public void CoinsSpentHandler(int coinCount, CoinSourceType coinSourceType) { //COINS SPENT - TODO ADD ANALYTIC FOR ADJUST player.Coins -= coinCount; serverController.PersistPlayerProgress(player); //analyticsController.SendCoinSpent(coinCount); DebugLog($"Coins spent handler: {coinCount * -1}"); analyticsController.CoinsEarned(player.Coins, coinCount * -1, coinSourceType); }