public static AnimPositionResetter OnAnimStarted(GameObject go, float animTime) { if (animTime <= 0f) { return(null); } AnimPositionResetter resetter = RegisterResetter(go); resetter.OnAnimStarted(animTime); return(resetter); }
private static AnimPositionResetter RegisterResetter(GameObject go) { if (go == null) { return(null); } AnimPositionResetter component = go.GetComponent <AnimPositionResetter>(); if (component != null) { return(component); } return(go.AddComponent <AnimPositionResetter>()); }