private void Awake() { playerHealth = GetComponent <Health>(); //This needs to be set before OnEnable playerDamageState = GetComponent <Damage>(); fsm = GetComponent <Anathema.Fsm.FiniteStateMachine>(); sRenderer = GetComponent <SpriteRenderer>(); }
void Awake() { animator = GetComponent <Animator>(); fsm = GetComponent <Anathema.Fsm.FiniteStateMachine>(); knockBack = GetComponent <KnockBack>(); sRenderer = GetComponent <SpriteRenderer>(); OnKnockback += OnHit; }
void Awake() { animator = GetComponent <Animator>(); fsm = GetComponent <Anathema.Fsm.FiniteStateMachine>(); OnKnockback += OnHit; }