void Clamp(Ambertation.Geometry.Vector4 v) { v.X = Math.Max(0, Math.Min(1, v.X)); v.Y = Math.Max(0, Math.Min(1, v.Y)); v.Z = Math.Max(0, Math.Min(1, v.Z)); v.W = Math.Max(0, Math.Min(1, v.W)); }
public System.Drawing.Color ToARGB() { if (this.ToFloat().Length < 4) { return(ToRGB()); } Ambertation.Geometry.Vector4 v = ToVector4(); Clamp(v); return(System.Drawing.Color.FromArgb((int)(v.W * 0xff), (int)(v.X * 0xff), (int)(v.Y * 0xff), (int)(v.Z * 0xff))); }
public Ambertation.Geometry.Vector4 ToVector4() { double[] list = ToFloat(); Ambertation.Geometry.Vector4 v = new Ambertation.Geometry.Vector4(0, 0, 0, 0); if (list.Length > 0) { v.X = list[0]; } if (list.Length > 1) { v.Y = list[1]; } if (list.Length > 2) { v.Z = list[2]; } if (list.Length > 3) { v.W = list[3]; } return(v); }