public void onGUI(float x, float y) { AmbientOcclusionModel.Settings settings = m_model.settings; if (GUI.Button(new Rect(x, y, 75, 20), "Default")) { m_model.settings = AmbientOcclusionModel.Settings.defaultSettings; } y += 25; m_model.enabled = GUI.Toggle(new Rect(x, y, 200.0f, 20.0f), m_model.enabled, "enable ambient occlusion"); y += 25; settings.intensity = GUIUtils.drawSliderWithLabel(x, y, 0.0f, 4.0f, "Intensity", m_model.settings.intensity); y += 25; settings.radius = GUIUtils.drawSliderWithLabel(x, y, 0.0f, 2.0f, "Radius", settings.radius); y += 25; settings.sampleCount = (AmbientOcclusionModel.SampleCount)GUIUtils.drawIntSliderWithLabel(x, y, 0, (int)AmbientOcclusionModel.SampleCount.High, "Sample Count: ", settings.sampleCount.ToString(), (int)settings.sampleCount); y += 25; // m_config.settings.source = (OcclusionSource)PPFXUtility.drawIntSliderWithLabel(x, y, 0, 1, "Occlusion Source: ", m_activeConfig.getOcclusionSourceLabel(), (int)m_config.settings.source); // y += 25; settings.downsampling = GUI.Toggle(new Rect(x, y, 200.0f, 20.0f), settings.downsampling, "Enable downsampling"); y += 25; m_model.settings = settings; }
private static void ConvertAmbientOcclusionSettings(PostProcessProfile ppp, AmbientOcclusionModel.Settings oldAmbientOcclusionSettings) { var newAmbientOcclusionSettings = ppp.AddSettings <AmbientOcclusion>(); newAmbientOcclusionSettings.ambientOnly.overrideState = true; newAmbientOcclusionSettings.ambientOnly.value = oldAmbientOcclusionSettings.ambientOnly; // Ignoring ao.downsampling // Ignoring ao.forceForwardCompatibility newAmbientOcclusionSettings.intensity.overrideState = true; newAmbientOcclusionSettings.intensity.value = oldAmbientOcclusionSettings.intensity / 2f; // Intensity seems less impactful in postv2 newAmbientOcclusionSettings.quality.overrideState = true; switch (oldAmbientOcclusionSettings.sampleCount) { case AmbientOcclusionModel.SampleCount.High: newAmbientOcclusionSettings.quality.value = AmbientOcclusionQuality.High; break; case AmbientOcclusionModel.SampleCount.Medium: newAmbientOcclusionSettings.quality.value = AmbientOcclusionQuality.Medium; break; case AmbientOcclusionModel.SampleCount.Low: newAmbientOcclusionSettings.quality.value = AmbientOcclusionQuality.Low; break; case AmbientOcclusionModel.SampleCount.Lowest: newAmbientOcclusionSettings.quality.value = AmbientOcclusionQuality.Lowest; break; } newAmbientOcclusionSettings.radius.overrideState = true; newAmbientOcclusionSettings.radius.value = oldAmbientOcclusionSettings.radius; // Ignoring ao.highPrecision }
IEnumerator save_AmbientOcclusion() { yield return(new WaitForEndOfFrame()); for (int a = 0; a < pb.Length; a++) { AmbientOcclusionModel m = pb [a].profile.ambientOcclusion; if (ambientOcclusion.value == 0) { m.enabled = false; PlayerPrefs.SetString("AO", "Off"); } if (ambientOcclusion.value == 1) { m.enabled = true; AmbientOcclusionModel.Settings s = pb [a].profile.ambientOcclusion.settings; s.sampleCount = AmbientOcclusionModel.SampleCount.Lowest; m.settings = s; PlayerPrefs.SetString("AO", "Lowest"); } if (ambientOcclusion.value == 2) { m.enabled = true; AmbientOcclusionModel.Settings s = pb [a].profile.ambientOcclusion.settings; s.sampleCount = AmbientOcclusionModel.SampleCount.Low; m.settings = s; PlayerPrefs.SetString("AO", "Low"); } if (ambientOcclusion.value == 3) { m.enabled = true; AmbientOcclusionModel.Settings s = pb [a].profile.ambientOcclusion.settings; s.sampleCount = AmbientOcclusionModel.SampleCount.Medium; m.settings = s; PlayerPrefs.SetString("AO", "Medium"); } if (ambientOcclusion.value == 4) { m.enabled = true; AmbientOcclusionModel.Settings s = pb [a].profile.ambientOcclusion.settings; s.sampleCount = AmbientOcclusionModel.SampleCount.High; m.settings = s; PlayerPrefs.SetString("AO", "High"); } } }
public void Settings() { profile.antialiasing.enabled = AAenable.Value; AntialiasingModel.Settings AAsettings = profile.antialiasing.settings; AAsettings.method = AAMethod.Value; //AntialiasingModel.Method.Taa; AAsettings.fxaaSettings.preset = FXAAPreset.Value; //AntialiasingModel.FxaaPreset.ExtremePerformance; AAsettings.taaSettings.jitterSpread = TAAjittetSpeed.Value; AAsettings.taaSettings.sharpen = TAAsharpen.Value; AAsettings.taaSettings.stationaryBlending = TAAstationaryBlending.Value; AAsettings.taaSettings.motionBlending = TAAmotionBlending.Value; profile.antialiasing.settings = AAsettings; profile.ambientOcclusion.enabled = AOenable.Value; AmbientOcclusionModel.Settings AOsettings = profile.ambientOcclusion.settings; AOsettings.intensity = AOintensity.Value; AOsettings.downsampling = AOdownsampling.Value; AOsettings.forceForwardCompatibility = AOforceForwardCompatibility.Value; AOsettings.sampleCount = AOsampleCount.Value;//AmbientOcclusionModel.SampleCount.High; AOsettings.highPrecision = AOhighPrecision.Value; AOsettings.ambientOnly = AOambientOnly.Value; AOsettings.radius = AOradius.Value; profile.ambientOcclusion.settings = AOsettings; profile.screenSpaceReflection.enabled = SSRenable.Value; ScreenSpaceReflectionModel.Settings SSRsettings = profile.screenSpaceReflection.settings; SSRsettings.intensity.reflectionMultiplier = SSRrefMultiplier.Value; SSRsettings.intensity.fadeDistance = SSRfadeDistance.Value; SSRsettings.intensity.fresnelFade = SSRfresnelFade.Value; SSRsettings.intensity.fresnelFadePower = SSRfresnelFadePower.Value; SSRsettings.reflection.blendType = SSRrefBlendtype.Value; SSRsettings.reflection.reflectionQuality = SSRrefQuality.Value; SSRsettings.reflection.maxDistance = SSRmaxDistance.Value; SSRsettings.reflection.iterationCount = SSRiterationCount.Value; SSRsettings.reflection.stepSize = SSRstepSize.Value; SSRsettings.reflection.widthModifier = SSRwidthModifier.Value; SSRsettings.reflection.reflectionBlur = SSRrefBlur.Value; SSRsettings.reflection.reflectBackfaces = SSRrefBackfaces.Value; SSRsettings.screenEdgeMask.intensity = SSRscreenEdgemaskIntensity.Value; profile.screenSpaceReflection.settings = SSRsettings; profile.bloom.enabled = Bloomenable.Value; BloomModel.Settings bloomsetting = profile.bloom.settings; bloomsetting.bloom.intensity = Bloomintensity.Value; bloomsetting.bloom.radius = Bloomradius.Value; bloomsetting.bloom.softKnee = BloomsoftKnee.Value; bloomsetting.bloom.threshold = Bloomthreshold.Value; bloomsetting.bloom.antiFlicker = BloomAntiFk.Value; profile.bloom.settings = bloomsetting; //Debug.LogError("testtesttest"); }
private static void WriteAO(List <string> lines, AmbientOcclusionModel.Settings settings) { lines.Append("Ambient_Occlusion", 1); lines.Append("{", 1); lines.Append("Ambient_Only = " + settings.ambientOnly.Convert(), 2); lines.Append("Downsampling = " + settings.downsampling.Convert(), 2); lines.Append("Force_Forward_Compatibility = " + settings.forceForwardCompatibility.Convert(), 2); lines.Append("High_Precision = " + settings.highPrecision.Convert(), 2); lines.Append("Intensity = " + settings.intensity, 2); lines.Append("Radius = " + settings.radius, 2); lines.Append("Sample_Count = " + (int)settings.sampleCount, 2); lines.Append("}", 1); }
static void Postfix(ref VignetteComponent ___m_Vignette, ref BloomComponent ___m_Bloom, ref EyeAdaptationComponent ___m_EyeAdaptation, ref DepthOfFieldComponent ___m_DepthOfField, ref MotionBlurComponent ___m_MotionBlur, ref ColorGradingComponent ___m_ColorGrading, ref TaaComponent ___m_Taa, ref FxaaComponent ___m_Fxaa, ref AmbientOcclusionComponent ___m_AmbientOcclusion) { if (enabled && settings.customVignette) { VignetteModel.Settings vSettings = new VignetteModel.Settings { mode = VignetteModel.Mode.Classic, intensity = settings.vignetteIntensity, color = new Color(settings.vignetteColorRed, settings.vignetteColorGreen, settings.vignetteColorBlue, settings.vignetteColorAlpha), center = new Vector2(settings.vignetteX, settings.vignetteY), smoothness = settings.vignetteSmoothness, roundness = settings.vignetteRoundness, rounded = settings.vignetteRounded }; ___m_Vignette.model.settings = vSettings; } else { ___m_Vignette.model.settings = defaultVignetteSettings; } if (enabled && settings.customBloom) { BloomModel.BloomSettings bbSettings = new BloomModel.BloomSettings { intensity = settings.bloomIntensity, threshold = settings.bloomThreshold, softKnee = settings.bloomSoftKnee, radius = settings.bloomRadius, antiFlicker = settings.bloomAntiFlicker }; BloomModel.LensDirtSettings blSettings = new BloomModel.LensDirtSettings { texture = ___m_Bloom.model.settings.lensDirt.texture, intensity = settings.bloomLensDirtIntensity }; BloomModel.Settings bSettings = new BloomModel.Settings { bloom = bbSettings, lensDirt = blSettings }; ___m_Bloom.model.settings = bSettings; } else { ___m_Bloom.model.settings = defaultBloomSettings; } if (enabled && settings.customEyeAdapt) { EyeAdaptationModel.Settings eSettings = new EyeAdaptationModel.Settings { lowPercent = settings.eyeAdaptLowPercent, highPercent = settings.eyeAdaptHighPercent, minLuminance = settings.eyeAdaptMinLuminance, maxLuminance = settings.eyeAdaptMaxLuminance, keyValue = settings.eyeAdaptKeyValue, dynamicKeyValue = settings.eyeAdaptDynamicKeyValue, adaptationType = settings.eyeAdaptAdaptationFixed?EyeAdaptationModel.EyeAdaptationType.Fixed: EyeAdaptationModel.EyeAdaptationType.Progressive, speedUp = settings.eyeAdaptSpeedUp, speedDown = settings.eyeAdaptSpeedDown, logMin = settings.eyeAdaptLogMin, logMax = settings.eyeAdaptLogMax, }; ___m_EyeAdaptation.model.settings = eSettings; } else { ___m_EyeAdaptation.model.settings = defaultEyeAdaptSettings; } if (enabled && settings.customMotionBlur) { MotionBlurModel.Settings mSettings = new MotionBlurModel.Settings { shutterAngle = settings.motionBlurShutterAngle, sampleCount = settings.motionBlurSampleCount, frameBlending = settings.motionBlurFrameBlending }; ___m_MotionBlur.model.settings = mSettings; } else { ___m_MotionBlur.model.settings = defaultMotionBlurSettings; } if (enabled && settings.customDepthOfField) { DepthOfFieldModel.Settings dSettings = new DepthOfFieldModel.Settings { focusDistance = settings.depthOfFieldFocusDistance, aperture = settings.depthOfFieldAperture, focalLength = settings.depthOfFieldFocalLength, useCameraFov = settings.depthOfFieldUseCameraFov, kernelSize = (DepthOfFieldModel.KernelSize)settings.depthOfFieldKernelSize, }; ___m_DepthOfField.model.settings = dSettings; ___m_DepthOfField.model.enabled = true; } else { ___m_DepthOfField.model.settings = defaultDepthOfFieldSettings; ___m_DepthOfField.model.enabled = false; } if (enabled && settings.customColorGrading) { ColorGradingModel.TonemappingSettings ctSettings = new ColorGradingModel.TonemappingSettings { tonemapper = (ColorGradingModel.Tonemapper)settings.colorGradingTonemapper, neutralBlackIn = settings.colorGradingNeutralBlackIn, neutralWhiteIn = settings.colorGradingNeutralWhiteIn, neutralBlackOut = settings.colorGradingNeutralBlackOut, neutralWhiteOut = settings.colorGradingNeutralWhiteOut, neutralWhiteLevel = settings.colorGradingNeutralWhiteLevel, neutralWhiteClip = settings.colorGradingNeutralWhiteClip }; ColorGradingModel.BasicSettings cbSettings = new ColorGradingModel.BasicSettings { postExposure = settings.colorGradingPostExposure, temperature = settings.colorGradingTemperature, tint = settings.colorGradingTint, hueShift = settings.colorGradingHueShift, saturation = settings.colorGradingSaturation, contrast = settings.colorGradingContrast }; ColorGradingModel.Settings cSettings = new ColorGradingModel.Settings { tonemapping = ctSettings, basic = cbSettings, channelMixer = ___m_ColorGrading.model.settings.channelMixer, colorWheels = ___m_ColorGrading.model.settings.colorWheels, curves = ___m_ColorGrading.model.settings.curves }; ___m_ColorGrading.model.settings = cSettings; } else { ___m_ColorGrading.model.settings = defaultColorGradingSettings; } if (enabled && settings.customAO) { AmbientOcclusionModel.Settings aSettings = new AmbientOcclusionModel.Settings { intensity = settings.AOIntensity, radius = settings.AORadius, sampleCount = (AmbientOcclusionModel.SampleCount)sampleCounts.Values.ToArray()[settings.AOSampleCount], downsampling = settings.AODownsampling, forceForwardCompatibility = settings.AOForceForwardCompatibility, ambientOnly = settings.AOAmbientOnly, highPrecision = settings.AOHighPrecision }; ___m_AmbientOcclusion.model.settings = aSettings; } else { ___m_AmbientOcclusion.model.settings = defaultAOSettings; } /* * * if(!defaultAASet) * { * defaultAATaaSettings = ___m_Taa.model.settings; * defaultAAFxaaSettings = ___m_Fxaa.model.settings; * defaultAASet = true; * } * * if (enabled && settings.customAA) * { * AntialiasingModel.FxaaSettings afSettings = new AntialiasingModel.FxaaSettings * { * preset = (AntialiasingModel.FxaaPreset) settings.AAFxaaPreset * }; * * AntialiasingModel.TaaSettings atSettings = new AntialiasingModel.TaaSettings * { * jitterSpread = settings.AAJitterSpread, * sharpen = settings.AASharpen, * stationaryBlending = settings.AAStationaryBlending, * motionBlending = settings.AAMotionBlending * * }; * * AntialiasingModel.Settings aSettings = new AntialiasingModel.Settings * { * //method = settings.AAMethodTaa?AntialiasingModel.Method.Taa: AntialiasingModel.Method.Fxaa, * method = ___m_Taa.model.settings.method, * fxaaSettings = afSettings, * taaSettings = atSettings * }; * * AntialiasingModel.Settings aSettings2 = new AntialiasingModel.Settings * { * //method = settings.AAMethodTaa?AntialiasingModel.Method.Taa: AntialiasingModel.Method.Fxaa, * method = ___m_Fxaa.model.settings.method, * fxaaSettings = afSettings, * taaSettings = atSettings * }; * * ___m_Taa.model.settings = aSettings; * ___m_Fxaa.model.settings = aSettings2; * } * else * { * ___m_Taa.model.settings = defaultAATaaSettings; * ___m_Fxaa.model.settings = defaultAAFxaaSettings; * } */ }