public void DamageDoesntChangeHealth(int damage, Weapon source) { var ameer = new Ameer(); ameer.Damage(damage, source); Assert.That(ameer.CurrentHealth, Is.EqualTo(ameer.TotalHealth)); }
public void DamageStunsIfSourceIsZapper() { var ameer = new Ameer(); ameer.Damage(0, Weapon.Zapper); Assert.That(ameer.IsStunned); Assert.That(ameer.turnsLeftStunned, Is.GreaterThan(0)); }
public void AmeerIsNotStunnedIfTrunsStunnedIsZero() { var ameer = new Ameer(); Assert.That(ameer.turnsLeftStunned, Is.Zero); Assert.That(ameer.IsStunned, Is.False); Assert.That(ameer.CanMove); }
public void AmeerIsStunnedIfTurnsStunnedAreNonZero(int turnsStunned) { var ameer = new Ameer(); ameer.turnsLeftStunned = turnsStunned; Assert.That(ameer.IsStunned); Assert.That(ameer.CanMove, Is.False); }
public void AmeerDiesIfTouchedByQuantumPlasma(int damage) { object whoDied = null; EventBus.Instance.AddListener(GameEvent.EntityDeath, (data) => whoDied = data); var ameer = new Ameer(); ameer.Damage(damage, Weapon.QuantumPlasma); Assert.That(ameer.CurrentHealth, Is.LessThanOrEqualTo(0)); Assert.That(whoDied, Is.EqualTo(ameer)); }
public void OnPlayerMovedDecrementsTurnsStunned() { var ameer = new Ameer(); ameer.turnsLeftStunned = 2; ameer.OnPlayerMoved(); Assert.That(ameer.turnsLeftStunned, Is.EqualTo(1)); ameer.OnPlayerMoved(); Assert.That(ameer.turnsLeftStunned, Is.EqualTo(0)); Assert.That(ameer.IsStunned, Is.False); Assert.That(ameer.CanMove); }