예제 #1
0
 private void Start()
 {
     if (useAssetBundle)
     {
         prefabToSpawn = AlternateAssets.GetPrefab(prefabName);
     }
 }
예제 #2
0
 private void Awake()
 {
     instance            = this;
     myLoadedAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "maincharacters"));
     if (myLoadedAssetBundle == null)
     {
         Debug.Log("Failed to load AssetBundle!");
         return;
     }
 }
예제 #3
0
    private void Awake()
    {
        if (null == cam)
        {
            cam = FindObjectOfType <CamControl>();
        }

        playerPrefab = AlternateAssets.GetPrefab("Player");

        //if (null == camAssist)
        //{
        //    camAssist = FindObjectOfType<CamControlEZ>();
        //}
    }