentNodeIndex].ParentIndex;
                            }

                            // Put them in proper parent to children order
                            nodesToMerge.Reverse();

                            // Find all key times
                            // TODO: We should detect discontinuities and keep them
                            var animationKeysSet = new HashSet <CompressedTimeSpan>();

                            foreach (var node in nodesToMerge)
                            {
                                if (node.Item3 != null)
                                {
                                    foreach (var curve in node.Item3.Clip.Curves)
                                    {
                                        foreach (CompressedTimeSpan time in curve.Keys)
                                        {
                                            animationKeysSet.Add(time);
                                        }
                                    }
                                }
                            }

                            // Sort key times
                            var animationKeys = animationKeysSet.ToList();
                            animationKeys.Sort();

                            var animationOperations = new FastList <AnimationOperation>();

                            var combinedAnimationClip = new AnimationClip();

                            var translationCurve = new AnimationCurve <Vector3>();
                            var rotationCurve    = new AnimationCurve <Quaternion>();
                            var scaleCurve       = new AnimationCurve <Vector3>();

                            // Evaluate at every key frame
                            foreach (var animationKey in animationKeys)
                            {
                                var matrix = Matrix.Identity;

                                // Evaluate node
                                foreach (var node in nodesToMerge)
                                {
                                    // Needs to be an array in order for it to be modified by the UpdateEngine, otherwise it would get passed by value
                                    var modelNodeDefinitions = new ModelNodeDefinition[1] {
                                        node.Item1
                                    };

                                    if (node.Item2 != null && node.Item3 != null)
                                    {
                                        // Compute
                                        AnimationClipResult animationClipResult = null;
                                        animationOperations.Clear();
                                        animationOperations.Add(AnimationOperation.NewPush(node.Item3, animationKey));
                                        node.Item2.Compute(animationOperations, ref animationClipResult);

                                        var updateMemberInfos = new List <UpdateMemberInfo>();
                                        foreach (var channel in animationClipResult.Channels)
                                        {
                                            if (channel.IsUserCustomProperty)
                                            {
                                                continue;
                                            }

                                            updateMemberInfos.Add(new UpdateMemberInfo {
                                                Name = "[0]." + channel.PropertyName, DataOffset = channel.Offset
                                            });
                                        }

                                        // TODO: Cache this
                                        var compiledUpdate = UpdateEngine.Compile(typeof(ModelNodeDefinition[]), updateMemberInfos);

                                        fixed(byte *data = animationClipResult.Data)
                                        {
                                            UpdateEngine.Run(modelNodeDefinitions, compiledUpdate, (IntPtr)data, null);
                                        }
                                    }

                                    Matrix localMatrix;
                                    var    transformTRS = modelNodeDefinitions[0].Transform;
                                    Matrix.Transformation(ref transformTRS.Scale, ref transformTRS.Rotation, ref transformTRS.Position,
                                                          out localMatrix);
                                    matrix = Matrix.Multiply(localMatrix, matrix);
                                }

                                // Done evaluating, let's decompose matrix
                                TransformTRS transform;
                                matrix.Decompose(out transform.Scale, out transform.Rotation, out transform.Position);

                                // Create a key
                                translationCurve.KeyFrames.Add(new KeyFrameData <Vector3>(animationKey, transform.Position));
                                rotationCurve.KeyFrames.Add(new KeyFrameData <Quaternion>(animationKey, transform.Rotation));
                                scaleCurve.KeyFrames.Add(new KeyFrameData <Vector3>(animationKey, transform.Scale));
                            }

                            combinedAnimationClip.AddCurve($"{nameof(ModelNodeTransformation.Transform)}.{nameof(TransformTRS.Position)}", translationCurve);
                            combinedAnimationClip.AddCurve($"{nameof(ModelNodeTransformation.Transform)}.{nameof(TransformTRS.Rotation)}", rotationCurve);
                            combinedAnimationClip.AddCurve($"{nameof(ModelNodeTransformation.Transform)}.{nameof(TransformTRS.Scale)}", scaleCurve);
                            nodeAnimationClip = combinedAnimationClip;
                        }

                        var transformStart    = $"{nameof(ModelNodeTransformation.Transform)}.";
                        var transformPosition = $"{nameof(ModelNodeTransformation.Transform)}.{nameof(TransformTRS.Position)}";

                        foreach (var channel in nodeAnimationClip.Channels)
                        {
                            var curve = nodeAnimationClip.Curves[channel.Value.CurveIndex];

                            // TODO: Root motion
                            var channelName = channel.Key;
                            if (channelName.StartsWith(transformStart))
                            {
                                if (channelName == transformPosition)
                                {
                                    // Translate node with parent 0 using PivotPosition
                                    var keyFrames = ((AnimationCurve <Vector3>)curve).KeyFrames;
                                    for (int i = 0; i < keyFrames.Count; ++i)
                                    {
                                        if (parentNodeIndex == 0)
                                        {
                                            keyFrames.Items[i].Value -= PivotPosition;
                                        }
                                        keyFrames.Items[i].Value *= ScaleImport;
                                    }
                                }
                                animationClip.AddCurve($"[ModelComponent.Key].Skeleton.NodeTransformations[{skeletonMapping.SourceToTarget[nodeIndex]}]." + channelName, curve);
                            }
                        }
                    }
                }

                if (ImportCustomAttributes)
                {
                    // Add clips clips animating other properties than node transformations
                    foreach (var nodeAnimationClipPair in animationClips)
                    {
                        var nodeName          = nodeAnimationClipPair.Key;
                        var nodeAnimationClip = nodeAnimationClipPair.Value;

                        foreach (var channel in nodeAnimationClip.Channels)
                        {
                            var channelName  = channel.Key;
                            var channelValue = channel.Value;
                            if (channelValue.IsUserCustomProperty)
                            {
                                animationClip.AddCurve(nodeName + "_" + channelName, nodeAnimationClip.Curves[channel.Value.CurveIndex], true);
                            }
                        }
                    }
                }
            }

            if (animationClip.Channels.Count == 0)
            {
                var logString = $"File {SourcePath} doesn't have any animation information.";

                if (failOnEmptyAnimation)
                {
                    commandContext.Logger.Error(logString);
                    return(null);
                }

                commandContext.Logger.Info(logString);
            }
            else
            {
                if (animationClip.Duration.Ticks == 0)
                {
                    commandContext.Logger.Verbose($"File {SourcePath} has a 0 tick long animation.");
                }

                // Optimize and set common parameters
                animationClip.RepeatMode = AnimationRepeatMode;
                animationClip.Optimize();
            }
            return(animationClip);
        }
예제 #9
0
            private AnimationClip SubtractAnimations(AnimationClip baseAnimation, AnimationClip sourceAnimation)
            {
                if (baseAnimation == null)
                {
                    throw new ArgumentNullException("baseAnimation");
                }
                if (sourceAnimation == null)
                {
                    throw new ArgumentNullException("sourceAnimation");
                }

                var animationBlender = new AnimationBlender();

                var baseEvaluator   = animationBlender.CreateEvaluator(baseAnimation);
                var sourceEvaluator = animationBlender.CreateEvaluator(sourceAnimation);

                // Create a result animation with same channels
                var resultAnimation = new AnimationClip();

                foreach (var channel in sourceAnimation.Channels)
                {
                    // Create new instance of curve
                    var newCurve = (AnimationCurve)Activator.CreateInstance(typeof(AnimationCurve <>).MakeGenericType(channel.Value.ElementType));

                    // Quaternion curve are linear, others are cubic
                    if (newCurve.ElementType != typeof(Quaternion))
                    {
                        newCurve.InterpolationType = AnimationCurveInterpolationType.Cubic;
                    }

                    resultAnimation.AddCurve(channel.Key, newCurve);
                }

                var resultEvaluator = animationBlender.CreateEvaluator(resultAnimation);

                var animationOperations = new FastList <AnimationOperation>();

                // Perform animation blending for each frame and upload results in a new animation
                // Note that it does a simple per-frame sampling, so animation discontinuities will be lost.
                // TODO: Framerate is hardcoded at 30 FPS.
                var frameTime = TimeSpan.FromSeconds(1.0f / 30.0f);

                for (var time = TimeSpan.Zero; time < sourceAnimation.Duration + frameTime; time += frameTime)
                {
                    // Last frame, round it to end of animation
                    if (time > sourceAnimation.Duration)
                    {
                        time = sourceAnimation.Duration;
                    }

                    TimeSpan baseTime;
                    switch (Parameters.Mode)
                    {
                    case AdditiveAnimationBaseMode.FirstFrame:
                        baseTime = TimeSpan.Zero;
                        break;

                    case AdditiveAnimationBaseMode.Animation:
                        baseTime = TimeSpan.FromTicks(time.Ticks % baseAnimation.Duration.Ticks);
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }

                    // Generates result = source - base
                    animationOperations.Clear();
                    animationOperations.Add(AnimationOperation.NewPush(sourceEvaluator, time));
                    animationOperations.Add(AnimationOperation.NewPush(baseEvaluator, baseTime));
                    animationOperations.Add(AnimationOperation.NewBlend(CoreAnimationOperation.Subtract, 1.0f));
                    animationOperations.Add(AnimationOperation.NewPop(resultEvaluator, time));

                    // Compute
                    AnimationClipResult animationClipResult = null;
                    animationBlender.Compute(animationOperations, ref animationClipResult);
                }

                resultAnimation.Duration   = sourceAnimation.Duration;
                resultAnimation.RepeatMode = sourceAnimation.RepeatMode;

                return(resultAnimation);
            }
예제 #10
0
            protected override Task <ResultStatus> DoCommandOverride(ICommandContext commandContext)
            {
                var    nodes = new List <SpriteStudioNode>();
                string modelName;

                if (!SpriteStudioXmlImport.ParseModel(AssetParameters.Source, nodes, out modelName))
                {
                    return(null);
                }

                var anims = new List <SpriteStudioAnim>();

                if (!SpriteStudioXmlImport.ParseAnimations(AssetParameters.Source, anims))
                {
                    return(null);
                }

                var assetManager = new AssetManager();

                var anim = anims.First(x => x.Name == AssetParameters.AnimationName);

                //Compile the animations
                var animation = new AnimationClip
                {
                    Duration   = TimeSpan.FromSeconds((1.0 / anim.Fps) * anim.FrameCount),
                    RepeatMode = AssetParameters.RepeatMode
                };

                foreach (var pair in anim.NodesData)
                {
                    var data     = pair.Value;
                    var nodeName = pair.Key;
                    if (data.Data.Count == 0)
                    {
                        continue;
                    }

                    if (data.Data.ContainsKey("POSX"))
                    {
                        var posxCurve = new AnimationCurve <float>();
                        animation.AddCurve("posx[" + nodeName + "]", posxCurve);
                        posxCurve.InterpolationType = data.Data["POSX"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["POSX"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            posxCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("POSY"))
                    {
                        var posyCurve = new AnimationCurve <float>();
                        animation.AddCurve("posy[" + nodeName + "]", posyCurve);
                        posyCurve.InterpolationType = data.Data["POSY"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["POSY"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            posyCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("ROTZ"))
                    {
                        var anglCurve = new AnimationCurve <float>();
                        animation.AddCurve("rotz[" + nodeName + "]", anglCurve);
                        anglCurve.InterpolationType = data.Data["ROTZ"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["ROTZ"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = MathUtil.DegreesToRadians(float.Parse(nodeData["value"], CultureInfo.InvariantCulture));
                            anglCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("PRIO"))
                    {
                        var prioCurve = new AnimationCurve <int>();
                        animation.AddCurve("prio[" + nodeName + "]", prioCurve);
                        prioCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["PRIO"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            prioCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("SCLX"))
                    {
                        var scaxCurve = new AnimationCurve <float>();
                        animation.AddCurve("sclx[" + nodeName + "]", scaxCurve);
                        scaxCurve.InterpolationType = data.Data["SCLX"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["SCLX"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            scaxCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("SCLY"))
                    {
                        var scayCurve = new AnimationCurve <float>();
                        animation.AddCurve("scly[" + nodeName + "]", scayCurve);
                        scayCurve.InterpolationType = data.Data["SCLY"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["SCLY"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            scayCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("ALPH"))
                    {
                        var tranCurve = new AnimationCurve <float>();
                        animation.AddCurve("alph[" + nodeName + "]", tranCurve);
                        tranCurve.InterpolationType = data.Data["ALPH"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["ALPH"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            tranCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("HIDE"))
                    {
                        var hideCurve = new AnimationCurve <int>();
                        animation.AddCurve("hide[" + nodeName + "]", hideCurve);
                        hideCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["HIDE"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            hideCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("FLPH"))
                    {
                        var flphCurve = new AnimationCurve <int>();
                        animation.AddCurve("flph[" + nodeName + "]", flphCurve);
                        flphCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["FLPH"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            flphCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("FLPV"))
                    {
                        var flpvCurve = new AnimationCurve <int>();
                        animation.AddCurve("flpv[" + nodeName + "]", flpvCurve);
                        flpvCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["FLPV"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            flpvCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("CELL"))
                    {
                        var cellCurve = new AnimationCurve <int>();
                        animation.AddCurve("cell[" + nodeName + "]", cellCurve);
                        cellCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["CELL"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            cellCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("COLV"))
                    {
                        var colvCurve = new AnimationCurve <Vector4>();
                        animation.AddCurve("colv[" + nodeName + "]", colvCurve);
                        colvCurve.InterpolationType = AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["COLV"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var color = new Color4(Color.FromBgra(int.Parse(nodeData["value"], CultureInfo.InvariantCulture)));
                            color = colorSpace == ColorSpace.Linear ? color.ToLinear() : color;
                            colvCurve.KeyFrames.Add(new KeyFrameData <Vector4>(time, color.ToVector4()));
                        }
                    }

                    if (data.Data.ContainsKey("COLB"))
                    {
                        var colbCurve = new AnimationCurve <int>();
                        animation.AddCurve("colb[" + nodeName + "]", colbCurve);
                        colbCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["COLB"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            colbCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("COLF"))
                    {
                        var colfCurve = new AnimationCurve <float>();
                        animation.AddCurve("colf[" + nodeName + "]", colfCurve);
                        colfCurve.InterpolationType = data.Data["COLF"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["COLF"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            colfCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }
                }

                animation.Optimize();

                assetManager.Save(Url, animation);

                return(Task.FromResult(ResultStatus.Successful));
            }
예제 #11
0
            protected override Task <ResultStatus> DoCommandOverride(ICommandContext commandContext)
            {
                var    nodes = new List <SpriteStudioNode>();
                string modelName;

                if (!SpriteStudioXmlImport.ParseModel(Parameters.Source, nodes, out modelName))
                {
                    return(null);
                }

                var anims = new List <SpriteStudioAnim>();

                if (!SpriteStudioXmlImport.ParseAnimations(Parameters.Source, anims))
                {
                    return(null);
                }

                var assetManager = new ContentManager();

                var anim = anims.First(x => x.Name == Parameters.AnimationName);

                //Compile the animations
                var animation = new AnimationClip
                {
                    Duration   = TimeSpan.FromSeconds((1.0 / anim.Fps) * anim.FrameCount),
                    RepeatMode = Parameters.RepeatMode
                };

                var nodeMapping = nodes.Select((x, i) => new { Name = x.Name, Index = i }).ToDictionary(x => x.Name, x => x.Index);

                foreach (var pair in anim.NodesData)
                {
                    int nodeIndex;
                    if (!nodeMapping.TryGetValue(pair.Key, out nodeIndex))
                    {
                        continue;
                    }

                    var data = pair.Value;
                    if (data.Data.Count == 0)
                    {
                        continue;
                    }

                    var keyPrefix = $"[SpriteStudioComponent.Key].Nodes[{nodeIndex}]";

                    if (data.Data.ContainsKey("POSX"))
                    {
                        var posxCurve = new AnimationCurve <float>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.Position)}.{nameof(Vector2.X)}", posxCurve);
                        posxCurve.InterpolationType = data.Data["POSX"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["POSX"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            posxCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("POSY"))
                    {
                        var posyCurve = new AnimationCurve <float>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.Position)}.{nameof(Vector2.Y)}", posyCurve);
                        posyCurve.InterpolationType = data.Data["POSY"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["POSY"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            posyCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("ROTZ"))
                    {
                        var anglCurve = new AnimationCurve <float>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.RotationZ)}", anglCurve);
                        anglCurve.InterpolationType = data.Data["ROTZ"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["ROTZ"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = MathUtil.DegreesToRadians(float.Parse(nodeData["value"], CultureInfo.InvariantCulture));
                            anglCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("PRIO"))
                    {
                        var prioCurve = new AnimationCurve <int>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.Priority)}", prioCurve);
                        prioCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["PRIO"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            prioCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("SCLX"))
                    {
                        var scaxCurve = new AnimationCurve <float>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.Scale)}.{nameof(Vector2.X)}", scaxCurve);
                        scaxCurve.InterpolationType = data.Data["SCLX"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["SCLX"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            scaxCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("SCLY"))
                    {
                        var scayCurve = new AnimationCurve <float>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.Scale)}.{nameof(Vector2.Y)}", scayCurve);
                        scayCurve.InterpolationType = data.Data["SCLY"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["SCLY"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            scayCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("ALPH"))
                    {
                        var tranCurve = new AnimationCurve <float>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.Transparency)}", tranCurve);
                        tranCurve.InterpolationType = data.Data["ALPH"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["ALPH"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            tranCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("HIDE"))
                    {
                        var hideCurve = new AnimationCurve <int>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.Hide)}", hideCurve);
                        hideCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["HIDE"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            hideCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("FLPH"))
                    {
                        var flphCurve = new AnimationCurve <int>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.HFlipped)}", flphCurve);
                        flphCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["FLPH"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            flphCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("FLPV"))
                    {
                        var flpvCurve = new AnimationCurve <int>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.VFlipped)}", flpvCurve);
                        flpvCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["FLPV"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            flpvCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("CELL"))
                    {
                        var cellCurve = new AnimationCurve <int>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.SpriteId)}", cellCurve);
                        cellCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["CELL"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            cellCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("COLV"))
                    {
                        var colvCurve = new AnimationCurve <Vector4>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.BlendColor)}", colvCurve);
                        colvCurve.InterpolationType = AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["COLV"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var color = new Color4(Color.FromBgra(int.Parse(nodeData["value"], CultureInfo.InvariantCulture)));
                            color = colorSpace == ColorSpace.Linear ? color.ToLinear() : color;
                            colvCurve.KeyFrames.Add(new KeyFrameData <Vector4>(time, color.ToVector4()));
                        }
                    }

                    if (data.Data.ContainsKey("COLB"))
                    {
                        var colbCurve = new AnimationCurve <int>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.BlendType)}", colbCurve);
                        colbCurve.InterpolationType = AnimationCurveInterpolationType.Constant;

                        foreach (var nodeData in data.Data["COLB"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = int.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            colbCurve.KeyFrames.Add(new KeyFrameData <int>(time, value));
                        }
                    }

                    if (data.Data.ContainsKey("COLF"))
                    {
                        var colfCurve = new AnimationCurve <float>();
                        animation.AddCurve($"{keyPrefix}.{nameof(SpriteStudioNodeState.BlendFactor)}", colfCurve);
                        colfCurve.InterpolationType = data.Data["COLF"].Any(x => x["curve"] != "linear") ? AnimationCurveInterpolationType.Cubic : AnimationCurveInterpolationType.Linear;

                        foreach (var nodeData in data.Data["COLF"])
                        {
                            var time  = CompressedTimeSpan.FromSeconds((1.0 / anim.Fps) * int.Parse(nodeData["time"], CultureInfo.InvariantCulture));
                            var value = float.Parse(nodeData["value"], CultureInfo.InvariantCulture);
                            colfCurve.KeyFrames.Add(new KeyFrameData <float>(time, value));
                        }
                    }
                }

                animation.Optimize();

                assetManager.Save(Url, animation);

                return(Task.FromResult(ResultStatus.Successful));
            }
예제 #12
0
        private unsafe object ExportAnimation(ICommandContext commandContext, ContentManager contentManager)
        {
            // Read from model file
            var           modelSkeleton  = LoadSkeleton(commandContext, contentManager); // we get model skeleton to compare it to real skeleton we need to map to
            var           animationClips = LoadAnimation(commandContext, contentManager);
            AnimationClip animationClip  = null;

            if (animationClips.Count > 0)
            {
                animationClip = new AnimationClip();

                AnimationClip rootMotionAnimationClip = null;

                // If root motion is explicitely enabled, or if there is no skeleton, try to find root node and apply animation directly on TransformComponent
                if ((AnimationRootMotion || SkeletonUrl == null) && modelSkeleton.Nodes.Length >= 1)
                {
                    // No skeleton, map root node only
                    // TODO: For now, it seems to be located on node 1 in FBX files. Need to check if always the case, and what happens with Assimp
                    var rootNode0 = modelSkeleton.Nodes.Length >= 1 ? modelSkeleton.Nodes[0].Name : null;
                    var rootNode1 = modelSkeleton.Nodes.Length >= 2 ? modelSkeleton.Nodes[1].Name : null;
                    if ((rootNode0 != null && animationClips.TryGetValue(rootNode0, out rootMotionAnimationClip)) ||
                        (rootNode1 != null && animationClips.TryGetValue(rootNode1, out rootMotionAnimationClip)))
                    {
                        foreach (var channel in rootMotionAnimationClip.Channels)
                        {
                            var curve = rootMotionAnimationClip.Curves[channel.Value.CurveIndex];

                            // Root motion
                            var channelName = channel.Key;
                            if (channelName.StartsWith("Transform."))
                            {
                                animationClip.AddCurve($"[TransformComponent.Key]." + channelName.Replace("Transform.", string.Empty), curve);
                            }

                            // Also apply Camera curves
                            // TODO: Add some other curves?
                            if (channelName.StartsWith("Camera."))
                            {
                                animationClip.AddCurve($"[CameraComponent.Key]." + channelName.Replace("Camera.", string.Empty), curve);
                            }
                        }

                        // Take max of durations
                        if (animationClip.Duration < rootMotionAnimationClip.Duration)
                        {
                            animationClip.Duration = rootMotionAnimationClip.Duration;
                        }
                    }
                }

                // Load asset reference skeleton
                if (SkeletonUrl != null)
                {
                    var skeleton        = contentManager.Load <Skeleton>(SkeletonUrl);
                    var skeletonMapping = new SkeletonMapping(skeleton, modelSkeleton);

                    // Process missing nodes
                    foreach (var nodeAnimationClipEntry in animationClips)
                    {
                        var nodeName          = nodeAnimationClipEntry.Key;
                        var nodeAnimationClip = nodeAnimationClipEntry.Value;
                        var nodeIndex         = modelSkeleton.Nodes.IndexOf(x => x.Name == nodeName);

                        // Node doesn't exist in skeleton? skip it
                        if (nodeIndex == -1 || skeletonMapping.SourceToSource[nodeIndex] != nodeIndex)
                        {
                            continue;
                        }

                        // Skip root motion node (if any)
                        if (nodeAnimationClip == rootMotionAnimationClip)
                        {
                            continue;
                        }

                        // Find parent node
                        var parentNodeIndex = modelSkeleton.Nodes[nodeIndex].ParentIndex;

                        if (parentNodeIndex != -1 && skeletonMapping.SourceToSource[parentNodeIndex] != parentNodeIndex)
                        {
                            // Some nodes were removed, we need to concat the anim curves
                            var currentNodeIndex = nodeIndex;
                            var nodesToMerge     = new List <Tuple <ModelNodeDefinition, AnimationBlender, AnimationClipEvaluator> >();
                            while (currentNodeIndex != -1 && currentNodeIndex != skeletonMapping.SourceToSource[parentNodeIndex])
                            {
                                AnimationClip          animationClipToMerge;
                                AnimationClipEvaluator animationClipEvaluator = null;
                                AnimationBlender       animationBlender       = null;
                                if (animationClips.TryGetValue(modelSkeleton.Nodes[currentNodeIndex].Name, out animationClipToMerge))
                                {
                                    animationBlender       = new AnimationBlender();
                                    animationClipEvaluator = animationBlender.CreateEvaluator(animationClipToMerge);
                                }
                                nodesToMerge.Add(Tuple.Create(modelSkeleton.Nodes[currentNodeIndex], animationBlender, animationClipEvaluator));
                                currentNodeIndex = modelSkeleton.Nodes[currentNodeIndex].ParentIndex;
                            }

                            // Put them in proper parent to children order
                            nodesToMerge.Reverse();

                            // Find all key times
                            // TODO: We should detect discontinuities and keep them
                            var animationKeysSet = new HashSet <CompressedTimeSpan>();

                            foreach (var node in nodesToMerge)
                            {
                                foreach (var curve in node.Item3.Clip.Curves)
                                {
                                    foreach (CompressedTimeSpan time in curve.Keys)
                                    {
                                        animationKeysSet.Add(time);
                                    }
                                }
                            }

                            // Sort key times
                            var animationKeys = animationKeysSet.ToList();
                            animationKeys.Sort();

                            var animationOperations = new FastList <AnimationOperation>();

                            var combinedAnimationClip = new AnimationClip();

                            var translationCurve = new AnimationCurve <Vector3>();
                            var rotationCurve    = new AnimationCurve <Quaternion>();
                            var scaleCurve       = new AnimationCurve <Vector3>();

                            // Evaluate at every key frame
                            foreach (var animationKey in animationKeys)
                            {
                                var matrix = Matrix.Identity;

                                // Evaluate node
                                foreach (var node in nodesToMerge)
                                {
                                    // Get default position
                                    var modelNodeDefinition = node.Item1;

                                    // Compute
                                    AnimationClipResult animationClipResult = null;
                                    animationOperations.Clear();
                                    animationOperations.Add(AnimationOperation.NewPush(node.Item3, animationKey));
                                    node.Item2.Compute(animationOperations, ref animationClipResult);

                                    var updateMemberInfos = new List <UpdateMemberInfo>();
                                    foreach (var channel in animationClipResult.Channels)
                                    {
                                        updateMemberInfos.Add(new UpdateMemberInfo {
                                            Name = channel.PropertyName, DataOffset = channel.Offset
                                        });
                                    }

                                    // TODO: Cache this
                                    var compiledUpdate = UpdateEngine.Compile(typeof(ModelNodeDefinition), updateMemberInfos);

                                    unsafe
                                    {
                                        fixed(byte *data = animationClipResult.Data)
                                        UpdateEngine.Run(modelNodeDefinition, compiledUpdate, (IntPtr)data, null);
                                    }

                                    Matrix localMatrix;
                                    TransformComponent.CreateMatrixTRS(ref modelNodeDefinition.Transform.Position, ref modelNodeDefinition.Transform.Rotation, ref modelNodeDefinition.Transform.Scale,
                                                                       out localMatrix);
                                    matrix = Matrix.Multiply(localMatrix, matrix);
                                }

                                // Done evaluating, let's decompose matrix
                                TransformTRS transform;
                                matrix.Decompose(out transform.Scale, out transform.Rotation, out transform.Position);

                                // Create a key
                                translationCurve.KeyFrames.Add(new KeyFrameData <Vector3>(animationKey, transform.Position));
                                rotationCurve.KeyFrames.Add(new KeyFrameData <Quaternion>(animationKey, transform.Rotation));
                                scaleCurve.KeyFrames.Add(new KeyFrameData <Vector3>(animationKey, transform.Scale));
                            }

                            combinedAnimationClip.AddCurve($"{nameof(ModelNodeTransformation.Transform)}.{nameof(TransformTRS.Position)}", translationCurve);
                            combinedAnimationClip.AddCurve($"{nameof(ModelNodeTransformation.Transform)}.{nameof(TransformTRS.Rotation)}", rotationCurve);
                            combinedAnimationClip.AddCurve($"{nameof(ModelNodeTransformation.Transform)}.{nameof(TransformTRS.Scale)}", scaleCurve);
                            nodeAnimationClip = combinedAnimationClip;
                        }

                        foreach (var channel in nodeAnimationClip.Channels)
                        {
                            var curve = nodeAnimationClip.Curves[channel.Value.CurveIndex];

                            // TODO: Root motion
                            var channelName = channel.Key;
                            if (channelName.StartsWith("Transform."))
                            {
                                animationClip.AddCurve($"[ModelComponent.Key].Skeleton.NodeTransformations[{skeletonMapping.SourceToTarget[nodeIndex]}]." + channelName, curve);
                            }
                        }

                        // Take max of durations
                        if (animationClip.Duration < nodeAnimationClip.Duration)
                        {
                            animationClip.Duration = nodeAnimationClip.Duration;
                        }
                    }
                }
            }

            if (animationClip == null)
            {
                commandContext.Logger.Info("File {0} has an empty animation.", SourcePath);
            }
            else
            {
                if (animationClip.Duration.Ticks == 0)
                {
                    commandContext.Logger.Warning("File {0} has a 0 tick long animation.", SourcePath);
                }

                // Optimize and set common parameters
                animationClip.RepeatMode = AnimationRepeatMode;
                animationClip.Optimize();
            }
            return(animationClip);
        }