public void GetAttribute(string type, string message, GetSessionAttributesEventData eventData) { Dictionary <string, string> messageToAlexa = new Dictionary <string, string>(); Vessel vessel = this.vessel; switch (message) { case "mass": messageToAlexa.Add("object", vessel.RevealMass().ToString()); break; case "altitude": messageToAlexa.Add("object", vessel.RevealAltitude().ToString()); break; case "body": messageToAlexa.Add("object", vessel.mainBody.ToString()); break; case "velocity": messageToAlexa.Add("object", vessel.RevealSpeed().ToString()); break; default: messageToAlexa.Add("object", "nothing"); break; } alexaManager.SendToAlexaSkill(messageToAlexa, OnMessageSent); }
private void OnAlexaMessage(HandleMessageEventData eventData) { //Listen for new messages from the Alexa skill Debug.Log("OnAlexaMessage"); Dictionary <string, object> message = eventData.Message; //Get Session Attributes with in-line defined callback switch (message["type"] as string) { case "AlexaUserId": Debug.Log("AlexaUserId: " + message["message"]); alexaManager.alexaUserDynamoKey = message["message"] as string; break; } alexaManager.GetSessionAttributes((result) => { if (result.IsError) { Debug.LogError(eventData.Exception.Message); } GameManager gm = FindObjectOfType <GameManager>(); switch (message["type"] as string) { case "AlexaUserId": ConfirmSetup(result); break; case "PlaceRequest": alexaManager.SendToAlexaSkill(gm.onMoveCommand(message["ship"] as string, message["col"] as string, message["row"] as string, message["orientation"] as string), null); break; case "ConfirmPlacement": alexaManager.SendToAlexaSkill(gm.onConfirmPlacementCommand(), null); break; case "FireRequest": alexaManager.SendToAlexaSkill(gm.onFireCommand(message["col"] as string, message["row"] as string), null); break; default: alexaManager.SendToAlexaSkill("Unrecognized message type!", null); break; } }); }
private void OnAlexaMessage(HandleMessageEventData eventData) { //Listen for new messages from the Alexa skill Debug.Log("OnAlexaMessage"); Dictionary <string, object> message = eventData.Message; //Get Session Attributes with in-line defined callback switch (message["type"] as string) { case "AlexaUserId": Debug.Log("AlexaUserId: " + message["message"]); alexaManager.alexaUserDynamoKey = message["message"] as string; break; } alexaManager.GetSessionAttributes((result) => { if (result.IsError) { Debug.LogError(eventData.Exception.Message); } switch (message["type"] as string) { case "AlexaUserId": ConfirmSetup(result); break; case "DestroyRequest": Destroy(GameObject.Find("Ship")); alexaManager.SendToAlexaSkill("BOOM!", null); break; default: alexaManager.SendToAlexaSkill("Unrecognized message type!", null); break; } }); }
private void OnAlexaMessage(HandleMessageEventData eventData) { //Listen for new messages from the Alexa skill Debug.Log("OnAlexaMessage"); Dictionary <string, object> message = eventData.Message; //Get Session Attributes with in-line defined callback switch (message["type"] as string) { case "AlexaUserId": Debug.Log("AlexaUserId: " + message["message"]); alexaManager.alexaUserDynamoKey = message["message"] as string; break; } alexaManager.GetSessionAttributes((result) => { if (result.IsError) { Debug.LogError(eventData.Exception.Message); } switch (message["type"] as string) { case "AlexaUserId": ConfirmSetup(result); break; case "StartRequest": alexaManager.SendToAlexaSkill(StartGame(), null); break; case "NextGameRequest": alexaManager.SendToAlexaSkill(NextGame(), null); break; case "MathGameAnswer": string answer = message["answer"] as string; alexaManager.SendToAlexaSkill(onMathAnswer(answer), null); break; case "ColorGameAnswer": string response = onColorAnswer(message["color1"] as string, message["color2"] as string, message["color3"] as string, message["color4"] as string, message["color5"] as string); alexaManager.SendToAlexaSkill(response, null); break; case "HelpRequest": alexaManager.SendToAlexaSkill(onHelpRequest(), null); break; default: alexaManager.SendToAlexaSkill("Unrecognized message type!", null); break; } }); }
private void GetObjectInDirection(string type, string message) { //Get the object in a specific direction (Note: For this demo, there is only one object, the cube) RaycastHit hit; Dictionary <string, string> messageToAlexa = new Dictionary <string, string>(); Vector3 forward = camera.transform.forward * 10; messageToAlexa.Add("object", "nothing"); if (Physics.Raycast(camera.transform.position, forward, out hit, (float)15.0)) { if (hit.rigidbody) { messageToAlexa.Remove("object"); messageToAlexa.Add("object", hit.rigidbody.name); } } alexaManager.SendToAlexaSkill(messageToAlexa, OnMessageSent); }