private Path CreateWaterPath(RectF waterRect, float progress)
        {
            Path path = new Path();

            path.MoveTo(waterRect.Left, waterRect.Top);

            //Similar to the way draw the bottle's Bottom sides
            float radius            = (waterRect.Width() - mStrokeWidth) / 2.0f;
            float CenterY           = waterRect.Bottom - 0.86f * radius;
            float bottleBottomWidth = waterRect.Width() / 2.0f;
            RectF bodyRect          = new RectF(waterRect.Left, CenterY - radius, waterRect.Right, CenterY + radius);

            path.AddArc(bodyRect, 187.5f, -67.5f);
            path.LineTo(waterRect.CenterX() - bottleBottomWidth / 2.0f, waterRect.Bottom);
            path.LineTo(waterRect.CenterX() + bottleBottomWidth / 2.0f, waterRect.Bottom);
            path.AddArc(bodyRect, 60, -67.5f);

            //draw the water waves
            float cubicXChangeSize = waterRect.Width() * 0.35f * progress;
            float cubicYChangeSize = waterRect.Height() * 1.2f * progress;

            path.CubicTo(waterRect.Left + waterRect.Width() * 0.80f - cubicXChangeSize, waterRect.Top - waterRect.Height() * 1.2f + cubicYChangeSize, waterRect.Left + waterRect.Width() * 0.55f - cubicXChangeSize, waterRect.Top - cubicYChangeSize, waterRect.Left, waterRect.Top - mStrokeWidth / 2.0f);

            path.LineTo(waterRect.Left, waterRect.Top);

            return(path);
        }
        private Path CreateBottlePath(RectF bottleRect)
        {
            float bottleneckWidth            = bottleRect.Width() * 0.3f;
            float bottleneckHeight           = bottleRect.Height() * 0.415f;
            float bottleneckDecorationWidth  = bottleneckWidth * 1.1f;
            float bottleneckDecorationHeight = bottleneckHeight * 0.167f;

            Path path = new Path();

            //draw the Left side of the bottleneck decoration
            path.MoveTo(bottleRect.CenterX() - bottleneckDecorationWidth * 0.5f, bottleRect.Top);
            path.QuadTo(bottleRect.CenterX() - bottleneckDecorationWidth * 0.5f - bottleneckWidth * 0.15f, bottleRect.Top + bottleneckDecorationHeight * 0.5f, bottleRect.CenterX() - bottleneckWidth * 0.5f, bottleRect.Top + bottleneckDecorationHeight);
            path.LineTo(bottleRect.CenterX() - bottleneckWidth * 0.5f, bottleRect.Top + bottleneckHeight);

            //draw the Left side of the bottle's body
            float radius   = (bottleRect.Width() - mStrokeWidth) / 2.0f;
            float CenterY  = bottleRect.Bottom - 0.86f * radius;
            RectF bodyRect = new RectF(bottleRect.Left, CenterY - radius, bottleRect.Right, CenterY + radius);

            path.AddArc(bodyRect, 255, -135);

            //draw the Bottom of the bottle
            float bottleBottomWidth = bottleRect.Width() / 2.0f;

            path.LineTo(bottleRect.CenterX() - bottleBottomWidth / 2.0f, bottleRect.Bottom);
            path.LineTo(bottleRect.CenterX() + bottleBottomWidth / 2.0f, bottleRect.Bottom);

            //draw the Right side of the bottle's body
            path.AddArc(bodyRect, 60, -135);

            //draw the Right side of the bottleneck decoration
            path.LineTo(bottleRect.CenterX() + bottleneckWidth * 0.5f, bottleRect.Top + bottleneckDecorationHeight);
            path.QuadTo(bottleRect.CenterX() + bottleneckDecorationWidth * 0.5f + bottleneckWidth * 0.15f, bottleRect.Top + bottleneckDecorationHeight * 0.5f, bottleRect.CenterX() + bottleneckDecorationWidth * 0.5f, bottleRect.Top);

            return(path);
        }
        protected override void Draw(Canvas canvas, Rect bounds)
        {
            int saveCount = canvas.Save();

            RectF arcBounds = mCurrentBounds;

            arcBounds.Set(bounds);
            //draw bottle
            mPaint.SetStyle(Paint.Style.Stroke);
            mPaint.Color = new Color(mBottleColor);
            canvas.DrawPath(CreateBottlePath(mBottleBounds), mPaint);

            //draw water
            mPaint.SetStyle(Paint.Style.FillAndStroke);
            mPaint.Color = new Color(mWaterColor);
            canvas.DrawPath(CreateWaterPath(mWaterBounds, mProgress), mPaint);

            //draw water drop
            mPaint.SetStyle(Paint.Style.Fill);
            mPaint.Color = new Color(mWaterColor);
            foreach (WaterDropHolder waterDropHolder in mWaterDropHolders)
            {
                if (waterDropHolder.mNeedDraw)
                {
                    canvas.DrawCircle(waterDropHolder.mInitX, waterDropHolder.mCurrentY, waterDropHolder.mRadius, mPaint);
                }
            }

            //draw loading text
            mPaint.Color = new Color(mBottleColor);
            canvas.DrawText(LOADING_TEXT, mBottleBounds.CenterX() - mLoadingBounds.Width() / 2.0f, mBottleBounds.Bottom + mBottleBounds.Height() * 0.2f, mPaint);
            canvas.RestoreToCount(saveCount);
        }