public virtual void Draw() { Main.spriteBatch.Draw(curTexture.texture, pos + curTexture.offset, curTexture.getCurFrame(), damageCooldown > 0 ? Color.Red : Color.White); }
public virtual void Draw() { Main.spriteBatch.Draw(curTexture.texture, pos + curTexture.offset, curTexture.getCurFrame(), damageCooldown > 0 ? Color.Red : Color.White); }