public override AnimatTools.Collections.BodyParts SwapBodyPartList()
        {
            AnimatTools.Collections.BodyParts aryList = new AnimatTools.Collections.BodyParts(null);

            foreach(AnimatTools.DataObjects.Physical.RigidBody doPart in Util.Application.RigidBodyTypes)
            {
                if(Util.IsTypeOf(doPart.GetType(), typeof(VortexAnimatTools.DataObjects.Physical.RigidBodies.Sensor), false))
                    aryList.Add(doPart);
            }
            aryList.Add(new VortexAnimatTools.DataObjects.Physical.RigidBodies.Mouth(null));
            aryList.Add(new VortexAnimatTools.DataObjects.Physical.RigidBodies.MuscleAttachment(null));
            aryList.Add(new VortexAnimatTools.DataObjects.Physical.RigidBodies.Stomach(null));

            return aryList;
        }
 public override AnimatTools.Collections.BodyParts SwapBodyPartList()
 {
     AnimatTools.Collections.BodyParts aryList = new AnimatTools.Collections.BodyParts(null);
     aryList.Add(new VortexAnimatTools.DataObjects.Physical.RigidBodies.CylinderContactSensor(null));
     return aryList;
 }