public void ReturnsCorrectlyWithoutActions() { //arrange var sut = new AnarchyManagerNew(new IActionOrchestrator[0]); //act var result = sut.GetAllSchedulesFromOrchestrators(); //assert result.Count().Should().Be(0); }
public void OnlyReturnsSchedulableActionOrchestrators(int scheduled, int scheduledButEmpty, int unscheduled, int expectedCount) { //arrange var orchestrators = GetTestActionOrchestratorsOfType(scheduled, scheduledButEmpty, unscheduled); var sut = new AnarchyManagerNew(orchestrators); //act var result = sut.GetAllSchedulesFromOrchestrators(); //assert result.Count().Should().Be(expectedCount); }
public void DoesNotReturnUnschedulableActionOrchestrators() { //arrange var orchestrators = GetTestActionOrchestratorsOfType(0, 0, 1); var sut = new AnarchyManagerNew(orchestrators); //act var result = sut.GetAllSchedulesFromOrchestrators(); //assert result.Should().BeEmpty(); }
public void ReturnsSchedulableButEmptyActionOrchestrators() { //arrange var orchestrators = GetTestActionOrchestratorsOfType(0, 1, 0); var sut = new AnarchyManagerNew(orchestrators); //act var result = sut.GetAllSchedulesFromOrchestrators(); //assert result.Count().Should().Be(1); }
public void PopulatesScheduleCorrectly() { //arrange var orchestrators = GetTestActionOrchestratorsOfType(1, 1, 0); var sut = new AnarchyManagerNew(orchestrators); //act var result = sut.GetAllSchedulesFromOrchestrators(); //assert result.ToArray()[0].Schedule.Should().Be(orchestrators[0].ExecutionSchedule); result.ToArray()[1].Schedule.Should().Be(orchestrators[1].ExecutionSchedule); }