// Use this for initialization void Start() { database = gameObject.GetComponent <AnimalDatabase>(); Animal animal = database.FetchAnimalByID(DataManager.animalClicked); GameObject.Find("AnimalIcon").GetComponent <Image>().sprite = animal.sprite; }
// Use this for initialization void Start() { database = GetComponent <AnimalDatabase>(); // Get previous clicked animal ID animal = database.FetchAnimalByID(DataManager.animalClicked); _scene = scene.GetComponent <Crosstales.RTVoice.Demo.AniVoice>(); // Instantiate model for previously clicked animal Debug.Log(animal.id); model = Instantiate((GameObject)Resources.Load("Prefab/Models" + animal.modelPath)); model.transform.SetParent(GameObject.Find("UserDefinedTarget").transform); model.transform.localScale = new Vector3(animal.scale, animal.scale, animal.scale); model.transform.position = Vector3.zero; model.transform.Rotate(0, animal.rotation, 0); model.SetActive(false); model.name = "Model"; /* * * // Instantiate Animation deleted after 2 seconds in the UDTEventHandler script * GameObject mod = Instantiate((GameObject)Resources.Load("Prefab/Summon/SummonGround")); * mod.transform.parent = model.transform; * mod.transform.localScale = new Vector3(1F, 1F, 1F); * */ // Set Animal's name animalName.GetComponent <Text>().text = animal.name; // Vectors string[] splitted1 = animal.part1_vector.Split(','); string[] splitted2 = animal.part2_vector.Split(','); string[] splitted3 = animal.part3_vector.Split(','); // Rotations string[] splittedrot1 = animal.part1_rotation.Split(','); string[] splittedrot2 = animal.part2_rotation.Split(','); string[] splittedrot3 = animal.part3_rotation.Split(','); for (int i = 0; i < 3; i++) { part1_vector[i] = float.Parse(splitted1[i]); part2_vector[i] = float.Parse(splitted2[i]); part3_vector[i] = float.Parse(splitted3[i]); part1_rotation[i] = float.Parse(splittedrot1[i]); part2_rotation[i] = float.Parse(splittedrot2[i]); part3_rotation[i] = float.Parse(splittedrot3[i]); } // Set ScreenManager modified to false GameObject.Find("SceneManager").GetComponent <ScreenManager>().setModify(false); infoPanel = GameObject.Find("TargetBuilderCanvas").transform.GetChild(5).gameObject; imagePanel = GameObject.Find("TargetBuilderCanvas").transform.GetChild(6).gameObject; }
public void processImage(FoundImageObject c) { // Acquiring animal phase database = GameObject.Find("Image").GetComponent <AnimalDatabase>(); ScreenManager sManager = GameObject.Find("SceneManager").GetComponent <ScreenManager>(); Animal animal; foreach (Category cat in c.categories) { // Fetch animal from database if animal fetched is not null then add to acquired animals animal = database.FetchAnimalByName(cat.name.Replace("\"", "")); if (animal != null) { int[] animals = PlayerPrefsX.GetIntArray("AnimalsAquired"); int[] dummy = new int[animals.Length + 1]; Debug.Log("-- " + animal.id + " " + database.FetchAnimalByID(animal.id)); for (int i = 0; i < animals.Length; i++) { dummy[i] = animals[i]; } if (!contains(animals, animal.id)) { dummy[dummy.Length - 1] = animal.id; PlayerPrefsX.SetIntArray("AnimalsAquired", dummy); DataManager.animalClicked = animal.id; // Set Found Animals PlayerPrefs.SetInt("foundAnimals", PlayerPrefs.GetInt("foundAnimals") + 1); PlayerPrefs.SetInt(animal.type, PlayerPrefs.GetInt(animal.type) + 1); // Set ScreenManager modified to false sManager.setModify(false); // Off camera cam.Exit(); showNoFoundPanel = false; // Redirect to FoundNewAnimal Screen SceneManager.LoadScene("FoundNewAnimal"); } else { showNoFoundPanel = false; StartCoroutine(activateDuplicatePanel()); } break; } } if (showNoFoundPanel) { StartCoroutine(activateNoFoundPanel()); } }
void addAnimal(int id) { Animal animalToAdd; if (database.FetchAnimalByID(id) != null) { animalToAdd = database.FetchAnimalByID(id); } else { animalToAdd = database.FetchAnimalByID(Mathf.Abs(-id)); } Debug.Log(animalToAdd.name); for (int i = 0; i < animals.Count; i++) { if (animals[i].id == -999) { if (id >= 0) { animals[i] = animalToAdd; GameObject animalObj = Instantiate(InventoryAnimal); animalObj.transform.SetParent(slots[i].transform); slots[i].GetComponent <Button>().onClick.AddListener(() => { // When Animal is clicked DataManager.animalClicked = id; AudioSource bgm = GameObject.Find("SceneManager").GetComponent <AudioSource>(); bgm.Stop(); // Redirect To AR Screen SceneManager.LoadScene("ARScreen"); }); animalObj.transform.position = Vector2.zero; animalObj.GetComponent <Image>().sprite = animalToAdd.sprite; animalObj.name = animalToAdd.name; break; } else { animals[i] = animalToAdd; GameObject animalObj = Instantiate(InventoryAnimal); animalObj.transform.SetParent(slots[i].transform); slots[i].GetComponent <Button>().onClick.AddListener(() => { // When Animal is clicked DataManager.animalClicked = Mathf.Abs(id); AudioSource bgm = GameObject.Find("SceneManager").GetComponent <AudioSource>(); bgm.Stop(); Debug.Log(animalToAdd.name); GameObject panelBuyContainer = GameObject.Find("Canvas").transform.GetChild(3).gameObject; panelBuyContainer.SetActive(true); // Saves when bought panelBuyContainer.transform.GetChild(1).GetComponent <Button>().onClick.AddListener(() => { int gold = PlayerPrefs.GetInt("goldcoins"); if (gold >= 250) { int[] animals = PlayerPrefsX.GetIntArray("AnimalsAquired"); int[] dummy = new int[animals.Length + 1]; for (int j = 0; j < animals.Length; j++) { dummy[j] = animals[j]; } dummy[dummy.Length - 1] = Mathf.Abs(id); PlayerPrefsX.SetIntArray("AnimalsAquired", dummy); // Subtract gold gold -= 250; PlayerPrefs.SetInt("goldcoins", gold); PlayerPrefs.Save(); // Loads Scene DataManager.animalClicked = Mathf.Abs(id); SceneManager.LoadScene("FoundNewAnimal"); GameObject.Find("SceneManager").GetComponent <ScreenManager>().setBought(true); } else { StartCoroutine(notEnoughGoldPanel()); } }); // Cancels the transaction panelBuyContainer.transform.GetChild(2).GetComponent <Button>().onClick.AddListener(() => { panelBuyContainer.SetActive(false); }); }); animalObj.transform.position = Vector2.zero; animalObj.GetComponent <Image>().sprite = animalToAdd.sprite; animalObj.GetComponent <Image>().color = new Color(0, 0, 0, 0.5f); animalObj.name = animalToAdd.name; break; } } } }