예제 #1
0
 private void Awake()
 {
     playerHealth      = GetComponent <Health>(); //This needs to be set before OnEnable
     playerDamageState = GetComponent <Damage>();
     fsm       = GetComponent <Anathema.Fsm.FiniteStateMachine>();
     sRenderer = GetComponent <SpriteRenderer>();
 }
 void Awake()
 {
     animator     = GetComponent <Animator>();
     fsm          = GetComponent <Anathema.Fsm.FiniteStateMachine>();
     knockBack    = GetComponent <KnockBack>();
     sRenderer    = GetComponent <SpriteRenderer>();
     OnKnockback += OnHit;
 }
예제 #3
0
 void Awake()
 {
     animator     = GetComponent <Animator>();
     fsm          = GetComponent <Anathema.Fsm.FiniteStateMachine>();
     OnKnockback += OnHit;
 }