public override AnimatTools.Collections.BodyParts SwapBodyPartList() { AnimatTools.Collections.BodyParts aryList = new AnimatTools.Collections.BodyParts(null); foreach(AnimatTools.DataObjects.Physical.RigidBody doPart in Util.Application.RigidBodyTypes) { if(Util.IsTypeOf(doPart.GetType(), typeof(VortexAnimatTools.DataObjects.Physical.RigidBodies.Sensor), false)) aryList.Add(doPart); } aryList.Add(new VortexAnimatTools.DataObjects.Physical.RigidBodies.Mouth(null)); aryList.Add(new VortexAnimatTools.DataObjects.Physical.RigidBodies.MuscleAttachment(null)); aryList.Add(new VortexAnimatTools.DataObjects.Physical.RigidBodies.Stomach(null)); return aryList; }
public override AnimatTools.Collections.BodyParts SwapBodyPartList() { AnimatTools.Collections.BodyParts aryList = new AnimatTools.Collections.BodyParts(null); aryList.Add(new VortexAnimatTools.DataObjects.Physical.RigidBodies.CylinderContactSensor(null)); return aryList; }