public void AngleToIntScalesCorrectly() { const float FullAngle = 2 * (float)Math.PI; const int FullAngleInt = 1000; var testAngle1 = AngleHelper.AngleToInt(FullAngle); var testAngle2 = AngleHelper.AngleToInt(FullAngle / 2); var testAngle3 = AngleHelper.AngleToInt(FullAngle / 3); testAngle1.Should().Be(FullAngleInt); testAngle2.Should().Be(FullAngleInt / 2); testAngle3.Should().Be(FullAngleInt / 3); }