예제 #1
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 public void Stop(AniMoveState state)
 {
     if (GetClip(state) != null)
     {
         Stop(state.ToString());
     }
 }
예제 #2
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 public void CrossFadeRewind(AniMoveState state, float fadeLength, PlayMode playMode)
 {
     if (GetClip(state) != null)
     {
         Rewind(state);
         CrossFade(state, fadeLength, playMode);
     }
 }
예제 #3
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 public void Blend(AniMoveState state, float targetWeight)
 {
     Blend(state.ToString(), targetWeight);
 }
예제 #4
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 public void Rewind(AniMoveState state)
 {
     Rewind(state.ToString());
 }
예제 #5
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 public void CrossFadeQueued(AniMoveState state)
 {
     CrossFadeQueued(state.ToString());
 }
예제 #6
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 public void CrossFade(AniMoveState state, float fadeLength, PlayMode playMode)
 {
     CrossFade(state.ToString(), fadeLength, playMode);
 }
예제 #7
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 public AnimationClip GetClip(AniMoveState state)
 {
     return(GetClip(state.ToString()));
 }
예제 #8
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 public AnimationState AddClip(AnimationClip clip, AniMoveState state, WrapMode wrapMode, int layer, float weight)
 {
     return(AddClip(clip, state.ToString(), wrapMode, layer, weight));
 }
예제 #9
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 public void DestroyClip(AniMoveState state)
 {
     DestroyClip(state.ToString());
 }