public void DeselectNode(AnimationBaker.StateMachine.XNode.Node node) { List <Object> selection = new List <Object>(Selection.objects); selection.Remove(node); Selection.objects = selection.ToArray(); }
/// <summary> Initiate a rename on the currently selected node </summary> public void RenameSelectedNode() { if (Selection.objects.Length == 1 && Selection.activeObject is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node node = Selection.activeObject as AnimationBaker.StateMachine.XNode.Node; NodeEditor.GetEditor(node).InitiateRename(); } }
/// <summary> Dublicate selected nodes and select the dublicates </summary> public void DublicateSelectedNodes() { UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length]; Dictionary <AnimationBaker.StateMachine.XNode.Node, AnimationBaker.StateMachine.XNode.Node> substitutes = new Dictionary <AnimationBaker.StateMachine.XNode.Node, AnimationBaker.StateMachine.XNode.Node>(); for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node srcNode = Selection.objects[i] as AnimationBaker.StateMachine.XNode.Node; if (srcNode.graph != graph) { continue; // ignore nodes selected in another graph } AnimationBaker.StateMachine.XNode.Node newNode = graphEditor.CopyNode(srcNode); substitutes.Add(srcNode, newNode); newNode.position = srcNode.position + new Vector2(30, 30); newNodes[i] = newNode; } } // Walk through the selected nodes again, recreate connections, using the new nodes for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node srcNode = Selection.objects[i] as AnimationBaker.StateMachine.XNode.Node; if (srcNode.graph != graph) { continue; // ignore nodes selected in another graph } foreach (AnimationBaker.StateMachine.XNode.NodePort port in srcNode.Ports) { for (int c = 0; c < port.ConnectionCount; c++) { AnimationBaker.StateMachine.XNode.NodePort inputPort = port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Input ? port : port.GetConnectionPort(c); AnimationBaker.StateMachine.XNode.NodePort outputPort = port.direction == AnimationBaker.StateMachine.XNode.NodePort.IO.Output ? port : port.GetConnectionPort(c); if (substitutes.ContainsKey(inputPort.node) && substitutes.ContainsKey(outputPort.node)) { AnimationBaker.StateMachine.XNode.Node newNodeIn = substitutes[inputPort.node]; AnimationBaker.StateMachine.XNode.Node newNodeOut = substitutes[outputPort.node]; newNodeIn.UpdateStaticPorts(); newNodeOut.UpdateStaticPorts(); inputPort = newNodeIn.GetInputPort(inputPort.fieldName); outputPort = newNodeOut.GetOutputPort(outputPort.fieldName); } if (!inputPort.IsConnectedToPort(outputPort)) { inputPort.Connect(outputPort); } } } } } Selection.objects = newNodes; }
/// <summary> Safely remove a node and all its connections. </summary> public void RemoveNode(AnimationBaker.StateMachine.XNode.Node node) { UnityEngine.Object.DestroyImmediate(node, true); target.RemoveNode(node); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } }
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary> public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) { if (property == null) { throw new NullReferenceException(); } AnimationBaker.StateMachine.XNode.Node node = property.serializedObject.targetObject as AnimationBaker.StateMachine.XNode.Node; AnimationBaker.StateMachine.XNode.NodePort port = node.GetPort(property.name); PropertyField(property, label, port, includeChildren); }
/// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary> public void MoveNodeToTop(AnimationBaker.StateMachine.XNode.Node node) { int index; while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) { graph.nodes[index] = graph.nodes[index + 1]; graph.nodes[index + 1] = node; } }
/// <summary> Creates a copy of the original node in the graph </summary> public AnimationBaker.StateMachine.XNode.Node CopyNode(AnimationBaker.StateMachine.XNode.Node original) { AnimationBaker.StateMachine.XNode.Node node = target.CopyNode(original); node.name = original.name; AssetDatabase.AddObjectToAsset(node, target); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } return(node); }
public void CreateNode(Type type, Vector2 position) { AnimationBaker.StateMachine.XNode.Node node = graph.AddNode(type); node.position = position; node.name = UnityEditor.ObjectNames.NicifyVariableName(type.Name); AssetDatabase.AddObjectToAsset(node, graph); if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } Repaint(); }
public void SelectNode(AnimationBaker.StateMachine.XNode.Node node, bool add) { if (add) { List <Object> selection = new List <Object>(Selection.objects); selection.Add(node); Selection.objects = selection.ToArray(); } else { Selection.objects = new Object[] { node } }; }
bool IsHoveringTitle(AnimationBaker.StateMachine.XNode.Node node) { Vector2 mousePos = Event.current.mousePosition; //Get node position Vector2 nodePos = GridToWindowPosition(node.position); float width = 200; if (nodeSizes.ContainsKey(node)) { width = nodeSizes[node].x; } Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom)); return(windowRect.Contains(mousePos)); }
/// <summary> Remove nodes in the graph in Selection.objects</summary> public void RemoveSelectedNodes() { // We need to delete reroutes starting at the highest point index to avoid shifting indices selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList(); for (int i = 0; i < selectedReroutes.Count; i++) { selectedReroutes[i].RemovePoint(); } selectedReroutes.Clear(); foreach (UnityEngine.Object item in Selection.objects) { if (item is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node node = item as AnimationBaker.StateMachine.XNode.Node; graphEditor.RemoveNode(node); } } }
private void RecalculateDragOffsets(Event current) { dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count]; // Selected nodes for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node node = Selection.objects[i] as AnimationBaker.StateMachine.XNode.Node; dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition); } } // Selected reroutes for (int i = 0; i < selectedReroutes.Count; i++) { dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition); } }
/// <summary> Automatically delete Node sub-assets before deleting their script. /// <para/> This is important to do, because you can't delete null sub assets. </summary> private static AssetDeleteResult OnWillDeleteAsset(string path, RemoveAssetOptions options) { // Get the object that is requested for deletion UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(path); // If we aren't deleting a script, return if (!(obj is UnityEditor.MonoScript)) { return(AssetDeleteResult.DidNotDelete); } // Check script type. Return if deleting a non-node script UnityEditor.MonoScript script = obj as UnityEditor.MonoScript; System.Type scriptType = script.GetClass(); if (scriptType == null || (scriptType != typeof(AnimationBaker.StateMachine.XNode.Node) && !scriptType.IsSubclassOf(typeof(AnimationBaker.StateMachine.XNode.Node)))) { return(AssetDeleteResult.DidNotDelete); } // Find all ScriptableObjects using this script string[] guids = AssetDatabase.FindAssets("t:" + scriptType); for (int i = 0; i < guids.Length; i++) { string assetpath = AssetDatabase.GUIDToAssetPath(guids[i]); Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetpath); for (int k = 0; k < objs.Length; k++) { AnimationBaker.StateMachine.XNode.Node node = objs[k] as AnimationBaker.StateMachine.XNode.Node; if (node.GetType() == scriptType) { if (node != null && node.graph != null) { // Delete the node and notify the user Debug.LogWarning(node.name + " of " + node.graph + " depended on deleted script and has been removed automatically.", node.graph); node.graph.RemoveNode(node); } } } } // We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure return(AssetDeleteResult.DidNotDelete); }
/// <summary> Show right-click context menu for selected nodes </summary> public void ShowNodeContextMenu() { GenericMenu contextMenu = new GenericMenu(); // If only one node is selected if (Selection.objects.Length == 1 && Selection.activeObject is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node node = Selection.activeObject as AnimationBaker.StateMachine.XNode.Node; contextMenu.AddItem(new GUIContent("Move To Top"), false, () => MoveNodeToTop(node)); contextMenu.AddItem(new GUIContent("Rename"), false, RenameSelectedNode); } contextMenu.AddItem(new GUIContent("Duplicate"), false, DublicateSelectedNodes); contextMenu.AddItem(new GUIContent("Remove"), false, RemoveSelectedNodes); // If only one node is selected if (Selection.objects.Length == 1 && Selection.activeObject is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node node = Selection.activeObject as AnimationBaker.StateMachine.XNode.Node; AddCustomContextMenuItems(contextMenu, node); } contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); }
private void DrawNodes() { Event e = Event.current; if (e.type == EventType.Layout) { selectionCache = new List <UnityEngine.Object>(Selection.objects); } //Active node is hashed before and after node GUI to detect changes int nodeHash = 0; System.Reflection.MethodInfo onValidate = null; if (Selection.activeObject != null && Selection.activeObject is AnimationBaker.StateMachine.XNode.Node) { onValidate = Selection.activeObject.GetType().GetMethod("OnValidate"); if (onValidate != null) { nodeHash = Selection.activeObject.GetHashCode(); } } BeginZoomed(position, zoom); Vector2 mousePos = Event.current.mousePosition; if (e.type != EventType.Layout) { hoveredNode = null; hoveredPort = null; } List <UnityEngine.Object> preSelection = preBoxSelection != null ? new List <UnityEngine.Object>(preBoxSelection) : new List <UnityEngine.Object>(); // Selection box stuff Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart); Vector2 boxSize = mousePos - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } Rect selectionBox = new Rect(boxStartPos, boxSize); //Save guiColor so we can revert it Color guiColor = GUI.color; if (e.type == EventType.Layout) { culledNodes = new List <AnimationBaker.StateMachine.XNode.Node>(); } for (int n = 0; n < graph.nodes.Count; n++) { // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable. if (graph.nodes[n] == null) { continue; } if (n >= graph.nodes.Count) { return; } AnimationBaker.StateMachine.XNode.Node node = graph.nodes[n]; NodeEditor nodeEditor = NodeEditor.GetEditor(node); // Culling if (e.type == EventType.Layout) { // Cull unselected nodes outside view if (!Selection.Contains(node) && ShouldBeCulled(nodeEditor)) { culledNodes.Add(node); continue; } } else if (culledNodes.Contains(node)) { continue; } if (e.type == EventType.Repaint) { _portConnectionPoints = _portConnectionPoints.Where(x => x.Key.node != node).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); } NodeEditor.portPositions = new Dictionary <AnimationBaker.StateMachine.XNode.NodePort, Vector2>(); //Get node position Vector2 nodePos = GridToWindowPositionNoClipped(node.position); GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000))); bool selected = selectionCache.Contains(graph.nodes[n]); if (selected) { GUIStyle style = new GUIStyle(NodeEditorResources.styles.nodeBody); GUIStyle highlightStyle = new GUIStyle(NodeEditorResources.styles.nodeHighlight); highlightStyle.padding = style.padding; style.padding = new RectOffset(); GUI.color = nodeEditor.GetTint(); GUILayout.BeginVertical(new GUIStyle(style)); GUI.color = NodeEditorPreferences.GetSettings().highlightColor; GUILayout.BeginVertical(new GUIStyle(highlightStyle)); } else { GUIStyle style = NodeEditorResources.styles.nodeBody; GUI.color = nodeEditor.GetTint(); GUILayout.BeginVertical(new GUIStyle(style)); } GUI.color = guiColor; EditorGUI.BeginChangeCheck(); //Draw node contents nodeEditor.OnNodeGUI(); //If user changed a value, notify other scripts through onUpdateNode if (EditorGUI.EndChangeCheck()) { if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } // EditorUtility.SetDirty(node); node.IsDirty = true; nodeEditor.serializedObject.ApplyModifiedProperties(); } GUILayout.EndVertical(); //Cache data about the node for next frame if (e.type == EventType.Repaint) { Vector2 size = GUILayoutUtility.GetLastRect().size; if (nodeSizes.ContainsKey(node)) { nodeSizes[node] = size; } else { nodeSizes.Add(node, size); } foreach (var kvp in NodeEditor.portPositions) { Vector2 portHandlePos = kvp.Value; portHandlePos += node.position; Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16); if (portConnectionPoints.ContainsKey(kvp.Key)) { portConnectionPoints[kvp.Key] = rect; } else { portConnectionPoints.Add(kvp.Key, rect); } } } if (selected) { GUILayout.EndVertical(); } if (e.type != EventType.Layout) { //Check if we are hovering this node Vector2 nodeSize = GUILayoutUtility.GetLastRect().size; Rect windowRect = new Rect(nodePos, nodeSize); if (windowRect.Contains(mousePos)) { hoveredNode = node; } //If dragging a selection box, add nodes inside to selection if (currentActivity == NodeActivity.DragGrid) { if (windowRect.Overlaps(selectionBox)) { preSelection.Add(node); } } //Check if we are hovering any of this nodes ports //Check input ports foreach (AnimationBaker.StateMachine.XNode.NodePort input in node.Inputs) { //Check if port rect is available if (!portConnectionPoints.ContainsKey(input)) { continue; } Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]); if (r.Contains(mousePos)) { hoveredPort = input; } } //Check all output ports foreach (AnimationBaker.StateMachine.XNode.NodePort output in node.Outputs) { //Check if port rect is available if (!portConnectionPoints.ContainsKey(output)) { continue; } Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]); if (r.Contains(mousePos)) { hoveredPort = output; } } } GUILayout.EndArea(); } if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) { Selection.objects = preSelection.ToArray(); } EndZoomed(position, zoom); //If a change in hash is detected in the selected node, call OnValidate method. //This is done through reflection because OnValidate is only relevant in editor, //and thus, the code should not be included in build. if (nodeHash != 0) { if (onValidate != null && nodeHash != Selection.activeObject.GetHashCode()) { onValidate.Invoke(Selection.activeObject, null); } } }
/// <summary> Draw an editable list of instance ports. Port names are named as "[fieldName] [index]" </summary> /// <param name="fieldName">Supply a list for editable values</param> /// <param name="type">Value type of added instance ports</param> /// <param name="serializedObject">The serializedObject of the node</param> /// <param name="connectionType">Connection type of added instance ports</param> public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, AnimationBaker.StateMachine.XNode.Node.ConnectionType connectionType = AnimationBaker.StateMachine.XNode.Node.ConnectionType.Multiple) { AnimationBaker.StateMachine.XNode.Node node = serializedObject.targetObject as AnimationBaker.StateMachine.XNode.Node; SerializedProperty arrayData = serializedObject.FindProperty(fieldName); bool hasArrayData = arrayData != null && arrayData.isArray; int arraySize = hasArrayData ? arrayData.arraySize : 0; List <AnimationBaker.StateMachine.XNode.NodePort> instancePorts = node.InstancePorts.Where(x => x.fieldName.StartsWith(fieldName)).OrderBy(x => x.fieldName).ToList(); for (int i = 0; i < instancePorts.Count(); i++) { GUILayout.BeginHorizontal(); if (GUILayout.Button("-", GUILayout.Width(30))) { // Clear the removed ports connections instancePorts[i].ClearConnections(); // Move following connections one step up to replace the missing connection for (int k = i + 1; k < instancePorts.Count(); k++) { for (int j = 0; j < instancePorts[k].ConnectionCount; j++) { AnimationBaker.StateMachine.XNode.NodePort other = instancePorts[k].GetConnectionPort(j); instancePorts[k].DisconnectPort(other); instancePorts[k - 1].Connect(other); } } // Remove the last instance port, to avoid messing up the indexing node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName); serializedObject.Update(); // EditorUtility.SetDirty(node); node.IsDirty = true; if (hasArrayData) { arrayData.DeleteArrayElementAtIndex(i); arraySize--; } i--; } else { if (hasArrayData) { if (i < arraySize) { SerializedProperty itemData = arrayData.GetArrayElementAtIndex(i); if (itemData != null) { EditorGUILayout.PropertyField(itemData, new GUIContent(ObjectNames.NicifyVariableName(fieldName) + " " + i)); } else { EditorGUILayout.LabelField("[Missing array data]"); } } else { EditorGUILayout.LabelField("[Out of bounds]"); } } else { EditorGUILayout.LabelField(instancePorts[i].fieldName); } NodeEditorGUILayout.PortField(new GUIContent(), node.GetPort(instancePorts[i].fieldName), GUILayout.Width(-4)); } GUILayout.EndHorizontal(); } GUILayout.BeginHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("+", GUILayout.Width(30))) { string newName = fieldName + " 0"; int i = 0; while (node.HasPort(newName)) { newName = fieldName + " " + (++i); } instancePorts.Add(node.AddInstanceOutput(type, connectionType, newName)); serializedObject.Update(); // EditorUtility.SetDirty(node); node.IsDirty = true; if (hasArrayData) { arrayData.InsertArrayElementAtIndex(arraySize); } } GUILayout.EndHorizontal(); }
public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: if (e.delta.y > 0) { zoom += 0.1f * zoom; } else { zoom -= 0.1f * zoom; } break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput) { if (!draggedOutput.IsConnectedToPort(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldNode) { RecalculateDragOffsets(e); currentActivity = NodeActivity.DragNode; Repaint(); } if (currentActivity == NodeActivity.DragNode) { // Holding ctrl inverts grid snap bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) { gridSnap = !gridSnap; } Vector2 mousePos = WindowToGridPosition(e.mousePosition); // Move selected nodes with offset for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is AnimationBaker.StateMachine.XNode.Node) { AnimationBaker.StateMachine.XNode.Node node = Selection.objects[i] as AnimationBaker.StateMachine.XNode.Node; node.position = mousePos + dragOffset[i]; if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } } } // Move selected reroutes with offset for (int i = 0; i < selectedReroutes.Count; i++) { Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; pos.x -= 8; pos.y -= 8; if (gridSnap) { pos.x = (Mathf.Round((pos.x + 8) / 16) * 16); pos.y = (Mathf.Round((pos.y + 8) / 16) * 16); } selectedReroutes[i].SetPoint(pos); } Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; preBoxSelectionReroute = selectedReroutes.ToArray(); dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); Vector2 boxSize = e.mousePosition - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } selectionBox = new Rect(boxStartPos, boxSize); Repaint(); } } else if (e.button == 1 || e.button == 2) { Vector2 tempOffset = panOffset; tempOffset += e.delta * zoom; // Round value to increase crispyness of UI text tempOffset.x = Mathf.Round(tempOffset.x); tempOffset.y = Mathf.Round(tempOffset.y); panOffset = tempOffset; isPanning = true; graph.dragPosition = panOffset; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { draggedOutputReroutes.Clear(); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { AnimationBaker.StateMachine.XNode.Node node = hoveredPort.node; AnimationBaker.StateMachine.XNode.NodePort output = hoveredPort.Connection; int outputConnectionIndex = output.GetConnectionPortIndex(hoveredPort); draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex); hoveredPort.DisconnectPort(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, e.control || e.shift); if (!e.control && !e.shift) { selectedReroutes.Clear(); } } else if (e.control || e.shift) { DeselectNode(hoveredNode); } e.Use(); currentActivity = NodeActivity.HoldNode; } else if (IsHoveringReroute) { // If reroute isn't selected if (!selectedReroutes.Contains(hoveredReroute)) { // Add it if (e.control || e.shift) { selectedReroutes.Add(hoveredReroute); } // Select it else { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } } // Deselect else if (e.control || e.shift) { selectedReroutes.Remove(hoveredReroute); } e.Use(); currentActivity = NodeActivity.HoldNode; } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) { selectedReroutes.Clear(); Selection.activeObject = null; if (Selection.activeObject != graph) { Selection.activeObject = graph; } } } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { AnimationBaker.StateMachine.XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) { draggedOutput.Connect(draggedOutputTarget); } // ConnectionIndex can be -1 if the connection is removed instantly after creation int connectionIndex = draggedOutput.GetConnectionPortIndex(draggedOutputTarget); if (connectionIndex != -1) { draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); if (NodeEditor.onUpdateNode != null) { NodeEditor.onUpdateNode(node); } // EditorUtility.SetDirty(graph); graph.IsDirty = true; } } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; // EditorUtility.SetDirty(graph); graph.IsDirty = true; if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (currentActivity == NodeActivity.DragNode) { IEnumerable <AnimationBaker.StateMachine.XNode.Node> nodes = Selection.objects.Where(x => x is AnimationBaker.StateMachine.XNode.Node).Select(x => x as AnimationBaker.StateMachine.XNode.Node); foreach (AnimationBaker.StateMachine.XNode.Node node in nodes) { node.IsDirty = true; } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { EditorGUI.FocusTextInControl(null); } if (NodeEditorPreferences.GetSettings().autoSave) { AssetDatabase.SaveAssets(); } } // If click node header, select it. if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { selectedReroutes.Clear(); SelectNode(hoveredNode, false); } // If click reroute, select it. if (IsHoveringReroute && !(e.control || e.shift)) { selectedReroutes = new List <RerouteReference>() { hoveredReroute }; Selection.activeObject = null; } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1 || e.button == 2) { if (!isPanning) { if (IsDraggingPort) { draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); } // else if (IsHoveringReroute) // { // ShowRerouteContextMenu(hoveredReroute); // } // else if (IsHoveringPort) // { // ShowPortContextMenu(hoveredPort); // } // else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) // { // if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false); // ShowNodeContextMenu(); // } // else if (!IsHoveringNode) // { // ShowGraphContextMenu(); // } } isPanning = false; } break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) { break; } else if (e.keyCode == KeyCode.F) { Home(); } if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX) { if (e.keyCode == KeyCode.Return) { RenameSelectedNode(); } } else { if (e.keyCode == KeyCode.F2) { RenameSelectedNode(); } } break; case EventType.ValidateCommand: if (e.commandName == "SoftDelete") { RemoveSelectedNodes(); } else if (e.commandName == "Duplicate") { DublicateSelectedNodes(); } Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } }