public static string GetPetEffectDescription(this AnimalType animalType) { switch (animalType) { case AnimalType.Any: return($"Pet any animal by touching it"); case AnimalType.Chicken: case AnimalType.Duck: case AnimalType.Rabbit: case AnimalType.Dinosaur: case AnimalType.Cow: case AnimalType.Goat: case AnimalType.Pig: case AnimalType.Hog: return($"Pet {animalType.ToString().ToLower()}s by touching them"); case AnimalType.Sheep: return($"Pet sheep by touching them"); case AnimalType.Ostrich: return($"Pet ostriches by touching them"); default: return(""); } }
/// <summary> /// The type of animal being read. /// </summary> /// <returns> The type of animal.</returns> public static AnimalType ReadAnimalType() { AnimalType result = AnimalType.Dingo; string stringValue = result.ToString(); bool found = false; while (!found) { stringValue = ConsoleUtil.ReadAlphabeticValue("AnimalType"); stringValue = ConsoleUtil.InitialUpper(stringValue); // If a matching enumerated value can be found... if (Enum.TryParse <AnimalType>(stringValue, out result)) { found = true; } else { Console.WriteLine("Invalid animal type."); } } return(result); }
public Animal GetAnimal(AnimalType animalType) { var ns = typeof(AnimalType).Namespace; //or your classes namespace if different var typeName = ns + "." + animalType.ToString(); return((Animal)Activator.CreateInstance(Type.GetType(typeName))); }
public AnimalModel(int id, string name, AnimalType type, string description, int age, string gender) { this.Id = id; this.Name = name; this.Description = description; this.Type = type.ToString(); this.Age = age; this.Gender = gender; }
void OnMouseDown() { Debug.Log("Animal is clicked: " + AnimalKind.ToString()); if (ScorePrefab && !ScorePrefab.activeInHierarchy) { ScorePrefab.SetActive(true); } GameManager.instance.AddScore(AnimalKind); StopAllCoroutines(); AudioSource.PlayClipAtPoint(KillClip, transform.position); gameObject.SetActive(false); }
public static IAnimal CreateAnimal(AnimalType type, string name) { switch (type) { case AnimalType.Dog: return new Dog(name); case AnimalType.Lion: return new Lion(name); case AnimalType.Ostrich: return new Ostrich(name); default: throw new ArgumentException("The animal " + type.ToString() + " can not be created because is not part of our animal."); } }
static void Main(string[] args) { AnimalType animal = AnimalType.Dog; Visibility visible = Visibility.Hidden; // ... Use Console.WriteLine to print out heir values. Console.WriteLine(animal); Console.WriteLine(visible); Console.WriteLine((int)animal); Console.WriteLine((int)visible); if (AnimalType.Cat == animal) { Console.WriteLine("Tak"); } animal = (AnimalType)10; Console.WriteLine(animal.ToString()); }
private string AddAnimal(AnimalType type, string id) { Console.Write("name: "); var name = Console.ReadLine(); Console.Write("gender(male/female): "); GenderType gender = (GenderType)Enum.Parse(typeof(GenderType), Console.ReadLine().ToLower()); Animal x = null;//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Implement fill info method for each animal if (type == AnimalType.Dog) { Console.Write("age: "); int age = int.Parse(Console.ReadLine()); Console.Write("breed: "); string breed = Console.ReadLine(); x = new Dog(name, gender, age, breed); } else if (type == AnimalType.Cat) { Console.Write("age: "); int age = int.Parse(Console.ReadLine()); x = new Cat(name, gender, age); } else if (type == AnimalType.Hamster) { x = new Hamster(name, gender); } DataBaseForOwners.data[id].AddPet(x); Owner y = DataBaseForOwners.data[id]; return(string.Format(AnimalAddedSuccessfully, type.ToString(), name, x.ID, y.FirstName, y.ID)); }
public override void Introduce() { base.Introduce(); Console.WriteLine("And im wild " + AnimalType.ToString() + " because im wild animal; my name is " + Name); }
public void BeginModifyingAnimal() { suppressUpdateRules = true; // // commented Debug.Log("modifying;"+button.gameObject.name); if (!LevelBuilder.inst.currentPiece || !LevelBuilder.inst.currentPiece.GetComponentInChildren <Animal>()) { // commented Debug.LogError("No animal selected during animal rules dialogue begin"); return; } preference.options.Clear(); int i = 0; int selectedIndex = -1; SetCurrentAnimalType(LevelBuilder.inst.currentPiece.GetComponentInChildren <Animal>().type); bool cannibalism = false; optsList.Clear(); optsListWithSpaces.Clear(); // string debug_optslist = ""; foreach (AnimalTargetPreference atp in AnimalType.GetValues(typeof(AnimalTargetPreference))) { string val = atp.ToString(); optsList.Add(val); // debug_optslist += val; val = Utils.AddSpacesToSentence(val); optsListWithSpaces.Add(val); foreach (AnimalTargetPreferenceRel atpr in AnimalBehaviorManager.inst.preferences) { if (atpr.type == currentAnimalType && atpr.preference == atp) { cannibalism = atpr.cannibalize; if (atpr.preferenceInt.ToString().Length > 0) { preferenceInt.text = atpr.preferenceInt.ToString(); // This line causes OnValueChanged to fire on Preference Int, which we want to suppress. } // Suppress by boolean! // // commented Debug.Log("atpr int;"+atpr.preferenceInt+", for:"+atpr.type); selectedIndex = i; // selectedPreference = atpr; // // commented Debug.Log("?"); } else { // // commented Debug.Log("atpr type:"+atpr.type.ToString()+", curantype;"+currentAnimalType+",pref:"+atpr.preference+", atp"+atp.ToString()); } } // // commented Debug.Log("val;"+val); i++; } // // commented Debug.Log("Finished optslits for:"+button.levelPiecePrefab.name+": list: "+debug_optslist); preference.AddOptions(optsListWithSpaces); preference.value = selectedIndex; SetPreferenceIntActive(); // // commented Debug.Log("set int:"+preferenceInt.text); if (sliderToggle.GetSliderValue() != cannibalism) { sliderToggle.ToggleSlider(); } animalName.text = currentAnimalType.ToString(); foreach (Transform t in animalImages) { t.GetComponent <Image>().sprite = LevelBuilder.inst.currentPiece.GetComponent <UserEditableObject>().icon; } // // commented Debug.Log("finished;"+button.gameObject.name); // // commented Debug.Log(" updating rules from enabled"); suppressUpdateRules = false; UpdateRules(); }
public string AnimalCount(AnimalType animalType) { if (animals == null) { // connect to db and fetch the records //animals = Database.Data.AnimalDictionary(); animals = Database.Data.Animals; } //return $"There are a total of: {animals[animalType].Count()} {animalType.ToString()}"; return($"There are a total of: {animals.Where(Database.Data.GetAnimalByTypeFunc(animalType)).Count()} {animalType.ToString()}"); }
public static Func <Animal, bool> GetAnimalByTypeFunc(AnimalType animalType) { return(x => x.GetType().Name.Equals(animalType.ToString(), StringComparison.InvariantCultureIgnoreCase)); }