internal AndroidAsyncGraphicsContext(AndroidGraphicsContext graphicsContext, AndroidWindow androidWindow, int versionMajor) { egl = EGLContext.EGL.JavaCast <IEGL10>(); var pbufferAttribList = new[] { EGL10.EglWidth, 1, EGL10.EglHeight, 1, EGL10.EglNone }; EGLDisplay = androidWindow.Display; var androidGraphicsContext = graphicsContext; var config = androidGraphicsContext.EGLConfig; var attribList = new[] { EGL10.EglSurfaceType, EGL10.EglPbufferBit, EGL10.EglRenderableType, 4, // (opengl es 2.0) EGL10.EglRedSize, graphicsContext.GraphicsMode.ColorFormat.Red, EGL10.EglGreenSize, graphicsContext.GraphicsMode.ColorFormat.Green, EGL10.EglBlueSize, graphicsContext.GraphicsMode.ColorFormat.Blue, EGL10.EglAlphaSize, graphicsContext.GraphicsMode.ColorFormat.Alpha, EGL10.EglDepthSize, graphicsContext.GraphicsMode.Depth, EGL10.EglStencilSize, graphicsContext.GraphicsMode.Stencil, //Egl.SAMPLE_BUFFERS, samples > 0 ? 1 : 0, EGL10.EglSamples, 0, EGL10.EglNone, }; // first ask the number of config available var numConfig = new int[1]; if (!egl.EglChooseConfig(EGLDisplay, attribList, null, 0, numConfig)) { throw new InvalidOperationException(string.Format("EglChooseConfig {0:x}", egl.EglGetError())); } // retrieve the available configs var configs = new EGLConfig[numConfig[0]]; if (!egl.EglChooseConfig(EGLDisplay, attribList, configs, configs.Length, numConfig)) { throw new InvalidOperationException(string.Format("EglChooseConfig {0:x}", egl.EglGetError())); } // choose the best config EGLConfig = ChooseConfigEGL(configs); // create the surface EGLSurface = egl.EglCreatePbufferSurface(EGLDisplay, EGLConfig, pbufferAttribList); if (EGLSurface == EGL10.EglNoSurface) { throw new InvalidOperationException(string.Format("EglCreatePBufferSurface {0:x}", egl.EglGetError())); } // 0x3098 is EGL_CONTEXT_CLIENT_VERSION var attribList3 = new[] { 0x3098, versionMajor, EGL10.EglNone }; EGLContext = egl.EglCreateContext(EGLDisplay, config, androidGraphicsContext.EGLContext, attribList3); if (EGLContext == EGL10.EglNoContext) { throw new InvalidOperationException(string.Format("EglCreateContext {0:x}", egl.EglGetError())); } }
// This method is called everytime the context needs // to be recreated. Use it to set any egl-specific settings // prior to context creation protected override void CreateFrameBuffer() { IEGL10 egl = EGLContext.EGL.JavaCast <IEGL10> (); var win = new AndroidWindow(Holder); win.InitializeDisplay(); int[] num_configs = new int[1]; if (!egl.EglGetConfigs(win.Display, null, 0, num_configs)) { throw EglException.GenerateException("Failed to retrieve GraphicsMode configurations", egl); } EGLConfig[] configs = new EGLConfig[num_configs[0]]; if (!egl.EglGetConfigs(win.Display, configs, num_configs[0], num_configs)) { throw EglException.GenerateException("Failed to retrieve GraphicsMode configurations", egl); } Log.Verbose("GLDiag", "Testing {0} graphics configurations", num_configs[0]); Dictionary <IntPtr, AndroidGraphicsMode> validModes = new Dictionary <IntPtr, AndroidGraphicsMode> (); int count = 0; foreach (var c in configs) { var r = GetAttrib(egl, win.Display, c, EGL11.EglRedSize); var g = GetAttrib(egl, win.Display, c, EGL11.EglGreenSize); var b = GetAttrib(egl, win.Display, c, EGL11.EglBlueSize); var a = GetAttrib(egl, win.Display, c, EGL11.EglAlphaSize); var depth = GetAttrib(egl, win.Display, c, EGL11.EglDepthSize); var stencil = GetAttrib(egl, win.Display, c, EGL11.EglStencilSize); var s = GetAttrib(egl, win.Display, c, EGL11.EglSampleBuffers); var samples = GetAttrib(egl, win.Display, c, EGL11.EglSamples); Log.Verbose("AndroidGraphicsMode", "Testing graphics mode: {8} red {0} green {1} blue {2} alpha {3} ({4}) depth {5} stencil {6} samples {7}", r, g, b, a, r + g + b + a, depth, stencil, samples, count++); try { win.CreateSurface(c); win.DestroySurface(); validModes.Add(c.Handle, new AndroidGraphicsMode(r + g + b + a, depth, stencil, s > 0 ? samples : 0, 2, true)); Log.Verbose("AndroidGraphicsMode", "Graphics mode {0} valid", count - 1); } catch { Log.Verbose("AndroidGraphicsMode", "Graphics mode {0} invalid", count - 1); } } win.TerminateDisplay(); if (validModes.Count == 0) { throw new EglException("There is no valid graphics mode, aborting"); } IntPtr key = IntPtr.Zero; foreach (var k in validModes) { if (key == IntPtr.Zero) { key = k.Key; } var a = k.Value; Log.Verbose("AndroidGraphicsMode", "Valid graphics mode: {9} red {0} green {1} blue {2} alpha {3} ({4}) depth {5} stencil {6} samples {7} buffers {8}", a.ColorFormat.Red, a.ColorFormat.Green, a.ColorFormat.Blue, a.ColorFormat.Alpha, a.ColorFormat.BitsPerPixel, a.Depth, a.Stencil, a.Samples, a.Buffers, (int)k.Key); } GraphicsMode = validModes[key]; // if you don't call this, the context won't be created base.CreateFrameBuffer(); }