void SetInitialReferences() { animalMaster = GetComponent <AnimalMaster>(); myAnimalWanderAI = GetComponent <AnimalWanderingAI>(); if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.1f, 0.2f); }
void SetInitialReferences() { isTouching = false; animalMaster = GetComponent <AnimalMaster>(); myAnimalWanderingAI = GetComponent <AnimalWanderingAI>(); if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.3f, 0.4f); }
void SetInitialReferences() { animalMaster = GetComponent <AnimalMaster>(); myAnimalWanderingAI = GetComponent <AnimalWanderingAI>(); myTransform = transform; if (head == null) { head = myTransform; } checkRate = Random.Range(0.8f, 1.2f); }