public static AnimData ColorTo(GameObject animObject, Color from, Color to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool isChild = true, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { AnimData l_tmp = HeapObjectPool.GetObject <AnimData>("AnimData"); l_tmp.m_animGameObejct = animObject; l_tmp.m_animType = AnimType.Color; l_tmp.m_fromColor = from; l_tmp.m_toColor = to; l_tmp.m_isChild = isChild; l_tmp.m_delayTime = delayTime; l_tmp.m_totalTime = time; l_tmp.m_interpolationType = interp; l_tmp.m_repeatType = repeatType; l_tmp.m_repeatCount = repeatCount; l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; l_tmp.m_callBack = callBack; l_tmp.m_parameter = parameter; l_tmp.Init(); GetInstance().animList.Add(l_tmp); return(l_tmp); }
private IEnumerator moveToDestination(AnimCallBack onEnd) { //go to next pos Vector3 tmp; Vector3 target = points[0]; float delta = Mathf.Abs(target.y - start_y); while (Vector3.Distance(target, go1.transform.position) > delta) { float step = speed * Time.deltaTime * 5; tmp = Vector3.MoveTowards(go1.transform.position, target, step); tmp.y = start_y; go1.transform.position = tmp; yield return(null); } //place second object on second point go2.transform.parent = null; go2.transform.position = points[1]; yield return(new WaitForSeconds(1)); onEnd.Invoke(); Debug.Log("End Animate"); }
private IEnumerator Start() { GameController.Instance.AnimController = this; yield return(null); playAnimCallback += Next; }
public static AnimData Blink(GameObject animObject, float space, float time = 0.5f, float delayTime = 0, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { AnimData l_tmp = new AnimData();; l_tmp.m_animType = AnimType.Blink; l_tmp.m_animGameObejct = animObject; l_tmp.m_space = space; l_tmp.m_delayTime = delayTime; l_tmp.m_totalTime = time; l_tmp.m_repeatType = repeatType; l_tmp.m_repeatCount = repeatCount; l_tmp.m_callBack = callBack; l_tmp.m_parameter = parameter; l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; l_tmp.Init(); GetInstance().animList.Add(l_tmp); return(l_tmp); }
public static AnimData UguiSizeDelta(GameObject animObject, Vector2 to, float time, InterpType interp = InterpType.Default, AnimCallBack callBack = null, params object[] parameter) { Vector2 from = animObject.GetComponent <RectTransform>().sizeDelta; return(UguiSizeDelta(animObject, from, to, time, interp, callBack, parameter)); }
public override void setDelegate(Delegate anyDelegate, String delegateName) { if (delegateName == "limit") { m_limitCallback = (LimitCallBack)anyDelegate; } else if (delegateName == "drag") { m_dragCallback = (DragCallBack)anyDelegate; } else if (delegateName == "dynamic") { m_dynamicCallback = (DynamicCallBack)anyDelegate; } else if (delegateName == "anim") { m_animCallback = (AnimCallBack)anyDelegate; } else if (delegateName == "scrollbar") { m_scrollbarCallback = (ScrollBarCallBack)anyDelegate; } else { throw new CKLBException("Unvalid delegate name"); } }
public static AnimData Scale(GameObject animObject, Vector3?from, Vector3 to, float time = 0.5f, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, float delayTime = 0, AnimCallBack callBack = null, object[] parameter = null) { Vector3 fromTmp = from ?? animObject.transform.localScale; AnimData l_tmp = new AnimData();; l_tmp.m_animGameObejct = animObject; l_tmp.m_animType = AnimType.LocalScale; l_tmp.m_fromV3 = fromTmp; l_tmp.m_toV3 = to; l_tmp.m_delayTime = delayTime; l_tmp.m_totalTime = time; l_tmp.m_interpolationType = interp; l_tmp.m_repeatType = repeatType; l_tmp.m_repeatCount = repeatCount; l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; l_tmp.m_callBack = callBack; l_tmp.m_parameter = parameter; l_tmp.Init(); GetInstance().animList.Add(l_tmp); return(l_tmp); }
public static AnimData UguiMove(GameObject animObject, Vector3 to, float time, InterpType interp = InterpType.Default, AnimCallBack callBack = null, params object[] parameter) { Vector3 from = animObject.GetComponent <RectTransform>().anchoredPosition; return(UguiMove(animObject, from, to, time, interp, callBack, parameter)); }
static int Blink(IntPtr L) { try { ToLua.CheckArgsCount(L, 9); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); bool arg4 = LuaDLL.luaL_checkboolean(L, 5); RepeatType arg5 = (RepeatType)ToLua.CheckObject(L, 6, typeof(RepeatType)); int arg6 = (int)LuaDLL.luaL_checknumber(L, 7); AnimCallBack arg7 = null; LuaTypes funcType8 = LuaDLL.lua_type(L, 8); if (funcType8 != LuaTypes.LUA_TFUNCTION) { arg7 = (AnimCallBack)ToLua.CheckObject(L, 8, typeof(AnimCallBack)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 8); arg7 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; } object[] arg8 = ToLua.CheckObjectArray(L, 9); AnimData o = AnimSystem.Blink(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void Rotate(GameObject animObject, Vector3 from, Vector3 to, float time, InterpType interp = InterpType.Default, RepeatType repeatType = RepeatType.Once, bool isLocal = true, AnimCallBack callBack = null, params object[] parameter) { AnimType animType; if (isLocal) { animType = AnimType.LocalRotate; } else { animType = AnimType.Rotate; } AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, animType, AnimParamType.FromV3, from, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.IsLocal, isLocal, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); ValueTo(animParnHash); }
public static AnimData Rotation(GameObject animObject, Vector3?from, Vector3 to, float time = 0.5f, float delayTime = 0, bool isLocal = true, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { Quaternion?quaternion = null; if (from != null) { quaternion = Quaternion.Euler((Vector3)from); } return(Rotation(animObject, quaternion, Quaternion.Euler(to), time, delayTime, isLocal, interp, IsIgnoreTimeScale, repeatType, repeatCount, callBack, parameter)); }
public static AnimData UguiSizeDelta(GameObject animObject, Vector2?from, Vector2 to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { Vector2 fromTmp = from ?? animObject.GetComponent <RectTransform>().sizeDelta; AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.UGUI_SizeDetal, AnimParamType.FromV2, fromTmp, AnimParamType.ToV2, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.InteType, interp, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData CustomMethodToVector3(AnimCustomMethodVector3 method, Vector3 from, Vector3 to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.AnimType, AnimType.Custom_Vector3, AnimParamType.FromV3, from, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.InteType, interp, AnimParamType.RepeatType, repeatType, AnimParamType.CustomMethodV3, method, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData Blink(GameObject animObject, float space, float time = 0.5f, float delayTime = 0, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.Blink, AnimParamType.Space, space, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.RepeatType, repeatType, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
//传From,传准确控制点随机范围 public static AnimData BezierMove(GameObject animObject, Vector3 from, Vector3 to, float time, RepeatType repeatType, InterpType interp = InterpType.Default, bool isLocal = true, PathType bezierMoveType = PathType.Bezier2, float[] t_Bezier_contralRadius = null, AnimCallBack callBack = null, object[] parameter = null) { AnimType animType; if (isLocal) { animType = AnimType.LocalPosition; } else { animType = AnimType.Position; } AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, animType, AnimParamType.FromV3, from, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.IsLocal, isLocal, AnimParamType.PathType, bezierMoveType, AnimParamType.floatControl, t_Bezier_contralRadius, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData AlphaTo(GameObject animObject, float from, float to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, bool isChild = true, AnimCallBack callBack = null, object[] parameter = null) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.Alpha, AnimParamType.FromFloat, from, AnimParamType.ToFloat, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.InteType, interp, AnimParamType.IsIncludeChild, isChild, AnimParamType.RepeatType, repeatType, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData Scale(GameObject animObject, Vector3?from, Vector3 to, float time = 0.5f, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, float delayTime = 0, AnimCallBack callBack = null, object[] parameter = null) { Vector3 fromTmp = from ?? animObject.transform.localScale; AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.LocalScale, AnimParamType.FromV3, fromTmp, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.InteType, interp, AnimParamType.RepeatType, repeatType, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData UguiSizeDelta(GameObject animObject, Vector2?from, Vector2 to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { Vector2 fromTmp = from ?? animObject.GetComponent <RectTransform>().sizeDelta; AnimData l_tmp = new AnimData();; l_tmp.m_animGameObejct = animObject; l_tmp.m_animType = AnimType.UGUI_SizeDetal; l_tmp.m_fromV2 = fromTmp; l_tmp.m_toV2 = to; l_tmp.m_delayTime = delayTime; l_tmp.m_totalTime = time; l_tmp.m_interpolationType = interp; l_tmp.m_repeatType = repeatType; l_tmp.m_repeatCount = repeatCount; l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; l_tmp.m_callBack = callBack; l_tmp.m_parameter = parameter; l_tmp.Init(); GetInstance().animList.Add(l_tmp); return(l_tmp); }
public static AnimData UguiAlpha(GameObject animObject, float from, float to, float time, InterpType interp = InterpType.Default, bool isChild = true, AnimCallBack callBack = null, params object[] parameter) { return(UguiAlpha(animObject, from, to, time, RepeatType.Once, interp, isChild, callBack, parameter)); }
/// <summary> /// 回收脚本时 /// 初始化 /// </summary> public void OnPush() { loopType = LoopType.Once; easeType = Ease.Linear; isPause = false; isIgnoreTimeScale = false; delayTime = 0; isDone = false; currentTime = 0; totalTime = 0; loopCount = -1; pathType = PathType.Line; pathPoints = null; currentStep = 0; // m_floatContral = null; toTransform = null; customMethodV3 = null; customMethodV2 = null; customMethodFloat = null; m_rectRransform = null; m_transform = null; curve = null; pathPoints = null; pathWeith = null; m_oldColor.Clear(); animCallBack = null; animParameter = null; }
public static AnimData CustomMethodToVector4(AnimCustomMethodVector4 method, Vector4 from, Vector4 to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { AnimData l_tmp = new AnimData();; l_tmp.m_animType = AnimType.Custom_Vector4; l_tmp.m_fromV4 = from; l_tmp.m_toV4 = to; l_tmp.m_customMethodV4 = method; l_tmp.m_delayTime = delayTime; l_tmp.m_totalTime = time; l_tmp.m_interpolationType = interp; l_tmp.m_repeatType = repeatType; l_tmp.m_repeatCount = repeatCount; l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; l_tmp.m_callBack = callBack; l_tmp.m_parameter = parameter; l_tmp.Init(); GetInstance().animList.Add(l_tmp); return(l_tmp); }
public TweenScript SetCallBack(AnimCallBack callBack, object[] parameter = null) { animCallBack = callBack; animParameter = parameter; isExcutedCallback = false; return(this); }
public static AnimData CustomMethodToFloat(AnimCustomMethodFloat method, float from, float to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { AnimData l_tmp = HeapObjectPool <AnimData> .GetObject();; l_tmp.m_animType = AnimType.Custom_Float; l_tmp.m_fromFloat = from; l_tmp.m_toFloat = to; l_tmp.m_customMethodFloat = method; l_tmp.m_delayTime = delayTime; l_tmp.m_totalTime = time; l_tmp.m_interpolationType = interp; l_tmp.m_repeatType = repeatType; l_tmp.m_repeatCount = repeatCount; l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; l_tmp.m_callBack = callBack; l_tmp.m_parameter = parameter; l_tmp.Init(); GetInstance().animList.Add(l_tmp); return(l_tmp); }
public static AnimData UguiMove(GameObject animObject, Vector3?from, Vector3 to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { Vector3 fromTmp = from ?? animObject.GetComponent <RectTransform>().anchoredPosition; AnimData l_tmp = HeapObjectPool <AnimData> .GetObject();; l_tmp.m_animGameObejct = animObject; l_tmp.m_animType = AnimType.UGUI_AnchoredPosition; l_tmp.m_fromV3 = fromTmp; l_tmp.m_toV3 = to; l_tmp.m_delayTime = delayTime; l_tmp.m_totalTime = time; l_tmp.m_interpolationType = interp; l_tmp.m_repeatType = repeatType; l_tmp.m_repeatCount = repeatCount; l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; l_tmp.m_callBack = callBack; l_tmp.m_parameter = parameter; l_tmp.Init(); GetInstance().animList.Add(l_tmp); return(l_tmp); }
public static AnimData AlphaTo(GameObject animObject, float from, float to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, bool isChild = true, AnimCallBack callBack = null, object[] parameter = null) { AnimData l_tmp = new AnimData();; l_tmp.m_animGameObejct = animObject; l_tmp.m_animType = AnimType.Alpha; l_tmp.m_fromFloat = from; l_tmp.m_toFloat = to; l_tmp.m_isChild = isChild; l_tmp.m_delayTime = delayTime; l_tmp.m_totalTime = time; l_tmp.m_interpolationType = interp; l_tmp.m_repeatType = repeatType; l_tmp.m_repeatCount = repeatCount; l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; l_tmp.m_callBack = callBack; l_tmp.m_parameter = parameter; l_tmp.Init(); GetInstance().animList.Add(l_tmp); return(l_tmp); }
public override void Animate(AnimCallBack onEnd) { Debug.Log("Animate"); if (!Check()) { onEnd.Invoke(); Debug.Log("invalid paramenters"); return; } // StartCoroutine(move(onEnd)); if (go1.GetComponent <EnvironmentObject>().unityChan) { go1.GetComponent <UChanVoice>().PlayYo(); agent = go1.GetComponent <NavMeshAgent>(); animator = go1.GetComponent <Animator>(); if (go2.transform.position.y > 0f) { points[0] = new Vector3(go2.transform.position.x, 0f, go2.transform.position.z); } Debug.Log(points[0]); NavMeshHit hit; if (NavMesh.SamplePosition(go2.transform.position, out hit, 2.0f, NavMesh.AllAreas)) { NavMeshPath path = new NavMeshPath(); if (NavMesh.CalculatePath(go1.transform.position, hit.position, NavMesh.AllAreas, path)) { agent.path = path; agent.isStopped = false; animator.SetBool("run", true); startAnimSpeed = animator.speed; startAgentSpeed = agent.speed; animator.speed = speed; agent.speed = speed * 4; StartCoroutine(CheckIfOnPlace(onEnd)); } else { onEnd.Invoke(); Debug.Log("Invalid Path. End Animate"); } // agent.destination = hit.position; } else { onEnd.Invoke(); Debug.Log("Invalid Path. End Animate"); } } else { onEnd.Invoke(); Debug.Log("Not a unity chan!"); } }
public static AnimData BezierMove(GameObject animObject, Vector3 from, Vector3 to, float time, InterpType interp = InterpType.Default, bool isLocal = true, PathType bezierMoveType = PathType.Bezier2, float[] t_Bezier_contralRadius = null, AnimCallBack callBack = null, object[] parameter = null) { return(BezierMove(animObject, from, to, time, RepeatType.Once, interp, isLocal, bezierMoveType, t_Bezier_contralRadius, callBack, parameter)); }
public static AnimData Move(GameObject animObject, Vector3 from, Vector3 to, float time = 0.5f, InterpType interp = InterpType.Default, bool isLocal = true, AnimCallBack callBack = null, params object[] parameter) { return(Move(animObject, from, to, time, interp, RepeatType.Once, isLocal, callBack, parameter)); }
// IEnumerator move( AnimCallBack onEnd) // { // yield return null; // } IEnumerator CheckIfOnPlace(AnimCallBack onEnd) { Vector3 target = points[0]; while (Vector3.Distance(target, go1.transform.position) > 2f) { yield return(new WaitForSeconds(0.1f)); NavMeshHit hit; if (NavMesh.SamplePosition(points[0], out hit, 2.0f, NavMesh.AllAreas)) { NavMeshPath path = new NavMeshPath(); if (NavMesh.CalculatePath(go1.transform.position, hit.position, NavMesh.AllAreas, path)) { agent.path = path; } else { animator.speed = startAnimSpeed; agent.speed = startAgentSpeed; animator.speed = startAnimSpeed; agent.isStopped = true; animator.SetBool("run", false); onEnd.Invoke(); Debug.Log("Invalid Path. End Animate"); break; } // agent.destination = hit.position; } else { animator.speed = startAnimSpeed; agent.speed = startAgentSpeed; agent.isStopped = true; animator.SetBool("run", false); onEnd.Invoke(); Debug.Log("Invalid Path. End Animate"); break; } } go1.GetComponent <UChanVoice>().PlayLaught(); animator.speed = startAnimSpeed; agent.speed = startAgentSpeed; agent.isStopped = true; animator.SetBool("run", false); go1.GetComponent <UChanVoice>().PlayBreathing(); yield return(new WaitForSeconds(1)); onEnd.Invoke(); Debug.Log("End Animate"); yield return(null); }
public static AnimData Scale(GameObject animObject, Vector3 to, float time, RepeatType repeatType = RepeatType.Once, InterpType interp = InterpType.Default, AnimCallBack callBack = null, params object[] parameter) { Vector3 from = animObject.transform.localScale; return(Scale(animObject, from, to, time, repeatType, interp, callBack, parameter)); }
public override void setDelegate(Delegate anyDelegate, String delegateName) { if(delegateName == "anim") { m_animCallback = (AnimCallBack)anyDelegate; } else { throw new CKLBException("Unvalid delegate name"); } }
public override void setDelegate(Delegate anyDelegate, String delegateName) { if(delegateName == "limit") { m_limitCallback = (LimitCallBack)anyDelegate; } else if(delegateName == "drag") { m_dragCallback = (DragCallBack)anyDelegate; } else if(delegateName == "dynamic") { m_dynamicCallback = (DynamicCallBack)anyDelegate; } else if(delegateName == "anim") { m_animCallback = (AnimCallBack)anyDelegate; } else if(delegateName == "scrollbar") { m_scrollbarCallback = (ScrollBarCallBack)anyDelegate; } else { throw new CKLBException("Unvalid delegate name"); } }