public void Heal(Matrix4x4 newMatrix, Texture2D newShape, Color newColor) { if (ready == true && newShape != null && CanHeal == true) { var healData = healSnapshot.Data; var rect = default(D2dRect); matrix = WorldToAlphaMatrix * newMatrix; alphaCount = -1; if (D2dHelper.CalculateRect(matrix, ref rect, alphaWidth, alphaHeight) == true) { inverse = matrix.inverse; shape = newShape; shapeW = newShape.width; shapeH = newShape.height; shapeColor = newColor * paintMultiplier; rect.MinX = Mathf.Clamp(rect.MinX, 0, alphaWidth); rect.MaxX = Mathf.Clamp(rect.MaxX, 0, alphaWidth); rect.MinY = Mathf.Clamp(rect.MinY, 0, alphaHeight); rect.MaxY = Mathf.Clamp(rect.MaxY, 0, alphaHeight); var alphaPixelX = D2dHelper.Reciprocal(alphaWidth); var alphaPixelY = D2dHelper.Reciprocal(alphaHeight); var alphaHalfPixelX = alphaPixelX * 0.5f; var alphaHalfPixelY = alphaPixelY * 0.5f; for (var y = rect.MinY; y < rect.MaxY; y++) { var v = y * alphaPixelY + alphaHalfPixelY; var offset = y * alphaWidth; for (var x = rect.MinX; x < rect.MaxX; x++) { var u = x * alphaPixelX + alphaHalfPixelX; if (CalculateShapeCoord(u, v) == true) { var index = offset + x; var alphaPixel = alphaData[index]; var shapePixel = SampleShapeA(); alphaPixel.a = (byte)System.Math.Min(alphaPixel.a + shapePixel, healData.AlphaData[index].a); if (pixels == PixelsType.PixelatedBinary) { alphaPixel.a = alphaPixel.a > 127 ? (byte)255 : (byte)0; } alphaData[index] = alphaPixel; } } } AlphaModified.Add(rect); } } }
public void Subtract(Matrix4x4 newMatrix, Texture2D newShape, Color newColor) { if (ready == true && indestructible == false && newShape != null) { var rect = default(D2dRect); matrix = WorldToAlphaMatrix * newMatrix; alphaCount = -1; if (D2dHelper.CalculateRect(matrix, ref rect, alphaWidth, alphaHeight) == true) { inverse = matrix.inverse; shape = newShape; shapeW = newShape.width; shapeH = newShape.height; shapeColor = newColor; rect.MinX = Mathf.Clamp(rect.MinX, 0, alphaWidth); rect.MaxX = Mathf.Clamp(rect.MaxX, 0, alphaWidth); rect.MinY = Mathf.Clamp(rect.MinY, 0, alphaHeight); rect.MaxY = Mathf.Clamp(rect.MaxY, 0, alphaHeight); var alphaPixelX = D2dHelper.Reciprocal(alphaWidth); var alphaPixelY = D2dHelper.Reciprocal(alphaHeight); var alphaHalfPixelX = alphaPixelX * 0.5f; var alphaHalfPixelY = alphaPixelY * 0.5f; for (var y = rect.MinY; y < rect.MaxY; y++) { var v = y * alphaPixelY + alphaHalfPixelY; var offset = y * alphaWidth; for (var x = rect.MinX; x < rect.MaxX; x++) { var u = x * alphaPixelX + alphaHalfPixelX; if (CalculateShapeCoord(u, v) == true) { var index = offset + x; var alphaPixel = alphaData[index]; var shapePixel = SampleShape(); alphaPixel.r = (byte)System.Math.Max(alphaPixel.r - shapePixel.r, 0); alphaPixel.g = (byte)System.Math.Max(alphaPixel.g - shapePixel.g, 0); alphaPixel.b = (byte)System.Math.Max(alphaPixel.b - shapePixel.b, 0); alphaPixel.a = (byte)System.Math.Max(alphaPixel.a - shapePixel.a, 0); alphaData[index] = alphaPixel; } } } AlphaModified.Add(rect); } } }