private void LoadResource(Vector2 pos, float azi) { animate = new AnimatedSpriteSeries(BaseGame.RenderEngine); animate.LoadSeriesFromFiles(BaseGame.RenderEngine, Path.Combine(Directories.ContentDirectory, "Rules\\SpaceWar\\image"), "field_coin_00", ".png", 1, 5, false); animate.SetSpritesParameters(new Vector2(32, 32), pos, 1, azi, Color.White, LayerDepth.GroundObj, SpriteBlendMode.AlphaBlend); GameManager.AnimatedMgr.Add(animate); animate.Interval = 10; animate.Start(); }
private void InitializeTex(Vector2 pos, float azi) { normalSprite = new Sprite(BaseGame.RenderEngine); normalSprite.LoadTextureFromFile(Path.Combine(Directories.ContentDirectory, "Rules\\SpaceWar\\image\\field_spaceship_001.png"), true); normalSprite.SetParameters(new Vector2(16, 16), pos, 1f, azi, Color.White, LayerDepth.TankBase, SpriteBlendMode.AlphaBlend); hitingSprite = new Sprite(BaseGame.RenderEngine); hitingSprite.LoadTextureFromFile(Path.Combine(Directories.ContentDirectory, "Rules\\SpaceWar\\image\\field_spaceship_002.png"), true); hitingSprite.SetParameters(new Vector2(16, 16), pos, 1f, azi, Color.White, LayerDepth.TankBase, SpriteBlendMode.AlphaBlend); destoryAnimate = new AnimatedSpriteSeries(BaseGame.RenderEngine); destoryAnimate.LoadSeriesFromFiles(BaseGame.RenderEngine, Path.Combine(Directories.ContentDirectory, "Rules\\SpaceWar\\image"), "field_burst_00", ".png", 1, 6, false); }