void Start() { _logger = GameObject.Find("AndroidLogger").GetComponent <AndroidLogger>(); _compassValues = new List <float>(); Input.compass.enabled = true; }
// Using IMGUI to avoid uGUI package dependency. void OnGUI() { var buttonPressed = GUILayout.Button("Android Logger Test", GUILayout.Width(500), GUILayout.Height(150)); if (buttonPressed) { AndroidLogger.Log("Printing Info level log."); AndroidLogger.LogWarning("Printing warning level log."); AndroidLogger.LogError("Printing error level log."); } }
private void DamageOpponent(string castingPlayer, int damageValue) { for (int i = 0; i < damageValue; i++) { if (castingPlayer == "Player1") { GM_Script.Player_2.TemporaryIntakeDamage++; } else { GM_Script.Player_1.TemporaryIntakeDamage++; } } AndroidLogger.Log("You dealt " + damageValue.ToString() + " damage.", AndroidLogger.GetPlayerLogColor(castingPlayer)); }
private void HealCaster(string castingPlayer, int healValue) { for (int i = 0; i < healValue; i++) { if (castingPlayer == "Player1") { GM_Script.Player_1.TemporaryIntakeDamage--; } else { GM_Script.Player_2.TemporaryIntakeDamage--; } } AndroidLogger.Log("You healed for " + healValue.ToString() + " health points.", AndroidLogger.GetPlayerLogColor(castingPlayer)); }
// Overridden from Activity protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); Log.D(this, new AndroidPlatformInfo(this).ToString()); SetContentView(Resource.Layout.activity_main); var l = new AndroidLogger(this); Log.logger = l; if (Build.VERSION.SdkInt >= BuildVersionCodes.Lollipop) { EnsureBluetoothPermissions(); } else { Task.Factory.StartNew(InitApplication); } }
public static AndroidLogger CreateInstance(string token, bool useSsl = true, bool useHttpPost = false, bool logHostName = false) { return(AndroidLogger.CreateInstance(global::Android.App.Application.Context.ApplicationContext, useHttpPost, useSsl, false, null, 0, token, logHostName)); }
private void TrySelectAnyAvaiableSkillFromGod(string godName) { if (godName == "Thor" && !THOR) { return; } if (godName == "Idun" && !IDUN) { return; } int choosenSkillLevel = 0; if (!isSkillSelected && AI_Player.skillsLoades) { int avaiableGold = AI_Player.CurrentGold_Value; if (godName == "Thor") { if (avaiableGold >= 4) { //AndroidLogger.Log("mozna wybrac skill lvl 1 aktualnie mam " + AI_Player.CurrentGold_Value + " Golda"); choosenSkillLevel = 1; } if (avaiableGold >= 8) { //AndroidLogger.Log("mozna wybrac skill lvl 2 aktualnie mam " + AI_Player.CurrentGold_Value + " Golda"); choosenSkillLevel = 2; } if (avaiableGold >= 12) { //AndroidLogger.Log("mozna wybrac skill lvl 3 aktualnie mam " + AI_Player.CurrentGold_Value + " Golda"); choosenSkillLevel = 3; } isSkillSelected = choosenSkillLevel > 0 ? true : false; if (choosenSkillLevel > 0) { AndroidLogger.Log("Wybrano skill thora na posiomie " + choosenSkillLevel, AndroidLogger.GetPlayerLogColor(AI_Player.Name)); } AI_Player.SelectLevel1Skill(godName, choosenSkillLevel); } if (godName == "Idun") { if (avaiableGold >= 4) { //AndroidLogger.Log("mozna wybrac skill lvl 1 aktualnie mam " + AI_Player.CurrentGold_Value + " Golda"); choosenSkillLevel = 1; } if (avaiableGold >= 7) { //AndroidLogger.Log("mozna wybrac skill lvl 2 aktualnie mam " + AI_Player.CurrentGold_Value + " Golda"); choosenSkillLevel = 2; } if (avaiableGold >= 10) { // AndroidLogger.Log("mozna wybrac skill lvl 3 aktualnie mam " + AI_Player.CurrentGold_Value + " Golda"); choosenSkillLevel = 3; } isSkillSelected = choosenSkillLevel > 0 ? true : false; if (choosenSkillLevel > 0) { AndroidLogger.Log("Wybrano skill Idun`y na posiomie " + choosenSkillLevel, AndroidLogger.GetPlayerLogColor(AI_Player.Name)); } AI_Player.SelectLevel1Skill(godName, choosenSkillLevel); } } }