예제 #1
0
        public static AnimationBank[] Read(EndianBinaryReader reader, Pointer offset, uint index, uint num_banks, bool append = false)
        {
            MapLoader l = MapLoader.Loader;

            AnimationBank[] banks = new AnimationBank[num_banks];

            for (int i = 0; i < num_banks; i++)
            {
                // In R3, each animation bank is of size 0x104 = 13 times a stack description of 5 uint32s.
                banks[i]                 = new AnimationBank(Pointer.Current(reader));
                banks[i].a3d_general     = AnimationStack.Read(reader);
                banks[i].vectors         = AnimationStack.Read(reader);
                banks[i].quaternions     = AnimationStack.Read(reader);
                banks[i].hierarchies     = AnimationStack.Read(reader);
                banks[i].NTTO            = AnimationStack.Read(reader);
                banks[i].onlyFrames      = AnimationStack.Read(reader);
                banks[i].channels        = AnimationStack.Read(reader);
                banks[i].framesNumOfNTTO = AnimationStack.Read(reader);
                banks[i].framesKFIndex   = AnimationStack.Read(reader);
                banks[i].keyframes       = AnimationStack.Read(reader);
                banks[i].events          = AnimationStack.Read(reader);
                banks[i].morphData       = AnimationStack.Read(reader);
                if (l.mode != MapLoader.Mode.Rayman2PC)
                {
                    banks[i].deformations = AnimationStack.Read(reader);
                }
                else
                {
                    banks[i].deformations = null;
                }
                banks[i].animations = new AnimA3DGeneral[banks[i].a3d_general.count];
            }
            if (l.mode == MapLoader.Mode.Rayman3PC || (l.mode == MapLoader.Mode.Rayman2PC && !append))
            {
                for (int i = 0; i < num_banks; i++)
                {
                    if (banks[i].a3d_general.reservedMemory > 0)
                    {
                        banks[i].a3d_general.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].vectors.reservedMemory > 0)
                    {
                        banks[i].vectors.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].quaternions.reservedMemory > 0)
                    {
                        banks[i].quaternions.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].hierarchies.reservedMemory > 0)
                    {
                        banks[i].hierarchies.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].NTTO.reservedMemory > 0)
                    {
                        banks[i].NTTO.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].onlyFrames.reservedMemory > 0)
                    {
                        banks[i].onlyFrames.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].channels.reservedMemory > 0)
                    {
                        banks[i].channels.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].framesNumOfNTTO.reservedMemory > 0)
                    {
                        banks[i].framesNumOfNTTO.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].framesKFIndex.reservedMemory > 0)
                    {
                        banks[i].framesKFIndex.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].keyframes.reservedMemory > 0)
                    {
                        banks[i].keyframes.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].events.reservedMemory > 0)
                    {
                        banks[i].events.off_data = Pointer.Read(reader);
                    }
                    if (banks[i].morphData.reservedMemory > 0)
                    {
                        banks[i].morphData.off_data = Pointer.Read(reader);
                    }
                    if (l.mode != MapLoader.Mode.Rayman2PC && banks[i].deformations.reservedMemory > 0)
                    {
                        banks[i].deformations.off_data = Pointer.Read(reader);
                    }
                }
            }
            Pointer off_current = Pointer.Current(reader);
            Pointer off_a3d     = null;
            uint    num_a3d     = (uint)banks.Sum(b => b.a3d_general.count);

            FileFormat.FileWithPointers kfFile = null;
            if (index == 0 && l.files_array[MapLoader.Mem.FixKeyFrames] != null)
            {
                kfFile = MapLoader.Loader.files_array[MapLoader.Mem.FixKeyFrames];
            }
            if (index > 0 && l.files_array[MapLoader.Mem.LvlKeyFrames] != null)
            {
                kfFile = MapLoader.Loader.files_array[MapLoader.Mem.LvlKeyFrames];
            }
            if (kfFile != null && l.mode == MapLoader.Mode.Rayman3GC)
            {
                kfFile.GotoHeader();
                reader = kfFile.reader;
                uint[] a3d_sizes = new uint[num_a3d];
                for (uint i = 0; i < num_a3d; i++)
                {
                    a3d_sizes[i] = reader.ReadUInt32();
                }
                off_a3d = Pointer.Current(reader);
                uint current_anim = 0;
                for (uint i = 0; i < banks.Length; i++)
                {
                    uint num_a3d_in_bank = banks[i].a3d_general.count;
                    for (uint j = 0; j < num_a3d_in_bank; j++)
                    {
                        Pointer.Goto(ref reader, off_a3d);
                        // Read animation data here
                        banks[i].animations[j] = AnimA3DGeneral.Read(reader, off_a3d);
                        AnimA3DGeneral a = banks[i].animations[j];
                        a.vectors       = new AnimVector[a.num_vectors];
                        a.quaternions   = new AnimQuaternion[a.num_quaternions];
                        a.hierarchies   = new AnimHierarchy[a.num_hierarchies];
                        a.ntto          = new AnimNTTO[a.num_NTTO];
                        a.onlyFrames    = new AnimOnlyFrame[a.num_onlyFrames];
                        a.channels      = new AnimChannel[a.num_channels];
                        a.numOfNTTO     = new AnimNumOfNTTO[a.num_numNTTO * a.num_channels];
                        a.framesKFIndex = new AnimFramesKFIndex[a.num_onlyFrames * a.num_channels];
                        a.keyframes     = new AnimKeyframe[a.num_keyframes];
                        a.events        = new AnimEvent[a.num_events];
                        a.morphData     = new AnimMorphData[a.num_morphData];
                        a.deformations  = new AnimDeformation[a.num_deformations];
                        for (uint k = 0; k < a.vectors.Length; k++)
                        {
                            a.vectors[k] = AnimVector.Read(reader);
                        }
                        for (uint k = 0; k < a.quaternions.Length; k++)
                        {
                            a.quaternions[k] = AnimQuaternion.Read(reader);
                        }
                        for (uint k = 0; k < a.hierarchies.Length; k++)
                        {
                            a.hierarchies[k] = AnimHierarchy.Read(reader);
                        }
                        for (uint k = 0; k < a.ntto.Length; k++)
                        {
                            a.ntto[k] = AnimNTTO.Read(reader);
                        }
                        for (uint k = 0; k < a.onlyFrames.Length; k++)
                        {
                            a.onlyFrames[k] = AnimOnlyFrame.Read(reader);
                        }
                        reader.Align(4);
                        for (uint k = 0; k < a.channels.Length; k++)
                        {
                            a.channels[k] = AnimChannel.Read(reader);
                        }
                        for (uint k = 0; k < a.numOfNTTO.Length; k++)
                        {
                            a.numOfNTTO[k] = AnimNumOfNTTO.Read(reader);
                        }
                        reader.Align(4);
                        for (uint k = 0; k < a.framesKFIndex.Length; k++)
                        {
                            a.framesKFIndex[k] = AnimFramesKFIndex.Read(reader);
                        }
                        for (uint k = 0; k < a.keyframes.Length; k++)
                        {
                            a.keyframes[k] = AnimKeyframe.Read(reader);
                        }
                        reader.Align(4);
                        for (uint k = 0; k < a.events.Length; k++)
                        {
                            a.events[k] = AnimEvent.Read(reader);
                        }
                        for (uint k = 0; k < a.morphData.Length; k++)
                        {
                            a.morphData[k] = AnimMorphData.Read(reader);
                        }
                        reader.Align(4);
                        for (uint k = 0; k < a.deformations.Length; k++)
                        {
                            a.deformations[k] = AnimDeformation.Read(reader);
                        }
                        off_a3d += a3d_sizes[current_anim];

                        // Check if read correctly
                        Pointer off_postAnim = Pointer.Current(reader);
                        if (off_postAnim != off_a3d)
                        {
                            l.print("Animation block size does not match data size: " +
                                    "Current offset: " + off_postAnim + " - Expected offset: " + off_a3d +
                                    " - Block start: " + (off_a3d + -(int)(a3d_sizes[current_anim])));
                        }

                        current_anim++;
                    }
                }
            }
            else if (kfFile == null && (l.mode == MapLoader.Mode.Rayman3PC || l.mode == MapLoader.Mode.Rayman2PC))
            {
                bool readArraysDirectly = l.mode == MapLoader.Mode.Rayman2PC && index == 0;
                for (uint i = 0; i < banks.Length; i++)
                {
                    banks[i].animations           = new AnimA3DGeneral[banks[i].a3d_general.Count(append)];
                    banks[i].global_vectors       = new AnimVector[banks[i].vectors.Count(append)];
                    banks[i].global_quaternions   = new AnimQuaternion[banks[i].quaternions.Count(append)];
                    banks[i].global_hierarchies   = new AnimHierarchy[banks[i].hierarchies.Count(append)];
                    banks[i].global_NTTO          = new AnimNTTO[banks[i].NTTO.Count(append)];
                    banks[i].global_onlyFrames    = new AnimOnlyFrame[banks[i].onlyFrames.Count(append)];
                    banks[i].global_channels      = new AnimChannel[banks[i].channels.Count(append)];
                    banks[i].global_numOfNTTO     = new AnimNumOfNTTO[banks[i].framesNumOfNTTO.Count(append)];
                    banks[i].global_framesKFIndex = new AnimFramesKFIndex[banks[i].framesKFIndex.Count(append)];
                    banks[i].global_keyframes     = new AnimKeyframe[banks[i].keyframes.Count(append)];
                    banks[i].global_events        = new AnimEvent[banks[i].events.Count(append)];
                    banks[i].global_morphData     = new AnimMorphData[banks[i].morphData.Count(append)];
                    if (l.mode != MapLoader.Mode.Rayman2PC)
                    {
                        banks[i].global_deformations = new AnimDeformation[banks[i].deformations.Count(append)];
                    }
                    if (banks[i].animations.Length > 0)
                    {
                        if (banks[i].a3d_general.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].a3d_general.off_data);
                        }
                        for (uint j = 0; j < banks[i].animations.Length; j++)
                        {
                            banks[i].animations[j] = AnimA3DGeneral.Read(reader, Pointer.Current(reader));
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(56 * banks[i].animations.Length, 4);
                        }
                    }
                    if (banks[i].global_vectors.Length > 0)
                    {
                        if (banks[i].vectors.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].vectors.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_vectors.Length; j++)
                        {
                            banks[i].global_vectors[j] = AnimVector.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(12 * banks[i].global_vectors.Length, 4);
                        }
                    }
                    if (banks[i].global_quaternions.Length > 0)
                    {
                        if (banks[i].quaternions.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].quaternions.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_quaternions.Length; j++)
                        {
                            banks[i].global_quaternions[j] = AnimQuaternion.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(8 * banks[i].global_quaternions.Length, 4);
                        }
                    }
                    if (banks[i].global_hierarchies.Length > 0)
                    {
                        if (banks[i].hierarchies.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].hierarchies.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_hierarchies.Length; j++)
                        {
                            banks[i].global_hierarchies[j] = AnimHierarchy.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(4 * banks[i].global_hierarchies.Length, 4);
                        }
                    }
                    if (banks[i].global_NTTO.Length > 0)
                    {
                        if (banks[i].NTTO.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].NTTO.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_NTTO.Length; j++)
                        {
                            banks[i].global_NTTO[j] = AnimNTTO.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(6 * banks[i].global_NTTO.Length, 4);
                        }
                    }
                    if (banks[i].global_onlyFrames.Length > 0)
                    {
                        if (banks[i].onlyFrames.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].onlyFrames.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_onlyFrames.Length; j++)
                        {
                            banks[i].global_onlyFrames[j] = AnimOnlyFrame.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(10 * banks[i].global_onlyFrames.Length, 4);
                        }
                    }
                    if (banks[i].global_channels.Length > 0)
                    {
                        if (banks[i].channels.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].channels.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_channels.Length; j++)
                        {
                            banks[i].global_channels[j] = AnimChannel.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(16 * banks[i].global_channels.Length, 4);
                        }
                    }
                    if (banks[i].global_numOfNTTO.Length > 0)
                    {
                        if (banks[i].framesNumOfNTTO.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].framesNumOfNTTO.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_numOfNTTO.Length; j++)
                        {
                            banks[i].global_numOfNTTO[j] = AnimNumOfNTTO.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(2 * banks[i].global_numOfNTTO.Length, 4);
                        }
                    }
                    if (banks[i].global_framesKFIndex.Length > 0)
                    {
                        if (banks[i].framesKFIndex.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].framesKFIndex.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_framesKFIndex.Length; j++)
                        {
                            banks[i].global_framesKFIndex[j] = AnimFramesKFIndex.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(4 * banks[i].global_framesKFIndex.Length, 4);
                        }
                    }
                    if (banks[i].global_keyframes.Length > 0)
                    {
                        if (banks[i].keyframes.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].keyframes.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_keyframes.Length; j++)
                        {
                            banks[i].global_keyframes[j] = AnimKeyframe.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(36 * banks[i].global_keyframes.Length, 4);
                        }
                    }
                    if (banks[i].global_events.Length > 0)
                    {
                        if (banks[i].events.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].events.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_events.Length; j++)
                        {
                            banks[i].global_events[j] = AnimEvent.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(12 * banks[i].global_events.Length, 4);
                        }
                    }
                    if (banks[i].global_morphData.Length > 0)
                    {
                        if (banks[i].morphData.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].morphData.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_morphData.Length; j++)
                        {
                            banks[i].global_morphData[j] = AnimMorphData.Read(reader);
                        }
                        if (l.mode == MapLoader.Mode.Rayman2PC)
                        {
                            reader.PreAlign(8 * banks[i].global_morphData.Length, 4);
                        }
                    }
                    if (banks[i].global_deformations != null && banks[i].global_deformations.Length > 0)
                    {
                        if (banks[i].deformations.off_data != null)
                        {
                            Pointer.Goto(ref reader, banks[i].deformations.off_data);
                        }
                        for (uint j = 0; j < banks[i].global_deformations.Length; j++)
                        {
                            banks[i].global_deformations[j] = AnimDeformation.Read(reader);
                        }
                    }
                    if (append)
                    {
                        AnimationBank b = l.animationBanks[index + i];
                        b.a3d_general     = banks[i].a3d_general;
                        b.vectors         = banks[i].vectors;
                        b.quaternions     = banks[i].quaternions;
                        b.hierarchies     = banks[i].hierarchies;
                        b.NTTO            = banks[i].NTTO;
                        b.onlyFrames      = banks[i].onlyFrames;
                        b.channels        = banks[i].channels;
                        b.framesNumOfNTTO = banks[i].framesNumOfNTTO;
                        b.framesKFIndex   = banks[i].framesKFIndex;
                        b.keyframes       = banks[i].keyframes;
                        b.events          = banks[i].events;
                        b.morphData       = banks[i].morphData;
                        b.deformations    = banks[i].deformations;
                        //Util.AppendArray(ref b.animations, ref banks[i].animations);
                        Util.AppendArrayAndMergeReferences(ref b.global_vectors, ref banks[i].global_vectors, (int)banks[i].vectors.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_quaternions, ref banks[i].global_quaternions, (int)banks[i].quaternions.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_hierarchies, ref banks[i].global_hierarchies, (int)banks[i].hierarchies.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_NTTO, ref banks[i].global_NTTO, (int)banks[i].NTTO.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_onlyFrames, ref banks[i].global_onlyFrames, (int)banks[i].onlyFrames.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_channels, ref banks[i].global_channels, (int)banks[i].channels.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_numOfNTTO, ref banks[i].global_numOfNTTO, (int)banks[i].framesNumOfNTTO.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_framesKFIndex, ref banks[i].global_framesKFIndex, (int)banks[i].framesKFIndex.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_keyframes, ref banks[i].global_keyframes, (int)banks[i].keyframes.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_events, ref banks[i].global_events, (int)banks[i].events.countInFix);
                        Util.AppendArrayAndMergeReferences(ref b.global_morphData, ref banks[i].global_morphData, (int)banks[i].morphData.countInFix);
                        if (banks[i].deformations != null)
                        {
                            Util.AppendArrayAndMergeReferences(ref b.global_deformations, ref banks[i].global_deformations, (int)banks[i].deformations.countInFix);
                        }

                        /*Array.Resize(ref b.animations, b.animations.Length + banks[i].animations.Length);
                         * Array.Resize(ref b.global_vectors, b.global_vectors.Length + banks[i].global_vectors.Length);
                         * Array.Resize(ref b.global_quaternions, b.global_quaternions.Length + banks[i].global_quaternions.Length);
                         * Array.Resize(ref b.global_hierarchies, b.global_hierarchies.Length + banks[i].global_hierarchies.Length);
                         * Array.Resize(ref b.global_NTTO, b.global_NTTO.Length + banks[i].global_NTTO.Length);
                         * Array.Resize(ref b.global_onlyFrames, b.global_onlyFrames.Length + banks[i].global_onlyFrames.Length);
                         * Array.Resize(ref b.global_channels, b.global_channels.Length + banks[i].global_channels.Length);
                         * Array.Resize(ref b.global_numOfNTTO, b.global_numOfNTTO.Length + banks[i].global_numOfNTTO.Length);
                         * Array.Resize(ref b.global_framesKFIndex, b.global_framesKFIndex.Length + banks[i].global_framesKFIndex.Length);
                         * Array.Resize(ref b.global_keyframes, b.global_keyframes.Length + banks[i].global_keyframes.Length);
                         * Array.Resize(ref b.global_events, b.global_events.Length + banks[i].global_events.Length);
                         * Array.Resize(ref b.global_morphData, b.global_morphData.Length + banks[i].global_morphData.Length);
                         * if (banks[i].deformations != null) Array.Resize(ref b.global_deformations, b.global_deformations.Length + banks[i].global_deformations.Length);
                         * Array.Copy(banks[i].global_vectors, 0, b.global_vectors, banks[i].vectors.countInFix, banks[i].global_vectors.Length);
                         * Array.Copy(banks[i].global_quaternions, 0, b.global_quaternions, banks[i].quaternions.countInFix, banks[i].global_quaternions.Length);
                         * Array.Copy(banks[i].global_hierarchies, 0, b.global_hierarchies, banks[i].hierarchies.countInFix, banks[i].global_hierarchies.Length);
                         * Array.Copy(banks[i].global_NTTO, 0, b.global_NTTO, banks[i].NTTO.countInFix, banks[i].global_NTTO.Length);
                         * Array.Copy(banks[i].global_onlyFrames, 0, b.global_onlyFrames, banks[i].onlyFrames.countInFix, banks[i].global_onlyFrames.Length);
                         * Array.Copy(banks[i].global_channels, 0, b.global_channels, banks[i].channels.countInFix, banks[i].global_channels.Length);
                         * Array.Copy(banks[i].global_numOfNTTO, 0, b.global_numOfNTTO, banks[i].framesNumOfNTTO.countInFix, banks[i].global_numOfNTTO.Length);
                         * Array.Copy(banks[i].global_framesKFIndex, 0, b.global_framesKFIndex, banks[i].framesKFIndex.countInFix, banks[i].global_framesKFIndex.Length);
                         * Array.Copy(banks[i].global_keyframes, 0, b.global_keyframes, banks[i].keyframes.countInFix, banks[i].global_keyframes.Length);
                         * Array.Copy(banks[i].global_events, 0, b.global_events, banks[i].events.countInFix, banks[i].global_events.Length);
                         * Array.Copy(banks[i].global_morphData, 0, b.global_morphData, banks[i].morphData.countInFix, banks[i].global_morphData.Length);
                         * if (banks[i].deformations != null) Array.Copy(banks[i].global_deformations, 0, b.global_deformations, banks[i].deformations.countInFix, banks[i].global_deformations.Length);*/
                    }

                    if (banks[i].animations.Length > 0)
                    {
                        AnimationBank srcBank = append ? l.animationBanks[index + i] : banks[i];
                        for (uint j = 0; j < banks[i].animations.Length; j++)
                        {
                            banks[i].animations[j].vectors       = srcBank.global_vectors;
                            banks[i].animations[j].quaternions   = srcBank.global_quaternions;
                            banks[i].animations[j].hierarchies   = srcBank.global_hierarchies;
                            banks[i].animations[j].ntto          = srcBank.global_NTTO;
                            banks[i].animations[j].onlyFrames    = srcBank.global_onlyFrames;
                            banks[i].animations[j].channels      = srcBank.global_channels;
                            banks[i].animations[j].numOfNTTO     = srcBank.global_numOfNTTO;
                            banks[i].animations[j].framesKFIndex = srcBank.global_framesKFIndex;
                            banks[i].animations[j].keyframes     = srcBank.global_keyframes;
                            banks[i].animations[j].events        = srcBank.global_events;
                            banks[i].animations[j].morphData     = srcBank.global_morphData;
                            banks[i].animations[j].deformations  = srcBank.global_deformations;
                        }
                    }
                    if (append)
                    {
                        Util.AppendArrayAndMergeReferences(ref l.animationBanks[index + i].animations, ref banks[i].animations, (int)banks[i].a3d_general.countInFix);
                    }
                }
            }
            Pointer.Goto(ref reader, off_current);
            return(banks);
        }