public void HousingHEnter(Actor actor, HPoint hpoint) { this._isH = true; this.IsHousingHEnter = true; MapUIContainer.SetActiveCommandList(false); this.choiceDisposable = ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>)MapUIContainer.CommandList.OnCompletedStopAsObservable(), 1), (System.Action <M0>)(_ => MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None))); Singleton <MapUIContainer> .Instance.MinimapUI.MiniMap.SetActive(false); Singleton <MapUIContainer> .Instance.MinimapUI.MiniMapIcon.SetActive(false); Singleton <Map> .Instance.SetActiveMapEffect(false); if (Object.op_Equality((Object)this.HSceneSet, (Object)null)) { this.HSceneSet = Singleton <Resources> .Instance.HSceneTable.HSceneSet; } if (Object.op_Equality((Object)this.HSceneUISet, (Object)null)) { this.HSceneUISet = Singleton <Resources> .Instance.HSceneTable.HSceneUISet; } this.Player = Singleton <Map> .Instance.Player; ((Behaviour)this.Player).set_enabled(false); this.handsIK = ((Behaviour)this.Player.HandsHolder).get_enabled(); if (this.handsIK) { ((Behaviour)this.Player.HandsHolder).set_enabled(false); } this.Player.SetActiveOnEquipedItem(false); this.Player.ChaControl.setAllLayerWeight(0.0f); this.Agent[0] = (AgentActor)((Component)actor).GetComponent <AgentActor>(); this.Agent[0].BehaviorResources.ChangeMode(Desire.ActionType.Idle); this.Agent[0].DisableBehavior(); this.Agent[0].AnimationAgent.DisableItems(); ((Behaviour)this.Agent[0].Controller).set_enabled(false); ((Behaviour)this.Agent[0].AnimationAgent).set_enabled(false); this.PersonalPhase[0] = this.Agent[0].ChaControl.fileGameInfo.phase; this.Personality[0] = this.Agent[0].ChaControl.chaFile.parameter.personality; this.Agent[0].SetActiveOnEquipedItem(false); this.Agent[0].ChaControl.setAllLayerWeight(0.0f); this.HSkil = this.Agent[0].ChaControl.fileGameInfo.hSkill; this.isCtrl = false; this.endStatus = (byte)0; AnimalBase.CreateDisplay = false; AnimalManager instance = Singleton <AnimalManager> .Instance; for (int index1 = 0; index1 < instance.Animals.Count; ++index1) { int index2 = index1; instance.Animals[index2].BodyEnabled = false; ((Behaviour)instance.Animals[index2]).set_enabled(false); } instance.ClearAnimalPointBehavior(); if (!this.bMerchant) { this.Temperature = this.Agent[0].AgentData.StatsTable[0]; this.Mood[0] = this.Agent[0].AgentData.StatsTable[1]; this.Mood[1] = !Object.op_Implicit((Object)this.Agent[1]) ? 0.0f : this.Agent[1].AgentData.StatsTable[1]; if ((double)this.Mood[0] < (double)this.Agent[0].ChaControl.fileGameInfo.moodBound.lower) { this.isForce = true; } this.Toilet = this.Agent[0].AgentData.DesireTable[Desire.GetDesireKey(Desire.Type.Toilet)]; this.Bath = this.Agent[0].AgentData.DesireTable[Desire.GetDesireKey(Desire.Type.Bath)]; this.Reliability = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Reliability); this.Instinct = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Instinct); this.Dirty = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Dirty); this.RiskManagement = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Wariness); this.Darkness = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Darkness); this.Sociability = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Sociability); this.Pheromone = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Pheromone); this.isHAddTaii = new bool[2] { this.Agent[0].ChaControl.fileGameInfo.isHAddTaii0, this.Agent[0].ChaControl.fileGameInfo.isHAddTaii1 }; } this.Player.Controller.ChangeState("Sex"); this.ReturnActionTypes.Clear(); this.EventKind = HSceneManager.HEvent.Normal; if (this.EventKind == HSceneManager.HEvent.Back) { Singleton <HSceneFlagCtrl> .Instance.AddParam(31, 1); } Singleton <Voice> .Instance.StopAll(true); this.height = (int)hpoint._nPlace[0].Item1; this.enterPoint = hpoint; this.StartCoroutine(this.HsceneInit(this.Agent)); }
public void HsceneEnter( Actor actor, int isMerchantLimitType = -1, AgentActor agent2 = null, HSceneManager.HEvent _numEvent = HSceneManager.HEvent.Normal) { this._isH = true; this.enterPoint = (HPoint)null; this.IsHousingHEnter = false; MapUIContainer.SetActiveCommandList(false); this.choiceDisposable = ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>)MapUIContainer.CommandList.OnCompletedStopAsObservable(), 1), (System.Action <M0>)(_ => MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None))); Singleton <MapUIContainer> .Instance.MinimapUI.MiniMap.SetActive(false); Singleton <MapUIContainer> .Instance.MinimapUI.MiniMapIcon.SetActive(false); Singleton <Map> .Instance.SetActiveMapEffect(false); if (Object.op_Equality((Object)this.HSceneSet, (Object)null)) { this.HSceneSet = Singleton <Resources> .Instance.HSceneTable.HSceneSet; } if (Object.op_Equality((Object)this.HSceneUISet, (Object)null)) { this.HSceneUISet = Singleton <Resources> .Instance.HSceneTable.HSceneUISet; } this.Player = Singleton <Map> .Instance.Player; ((Behaviour)this.Player).set_enabled(false); this.handsIK = ((Behaviour)this.Player.HandsHolder).get_enabled(); if (this.handsIK) { ((Behaviour)this.Player.HandsHolder).set_enabled(false); } this.Player.SetActiveOnEquipedItem(false); this.Player.ChaControl.setAllLayerWeight(0.0f); this.bMerchant = Object.op_Inequality((Object)((Component)actor).GetComponent <MerchantActor>(), (Object)null); this.MerchantLimit = isMerchantLimitType; this.FemaleLumpActive[0] = false; this.FemaleLumpActive[1] = false; if (!this.bMerchant) { this.Agent[0] = (AgentActor)((Component)actor).GetComponent <AgentActor>(); this.Agent[0].BehaviorResources.ChangeMode(Desire.ActionType.Idle); this.Agent[0].DisableBehavior(); this.Agent[0].AnimationAgent.DisableItems(); ((Behaviour)this.Agent[0].Controller).set_enabled(false); ((Behaviour)this.Agent[0].AnimationAgent).set_enabled(false); this.PersonalPhase[0] = this.Agent[0].ChaControl.fileGameInfo.phase; this.Personality[0] = this.Agent[0].ChaControl.chaFile.parameter.personality; if (Object.op_Inequality((Object)this.Agent[0].ChaControl.objExtraAccessory[3], (Object)null)) { this.FemaleLumpActive[0] = this.Agent[0].ChaControl.objExtraAccessory[3].get_activeSelf(); this.Agent[0].ChaControl.ShowExtraAccessory(ChaControlDefine.ExtraAccessoryParts.Waist, false); } this.Agent[0].SetActiveOnEquipedItem(false); this.Agent[0].ChaControl.setAllLayerWeight(0.0f); this.HSkil = this.Agent[0].ChaControl.fileGameInfo.hSkill; } else { this.merchantActor = (MerchantActor)((Component)actor).GetComponent <MerchantActor>(); this.merchantActor.DisableBehavior(); ((Behaviour)this.merchantActor.Controller).set_enabled(false); ((Behaviour)this.merchantActor.AnimationMerchant).set_enabled(false); this.PersonalPhase[0] = 3; } if (Object.op_Inequality((Object)agent2, (Object)null)) { this.Agent[1] = agent2; this.Agent[1].BehaviorResources.ChangeMode(Desire.ActionType.Idle); this.Agent[1].DisableBehavior(); this.Agent[1].AnimationAgent.DisableItems(); ((Behaviour)this.Agent[1].Controller).set_enabled(false); ((Behaviour)this.Agent[1].AnimationAgent).set_enabled(false); this.PersonalPhase[1] = this.Agent[1].ChaControl.fileGameInfo.phase; this.Personality[1] = this.Agent[1].ChaControl.chaFile.parameter.personality; if (Object.op_Inequality((Object)this.Agent[1].ChaControl.objExtraAccessory[3], (Object)null)) { this.FemaleLumpActive[1] = this.Agent[1].ChaControl.objExtraAccessory[3].get_activeSelf(); this.Agent[1].ChaControl.ShowExtraAccessory(ChaControlDefine.ExtraAccessoryParts.Waist, false); } this.Agent[1].SetActiveOnEquipedItem(false); this.Agent[1].ChaControl.setAllLayerWeight(0.0f); } this.isCtrl = false; this.endStatus = (byte)0; AnimalBase.CreateDisplay = false; AnimalManager instance = Singleton <AnimalManager> .Instance; for (int index1 = 0; index1 < instance.Animals.Count; ++index1) { int index2 = index1; instance.Animals[index2].BodyEnabled = false; ((Behaviour)instance.Animals[index2]).set_enabled(false); } instance.ClearAnimalPointBehavior(); if (!this.bMerchant) { this.Temperature = this.Agent[0].AgentData.StatsTable[0]; this.Mood[0] = this.Agent[0].AgentData.StatsTable[1]; this.Mood[1] = !Object.op_Implicit((Object)this.Agent[1]) ? 0.0f : this.Agent[1].AgentData.StatsTable[1]; if (this.ReserveToilet.HasValue) { this.Toilet = this.ReserveToilet.Value; this.ReserveToilet = new float?(); } else { this.Toilet = this.Agent[0].AgentData.DesireTable[Desire.GetDesireKey(Desire.Type.Toilet)]; } this.Bath = this.Agent[0].AgentData.DesireTable[Desire.GetDesireKey(Desire.Type.Bath)]; this.Reliability = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Reliability); this.Instinct = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Instinct); this.Dirty = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Dirty); this.RiskManagement = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Wariness); this.Darkness = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Darkness); this.Sociability = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Sociability); this.Pheromone = this.Agent[0].GetFlavorSkill(FlavorSkill.Type.Pheromone); this.isHAddTaii = new bool[2] { this.Agent[0].ChaControl.fileGameInfo.isHAddTaii0, this.Agent[0].ChaControl.fileGameInfo.isHAddTaii1 }; } this.Player.Controller.ChangeState("Sex"); this.ReturnActionTypes.Clear(); this.EventKind = _numEvent; Singleton <Voice> .Instance.StopAll(true); if (!this.bMerchant) { this.StartCoroutine(this.HsceneInit(this.Agent)); } else { this.StartCoroutine(this.HsceneInit(this.merchantActor, !Object.op_Inequality((Object)agent2, (Object)null) ? (AgentActor)null : this.Agent[1])); } }