void Update() { if (!friendlyAnimal) //enemy animal { animalAI.currentDistance = Vector2.Distance(transform.position, animalAI.playerTransform.transform.position); if (idleFallowAtack) { animalAI.IdleFallowAtack(); //set how to behave } else if (walkFallowAtak) { animalAI.WalkFallowAtak(); //set how to behave } if (animalAI.animalAnimator.GetBool("Atack")) { playerController.isDead = true; } } }