void Update() { //if(Input.GetKeyDown("m")) //{ // LevelEnd(); //} if (muteMusic == true) { musicManager.GetComponent <AudioSource>().mute = true; } if (muteAmb == true) { ambienceManager.GetComponent <AudioSource>().mute = true; } if (muteGameSFX == true) { gameSFX.GetComponent <AudioSource>().mute = true; } if (mutePlayerSFX == true) { playerSFX.GetComponent <AudioSource>().mute = true; } }