public void SetAnimal(AnimalUnit newAnimal) { animal = newAnimal; faceImage.sprite = animal.faceImage; }
public void Load() { animalUnit = GameManager.instance.gamedatabaseManager.GetPrefab <AnimalUnit>(animalUnitId); }
public void RemoveAnimal(AnimalUnit animal) { animals.Remove(animal); animalsSpawned[animal.spawnTile] -= 1; }