public void NextState() { if (AlphaState != AlphaStates.FinalPointCaptured) { AlphaState += 2; } }
public void NextState() { if (AlphaState != AlphaStates.FinalPointCaptured) { AlphaState += 2; } }
public void NextState() { if (AlphaState != AlphaStates.FinalPointCaptured) { AlphaState += 2; } }
public void NextState() { if (AlphaState != AlphaStates.FinalPointCaptured) { AlphaState += 2; } }