private void Update() { if (Play != MoveMode.Forward) { Anim.ChangeFps(0); return; } else { Anim.ChangeFps(12); } var dt = Time.deltaTime; var hray = Physics2D.Raycast(transform.position + Vector3.up * 0.2f, Velocity.normalized, 0.5f, 1 << 8); if (hray) { Jump(); } if (Velocity.x == 0) { IsLeft = !IsLeft; SetVelocity(Vector2.zero); } AddVelocity((IsLeft ? Vector2.left : Vector2.right) * (hspeed * dt)); }
private void Update() { if (Play != MoveMode.Forward) { Anim.ChangeFps(0); return; } else { Anim.ChangeFps(12); } _timer += Time.deltaTime; if (IsShooter) { ShooterUpdate(); } if (IsFollower) { FollowerUpdate(); } if (IsHitter) { HitUpdate(); } }
// Update is called once per frame void Update() { if (Play != MoveMode.Forward) { Anim.ChangeFps(0); return; } else { Anim.ChangeFps(12); } if (Input.GetKeyDown(KeyCode.R)) { GetHit(new DamageInfo()); } var hInput = Input.GetAxis("Horizontal"); if (hInput != 0) { if (OnFloor) { Anim.SetAnim("Walk"); } AddVelocity(Vector2.right * (hInput * Time.deltaTime)); } else { if (OnFloor) { Anim.SetAnim("Stand"); } } if (OnFloor && Input.GetKeyDown(KeyCode.Space)) { Anim.SetAnim("JumpStart"); OnFloor = false; AddVelocity(Vector2.up * jumpPower); } if (Velocity.y < 0) { Anim.SetAnim("FallStart"); } }
private void FollowerUpdate() { Anim.SetAnim("walk"); Anim.ChangeFps(12); var pos = transform.position; var hray = Physics2D.Raycast(pos + Vector3.up * 0.5f, Velocity.normalized, 2f, 1 << 8); if (hray) { Jump(); } var dt = Time.deltaTime; IsLeft = LittleGirl.self.Position.x < transform.position.x; AddVelocity((IsLeft ? Vector2.left : Vector2.right) * (hspeed * dt)); }
private void FollowerUpdate() { if (Play != MoveMode.Forward) { Anim.ChangeFps(0); return; } else { Anim.ChangeFps(12); } var ray = Physics2D.BoxCastAll(transform.position, ((BoxCollider2D)Collider2D).size + Vector2.one, 0, Vector2.zero, 0); if (ray.Length > 0) { foreach (var hit in ray) { var iHit = hit.transform.GetComponent <IHit>(); if (iHit != null && hit.transform.gameObject.layer == 16) { var dmgInfo = new DamageInfo(); dmgInfo.Damage = MeleeDamage; dmgInfo.Getter = iHit; dmgInfo.Giver = this; GiveHit(dmgInfo); } } } var dt = Time.deltaTime; IsLeft = LittleGirl.self.Position.x < transform.position.x; AddVelocity((IsLeft ? Vector2.left : Vector2.right) * (hspeed * dt)); }