/// <summary> Draws an input and an output port on the same line </summary> public static void PortPair(AnimationBaker.StateMachine.XNode.NodePort input, AnimationBaker.StateMachine.XNode.NodePort output) { GUILayout.BeginHorizontal(); NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0)); NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0)); GUILayout.EndHorizontal(); }
/// <summary> Make a simple port field. </summary> public static void PortField(GUIContent label, AnimationBaker.StateMachine.XNode.NodePort port, params GUILayoutOption[] options) { if (port == null) { return; } if (options == null) { options = new GUILayoutOption[] { GUILayout.MinWidth(30) } } ; Rect rect = new Rect(); GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)); // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Input) { // Display a label EditorGUILayout.LabelField(content, options); rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position - new Vector2(16, 0); // If property is an output, display a text label and put a port handle on the right side } else if (port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Output) { // Display a label EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options); rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position + new Vector2(rect.width, 0); } rect.size = new Vector2(16, 16); Color backgroundColor = new Color32(90, 97, 105, 255); if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) { backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()]; } Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType); DrawPortHandle(rect, backgroundColor, col); // Register the handle position Vector2 portPos = rect.center; if (NodeEditor.portPositions.ContainsKey(port)) { NodeEditor.portPositions[port] = portPos; } else { NodeEditor.portPositions.Add(port, portPos); } }
/// <summary> Dublicate selected nodes and select the dublicates </summary> public void DublicateSelectedNodes() { UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length]; Dictionary <AnimationBaker.StateMachine.XNode.Node, AnimationBaker.StateMachine.XNode.Node> substitutes = new Dictionary <AnimationBaker.StateMachine.XNode.Node, AnimationBaker.StateMachine.XNode.Node>(); for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node srcNode = Selection.objects[i] as AnimationBaker.StateMachine.XNode.Node; if (srcNode.graph != graph) { continue; // ignore nodes selected in another graph } AnimationBaker.StateMachine.XNode.Node newNode = graphEditor.CopyNode(srcNode); substitutes.Add(srcNode, newNode); newNode.position = srcNode.position + new Vector2(30, 30); newNodes[i] = newNode; } } // Walk through the selected nodes again, recreate connections, using the new nodes for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node srcNode = Selection.objects[i] as AnimationBaker.StateMachine.XNode.Node; if (srcNode.graph != graph) { continue; // ignore nodes selected in another graph } foreach (AnimationBaker.StateMachine.XNode.NodePort port in srcNode.Ports) { for (int c = 0; c < port.ConnectionCount; c++) { AnimationBaker.StateMachine.XNode.NodePort inputPort = port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Input ? port : port.GetConnectionPort(c); AnimationBaker.StateMachine.XNode.NodePort outputPort = port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Output ? port : port.GetConnectionPort(c); if (substitutes.ContainsKey(inputPort.node) && substitutes.ContainsKey(outputPort.node)) { AnimationBaker.StateMachine.XNode.Node newNodeIn = substitutes[inputPort.node]; AnimationBaker.StateMachine.XNode.Node newNodeOut = substitutes[outputPort.node]; newNodeIn.UpdateStaticPorts(); newNodeOut.UpdateStaticPorts(); inputPort = newNodeIn.GetInputPort(inputPort.fieldName); outputPort = newNodeOut.GetOutputPort(outputPort.fieldName); } if (!inputPort.IsConnectedToPort(outputPort)) { inputPort.Connect(outputPort); } } } } } Selection.objects = newNodes; }
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary> public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) { if (property == null) { throw new NullReferenceException(); } AnimationBaker.StateMachine.XNode.Node node = property.serializedObject.targetObject as AnimationBaker.StateMachine.XNode.Node; AnimationBaker.StateMachine.XNode.NodePort port = node.GetPort(property.name); PropertyField(property, label, port, includeChildren); }
/// <summary> Show right-click context menu for hovered port </summary> void ShowPortContextMenu(AnimationBaker.StateMachine.XNode.NodePort hoveredPort) { GenericMenu contextMenu = new GenericMenu(); contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections()); contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } }
/// <summary> Make a simple port field. </summary> public static void VerticalPortField(GUIContent label, AnimationBaker.StateMachine.XNode.NodePort port, params GUILayoutOption[] options) { if (port == null) { return; } if (options == null) { options = new GUILayoutOption[] { GUILayout.MinWidth(30) } } ; Rect rect = GUILayoutUtility.GetLastRect(); if (port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Input) { rect.position += new Vector2((rect.width / 2) - 8, -7); } else if (port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Output) { rect.position += new Vector2((rect.width / 2) - 8, rect.height); } rect.size = new Vector2(16, 16); Color backgroundColor = new Color32(90, 97, 105, 255); if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) { backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()]; } Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType); DrawPortHandle(rect, backgroundColor, col); // Register the handle position Vector2 portPos = rect.center; if (NodeEditor.portPositions.ContainsKey(port)) { NodeEditor.portPositions[port] = portPos; } else { NodeEditor.portPositions.Add(port, portPos); } }
/// <summary> Draws all connections </summary> public void DrawConnections() { Vector2 mousePos = Event.current.mousePosition; List <RerouteReference> selection = preBoxSelectionReroute != null ? new List <RerouteReference>(preBoxSelectionReroute) : new List <RerouteReference>(); hoveredReroute = new RerouteReference(); Color col = GUI.color; foreach (AnimationBaker.StateMachine.XNode.Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) { continue; } // Draw full connections and output > reroute foreach (AnimationBaker.StateMachine.XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly if (!portConnectionPoints.ContainsKey(output)) { continue; } Color connectionColor = Color.red; for (int k = 0; k < output.ConnectionCount; k++) { AnimationBaker.StateMachine.XNode.NodePort input = output.GetConnectionPort(k); var connection = output.Connections[k]; if (graph.isPlaying) { if (!connection.Cleared) { connectionColor = Color.grey; } else { connectionColor = Color.green; } } // var connection = output.GetConnection(input); // if (connection != null) // { // // Debug.Log(connection.rules.Count); // } // Error handling if (input == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } if (!input.IsConnectedToPort(output)) { input.Connect(output); } if (!_portConnectionPoints.ContainsKey(input)) { continue; } Vector2 from = _portConnectionPoints[output].center; Vector2 to = Vector2.zero; List <Vector2> reroutePoints = output.GetReroutePoints(k); // Loop through reroute points and draw the path for (int i = 0; i < reroutePoints.Count; i++) { to = reroutePoints[i]; DrawConnection(from, to, connectionColor); from = to; } to = _portConnectionPoints[input].center; DrawConnection(from, to, connectionColor); // Loop through reroute points again and draw the points for (int i = 0; i < reroutePoints.Count; i++) { RerouteReference rerouteRef = new RerouteReference(output, k, i); // Draw reroute point at position Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12)); rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6); rect = GridToWindowRect(rect); // Draw selected reroute points with an outline if (selectedReroutes.Contains(rerouteRef)) { GUI.color = NodeEditorPreferences.GetSettings().highlightColor; GUI.DrawTexture(rect, NodeEditorResources.dotOuter); } GUI.color = connectionColor; GUI.DrawTexture(rect, NodeEditorResources.dot); if (rect.Overlaps(selectionBox)) { selection.Add(rerouteRef); } if (rect.Contains(mousePos)) { hoveredReroute = rerouteRef; } } } } } GUI.color = col; if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) { selectedReroutes = selection; } }
/// <summary> Make a field for a serialized property. Manual node port override. </summary> public static void PropertyField(SerializedProperty property, GUIContent label, AnimationBaker.StateMachine.XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { if (property == null) { throw new NullReferenceException(); } // If property is not a port, display a regular property field if (port == null) { EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); } else { Rect rect = new Rect(); // If property is an input, display a regular property field and put a port handle on the left side if (port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Input) { // Get data from [Input] attribute AnimationBaker.StateMachine.XNode.Node.ShowBackingValue showBacking = AnimationBaker.StateMachine.XNode.Node.ShowBackingValue.Unconnected; AnimationBaker.StateMachine.XNode.Node.InputAttribute inputAttribute; if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out inputAttribute)) { showBacking = inputAttribute.backingValue; } switch (showBacking) { case AnimationBaker.StateMachine.XNode.Node.ShowBackingValue.Unconnected: // Display a label if port is connected if (port.IsConnected) { EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); } // Display an editable property field if port is not connected else { EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); } break; case AnimationBaker.StateMachine.XNode.Node.ShowBackingValue.Never: // Display a label EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); break; case AnimationBaker.StateMachine.XNode.Node.ShowBackingValue.Always: // Display an editable property field EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; } rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position - new Vector2(16, 0); // If property is an output, display a text label and put a port handle on the right side } else if (port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Output) { // Get data from [Output] attribute AnimationBaker.StateMachine.XNode.Node.ShowBackingValue showBacking = AnimationBaker.StateMachine.XNode.Node.ShowBackingValue.Unconnected; AnimationBaker.StateMachine.XNode.Node.OutputAttribute outputAttribute; if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out outputAttribute)) { showBacking = outputAttribute.backingValue; } switch (showBacking) { case AnimationBaker.StateMachine.XNode.Node.ShowBackingValue.Unconnected: // Display a label if port is connected if (port.IsConnected) { EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30)); } // Display an editable property field if port is not connected else { EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); } break; case AnimationBaker.StateMachine.XNode.Node.ShowBackingValue.Never: // Display a label EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30)); break; case AnimationBaker.StateMachine.XNode.Node.ShowBackingValue.Always: // Display an editable property field EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); break; } rect = GUILayoutUtility.GetLastRect(); rect.position = rect.position + new Vector2(rect.width, 0); } rect.size = new Vector2(16, 16); Color backgroundColor = new Color32(90, 97, 105, 255); if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) { backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()]; } Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType); DrawPortHandle(rect, backgroundColor, col); // Register the handle position Vector2 portPos = rect.center; if (NodeEditor.portPositions.ContainsKey(port)) { NodeEditor.portPositions[port] = portPos; } else { NodeEditor.portPositions.Add(port, portPos); } } }
/// <summary> Make a field for a serialized property. Manual node port override. </summary> public static void PropertyField(SerializedProperty property, AnimationBaker.StateMachine.XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { PropertyField(property, null, port, includeChildren, options); }
/// <summary> Draw an editable list of instance ports. Port names are named as "[fieldName] [index]" </summary> /// <param name="fieldName">Supply a list for editable values</param> /// <param name="type">Value type of added instance ports</param> /// <param name="serializedObject">The serializedObject of the node</param> /// <param name="connectionType">Connection type of added instance ports</param> public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, AnimationBaker.StateMachine.XNode.Node.ConnectionType connectionType = AnimationBaker.StateMachine.XNode.Node.ConnectionType.Multiple) { AnimationBaker.StateMachine.XNode.Node node = serializedObject.targetObject as AnimationBaker.StateMachine.XNode.Node; SerializedProperty arrayData = serializedObject.FindProperty(fieldName); bool hasArrayData = arrayData != null && arrayData.isArray; int arraySize = hasArrayData ? arrayData.arraySize : 0; List <AnimationBaker.StateMachine.XNode.NodePort> instancePorts = node.InstancePorts.Where(x => x.fieldName.StartsWith(fieldName)).OrderBy(x => x.fieldName).ToList(); for (int i = 0; i < instancePorts.Count(); i++) { GUILayout.BeginHorizontal(); if (GUILayout.Button("-", GUILayout.Width(30))) { // Clear the removed ports connections instancePorts[i].ClearConnections(); // Move following connections one step up to replace the missing connection for (int k = i + 1; k < instancePorts.Count(); k++) { for (int j = 0; j < instancePorts[k].ConnectionCount; j++) { AnimationBaker.StateMachine.XNode.NodePort other = instancePorts[k].GetConnectionPort(j); instancePorts[k].DisconnectPort(other); instancePorts[k - 1].Connect(other); } } // Remove the last instance port, to avoid messing up the indexing node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName); serializedObject.Update(); // EditorUtility.SetDirty(node); node.IsDirty = true; if (hasArrayData) { arrayData.DeleteArrayElementAtIndex(i); arraySize--; } i--; } else { if (hasArrayData) { if (i < arraySize) { SerializedProperty itemData = arrayData.GetArrayElementAtIndex(i); if (itemData != null) { EditorGUILayout.PropertyField(itemData, new GUIContent(ObjectNames.NicifyVariableName(fieldName) + " " + i)); } else { EditorGUILayout.LabelField("[Missing array data]"); } } else { EditorGUILayout.LabelField("[Out of bounds]"); } } else { EditorGUILayout.LabelField(instancePorts[i].fieldName); } NodeEditorGUILayout.PortField(new GUIContent(), node.GetPort(instancePorts[i].fieldName), GUILayout.Width(-4)); } GUILayout.EndHorizontal(); } GUILayout.BeginHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("+", GUILayout.Width(30))) { string newName = fieldName + " 0"; int i = 0; while (node.HasPort(newName)) { newName = fieldName + " " + (++i); } instancePorts.Add(node.AddInstanceOutput(type, connectionType, newName)); serializedObject.Update(); // EditorUtility.SetDirty(node); node.IsDirty = true; if (hasArrayData) { arrayData.InsertArrayElementAtIndex(arraySize); } } GUILayout.EndHorizontal(); }
/// <summary> Draws an input and an output port on the same line </summary> public static void VerticalPortPair(AnimationBaker.StateMachine.XNode.NodePort input, AnimationBaker.StateMachine.XNode.NodePort output) { NodeEditorGUILayout.VerticalPortField(input, GUILayout.MinWidth(0)); NodeEditorGUILayout.VerticalPortField(output, GUILayout.MinWidth(0)); }
/// <summary> Make a simple port field. </summary> public static void VerticalPortField(AnimationBaker.StateMachine.XNode.NodePort port, params GUILayoutOption[] options) { VerticalPortField(null, port, options); }
public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: if (e.delta.y > 0) { zoom += 0.1f * zoom; } else { zoom -= 0.1f * zoom; } break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput) { if (!draggedOutput.IsConnectedToPort(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldNode) { RecalculateDragOffsets(e); currentActivity = NodeActivity.DragNode; Repaint(); } if (currentActivity == NodeActivity.DragNode) { // Holding ctrl inverts grid snap bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) { gridSnap = !gridSnap; } Vector2 mousePos = WindowToGridPosition(e.mousePosition); // Move selected nodes with offset for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node node = Selection.objects[i] as AnimationBaker.StateMachine.XNode.Node; node.position = mousePos + dragOffset[i]; if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } } } // Move selected reroutes with offset for (int i = 0; i < selectedReroutes.Count; i++) { Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; pos.x -= 8; pos.y -= 8; if (gridSnap) { pos.x = (Mathf.Round((pos.x + 8) / 16) * 16); pos.y = (Mathf.Round((pos.y + 8) / 16) * 16); } selectedReroutes[i].SetPoint(pos); } Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; preBoxSelectionReroute = selectedReroutes.ToArray(); dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); Vector2 boxSize = e.mousePosition - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } selectionBox = new Rect(boxStartPos, boxSize); Repaint(); } } else if (e.button == 1 || e.button == 2) { Vector2 tempOffset = panOffset; tempOffset += e.delta * zoom; // Round value to increase crispyness of UI text tempOffset.x = Mathf.Round(tempOffset.x); tempOffset.y = Mathf.Round(tempOffset.y); panOffset = tempOffset; isPanning = true; graph.dragPosition = panOffset; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { draggedOutputReroutes.Clear(); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { AnimationBaker.StateMachine.XNode.Node node = hoveredPort.node; AnimationBaker.StateMachine.XNode.NodePort output = hoveredPort.Connection; int outputConnectionIndex = output.GetConnectionPortIndex(hoveredPort); draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex); hoveredPort.DisconnectPort(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, e.control || e.shift); if (!e.control && !e.shift) { selectedReroutes.Clear(); } } else if (e.control || e.shift) { DeselectNode(hoveredNode); } e.Use(); currentActivity = NodeActivity.HoldNode; } else if (IsHoveringReroute) { // If reroute isn't selected if (!selectedReroutes.Contains(hoveredReroute)) { // Add it if (e.control || e.shift) { selectedReroutes.Add(hoveredReroute); } // Select it else { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } } // Deselect else if (e.control || e.shift) { selectedReroutes.Remove(hoveredReroute); } e.Use(); currentActivity = NodeActivity.HoldNode; } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) { selectedReroutes.Clear(); Selection.activeObject = null; if (Selection.activeObject != graph) { Selection.activeObject = graph; } } } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { AnimationBaker.StateMachine.XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) { draggedOutput.Connect(draggedOutputTarget); } // ConnectionIndex can be -1 if the connection is removed instantly after creation int connectionIndex = draggedOutput.GetConnectionPortIndex(draggedOutputTarget); if (connectionIndex != -1) { draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } // EditorUtility.SetDirty(graph); graph.IsDirty = true; } } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; // EditorUtility.SetDirty(graph); graph.IsDirty = true; if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (currentActivity == NodeActivity.DragNode) { IEnumerable <AnimationBaker.StateMachine.XNode.Node> nodes = Selection.objects.Where(x => x is AnimationBaker.StateMachine.XNode.Node).Select(x => x as AnimationBaker.StateMachine.XNode.Node); foreach (AnimationBaker.StateMachine.XNode.Node node in nodes) { node.IsDirty = true; } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { EditorGUI.FocusTextInControl(null); } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } // If click node header, select it. if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { selectedReroutes.Clear(); SelectNode(hoveredNode, false); } // If click reroute, select it. if (IsHoveringReroute && !(e.control || e.shift)) { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1 || e.button == 2) { if (!isPanning) { if (IsDraggingPort) { draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); } // else if (IsHoveringReroute) // { // ShowRerouteContextMenu(hoveredReroute); // } // else if (IsHoveringPort) // { // ShowPortContextMenu(hoveredPort); // } // else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) // { // if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false); // ShowNodeContextMenu(); // } // else if (!IsHoveringNode) // { // ShowGraphContextMenu(); // } } isPanning = false; } break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) { break; } else if (e.keyCode == KeyCode.F) { Home(); } if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX) { if (e.keyCode == KeyCode.Return) { RenameSelectedNode(); } } else { if (e.keyCode == KeyCode.F2) { RenameSelectedNode(); } } break; case EventType.ValidateCommand: if (e.commandName == "SoftDelete") { RemoveSelectedNodes(); } else if (e.commandName == "Duplicate") { DublicateSelectedNodes(); } Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } }
public RerouteReference(AnimationBaker.StateMachine.XNode.NodePort port, int connectionIndex, int pointIndex) { this.port = port; this.connectionIndex = connectionIndex; this.pointIndex = pointIndex; }