예제 #1
0
        public override Entity Create(EntityCreateArgs args)
        {
            ParticleEmitter particleEmitter = null;
            string          path            = "../../res/particles/";
            Image           image;

            switch (args.type.ToLower())
            {
            case "explosion":
                image = Image.FromFile(path + "explosion_spritesheet.png");
                AnimatedSprite explosionSprite = new AnimatedSprite(image, new Vector2(), new Vector2(100, 100), 4, 4);
                FrameAnimation animation       = new FrameAnimation(1f, false, 0, 12);
                particleEmitter = new AnimatedParticleEmitter(16, explosionSprite, animation,
                                                              new ParticleProperties()
                {
                    startSize     = new Range(48, 84),
                    startAngle    = new Range(225f, 315f),
                    startLifetime = new Range(0.75f, 1.5f),
                    startSpeed    = new Range(100f, 400f),
                    sizeGrow      = -32,
                },
                                                              true, ParticleEmitMode.OneShot);
                break;

            case "shield":
                image = Image.FromFile(path + "shield_particle.png");
                Sprite shieldSprite = new Sprite(image, new Vector2(), new Vector2(100, 100));
                particleEmitter = new ParticleEmitter(5, shieldSprite, new ParticleProperties()
                {
                    startSize     = 128f,
                    sizeGrow      = -128f,
                    spawnRate     = 0.4f,
                    startLifetime = 1f
                });
                break;

            case "health":
                image = Image.FromFile(path + "health_particle.png");
                Sprite healthSprite = new Sprite(image, new Vector2(), new Vector2(100, 100));
                particleEmitter = new ParticleEmitter(8, healthSprite, new ParticleProperties()
                {
                    startSpeed    = 700f,
                    speedDamping  = 0.7f,
                    startOffset   = new Vector2(20f, 0f),
                    startSize     = 64f,
                    sizeGrow      = -64f,
                    spawnRate     = 0.2f,
                    startAngle    = 270f,
                    startLifetime = 0.5f
                });
                break;

            default:
                return(null);
            }
            return(SceneManager.Instance.CurrentScene.CreateEntity(particleEmitter));
        }
예제 #2
0
        public override void Load()
        {
            int n = 10000;

            Console.WriteLine("-------------Greitaveikos tyrimas-----------------------");
            Console.WriteLine(n + " objektu");
            Console.WriteLine("--------------------------------------------------------");

            Stopwatch       stopwatch = new Stopwatch();
            ParticleFactory factory   = new ParticleFactory();

            stopwatch.Start();
            for (int i = 0; i < n; i++)
            {
                ParticleEmitter particleEmitter = null;
                particleEmitter = factory.Create("explosion") as ParticleEmitter;
            }
            stopwatch.Stop();
            Console.WriteLine("Su flyweight: " + stopwatch.ElapsedMilliseconds + " ms");
            Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(true));

            Stopwatch stopwatchNF = new Stopwatch();

            stopwatchNF.Start();
            for (int i = 0; i < n; i++)
            {
                ParticleEmitter particleEmitter = null;
                string          path            = "../../res/particles/";
                Image           image;
                image = Image.FromFile(path + "explosion_spritesheet.png");
                AnimatedSprite explosionSprite = new AnimatedSprite(image, new Vector2(), new Vector2(100, 100), 4, 4);
                FrameAnimation animation       = new FrameAnimation(1f, false, 0, 12);
                particleEmitter = new AnimatedParticleEmitter(16, explosionSprite, animation,
                                                              new ParticleProperties()
                {
                    startSize     = new Range(48, 84),
                    startAngle    = new Range(225f, 315f),
                    startLifetime = new Range(0.75f, 1.5f),
                    startSpeed    = new Range(100f, 400f),
                    sizeGrow      = -32,
                },
                                                              new ParticlesOneShotMode(),
                                                              true);
            }
            stopwatchNF.Stop();
            Console.WriteLine("--------------------------------------------------------");
            Console.WriteLine("Be flyweight: " + stopwatchNF.ElapsedMilliseconds + " ms");
            Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(true));
            Console.WriteLine("--------------------------------------------------------");

            //TankBuilder builder = new UsaTankBuilder(false);
            //Tank usaTank = builder.Build();
            //    /*new TankBuilder(true)
            //    .SetChassis(1, 1)
            //    .SetTurret(1)
            //    .SetTracks(0)
            //    .Build();*/
            //CreateEntity(usaTank);
            //usaTank.transform.SetPosition(new Vector2(500, 100));

            //usaTank.ApplyCamouflage(0);
            //usaTank.ApplySideskirt(0);
            //usaTank.ApplyAccessory(1);



            //explosion = new ParticleFactory().Create("explosion") as ParticleEmitter;
            //explosion.transform.SetPosition(usaTank.transform.position);
            //explosion2 = explosion.Clone();
            //explosion2.transform.SetPosition(usaTank.transform.position + new Vector2(200, 200));
        }
예제 #3
0
        public override Entity Create(EntityCreateArgs args)
        {
            //System.Console.WriteLine($"FACTORY ParticleFactory: Create()");
            ParticleEmitter particleEmitter = null;
            string          path            = "../../res/particles/";
            Image           image;

            string particleType = args.type.ToLower();

            if (cache.ContainsKey(particleType))
            {
                return(cache[particleType]);
            }
            else
            {
                switch (args.type.ToLower())
                {
                case "explosion":
                    System.Console.WriteLine($"\tCreating Explosion");
                    image = Image.FromFile(path + "explosion_spritesheet.png");
                    AnimatedSprite explosionSprite = new AnimatedSprite(image, new Vector2(), new Vector2(100, 100), 4, 4);
                    FrameAnimation animation       = new FrameAnimation(1f, false, 0, 12);
                    particleEmitter = new AnimatedParticleEmitter(16, explosionSprite, animation,
                                                                  new ParticleProperties()
                    {
                        startSize     = new Range(48, 84),
                        startAngle    = new Range(225f, 315f),
                        startLifetime = new Range(0.75f, 1.5f),
                        startSpeed    = new Range(100f, 400f),
                        sizeGrow      = -32,
                    },
                                                                  new ParticlesOneShotMode(),
                                                                  true);
                    break;

                case "shield":
                    System.Console.WriteLine($"\tCreating Shield");
                    image = Image.FromFile(path + "shield_particle.png");
                    Sprite shieldSprite = new Sprite(image, new Vector2(), new Vector2(100, 100));
                    particleEmitter = new ParticleEmitter(5, shieldSprite, new ParticleProperties()
                    {
                        startSize     = 128f,
                        sizeGrow      = -128f,
                        spawnRate     = 0.4f,
                        startLifetime = 1f
                    }, new ParticlesContinuousMode());
                    break;

                case "health":
                    System.Console.WriteLine($"\tCreating Health");
                    image = Image.FromFile(path + "health_particle.png");
                    Sprite healthSprite = new Sprite(image, new Vector2(), new Vector2(100, 100));
                    particleEmitter = new ParticleEmitter(8, healthSprite, new ParticleProperties()
                    {
                        startSpeed    = 700f,
                        speedDamping  = 0.7f,
                        startOffset   = new Vector2(20f, 0f),
                        startSize     = 64f,
                        sizeGrow      = -64f,
                        spawnRate     = 0.2f,
                        startAngle    = 270f,
                        startLifetime = 0.5f
                    }, new ParticlesContinuousMode());
                    break;

                default:
                    return(null);
                }
                cache.Add(particleType, particleEmitter);
            }

            return(SceneManager.Instance.CurrentScene.CreateEntity(particleEmitter));
        }