예제 #1
0
    // Update is called once per frame
    void Update()
    {
        if (!GameManager.rewind)
        {
            age += Time.deltaTime * GameManager.timeSpeed;
        }
        else
        {
            age -= Time.deltaTime * GameManager.timeSpeed;
        }
        Vector3 offset = AnimMath.revolve(radius, age, speed);

        transform.position = target.position + offset;

        rotY += Time.deltaTime * speed * GameManager.timeSpeed;

        transform.rotation = Quaternion.Euler(0, rotY, 0);
    }