public AttributeAnimation(XmlElement elem) { name_ = elem.GetAttribute("name"); speed_ = float.Parse(elem.GetAttribute("speed")); splineTension_ = float.Parse(elem.GetAttribute("splinetension")); string interp = elem.GetAttribute("interpolation").ToLowerInvariant(); string wrapmode = elem.GetAttribute("wrapmode").ToLowerInvariant(); if (interp.Equals("linear")) { interp_ = InterpolationMethod.Linear; } else if (interp.Equals("linear")) { interp_ = InterpolationMethod.Spline; } if (wrapmode.Equals("clamp")) { wrap_ = AnimWrapMode.Clamp; } else if (wrapmode.Equals("loop")) { wrap_ = AnimWrapMode.Loop; } else if (wrapmode.Equals("once")) { wrap_ = AnimWrapMode.Once; } foreach (XmlElement keyelem in elem.GetElementsByTagName("keyframe")) { Keyframes.Add(new Keyframe(keyelem)); } }
public void PlayAnim(string animName, AnimWrapMode wrapMode) { animFlusher.Operate(opr => { opr.SetValue(targetAnim, animName); opr.SetValue(animWrapMode, wrapMode); }); }
public static WrapMode ToWrapMode(this AnimWrapMode mode) { switch (mode) { case AnimWrapMode.Once: return(WrapMode.Once); case AnimWrapMode.Loop: return(WrapMode.Loop); case AnimWrapMode.OnceAndStopAtEnd: return(WrapMode.ClampForever); case AnimWrapMode.PingPong: return(WrapMode.PingPong); } return(WrapMode.Loop); }
private static extern void Internal_setWrapMode(IntPtr thisPtr, AnimWrapMode wrapMode);
public void PlayAnim(string animName, AnimWrapMode mode) { orderedName = animName; }
/// <summary> /// Initializes the state with default values. /// </summary> public void InitDefault() { speed = 1.0f; weight = 1.0f; wrapMode = AnimWrapMode.Loop; }