// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { _flags = loader.ReadUInt32(); PolygonControl = new PolygonControl() { Value = loader.ReadUInt32() }; DepthControl = new DepthControl() { Value = loader.ReadUInt32() }; AlphaControl = new AlphaControl() { Value = loader.ReadUInt32() }; AlphaRefValue = loader.ReadSingle(); ColorControl = new ColorControl() { Value = loader.ReadUInt32() }; BlendTarget = loader.ReadUInt32(); BlendControl = new BlendControl() { Value = loader.ReadUInt32() }; BlendColor = loader.ReadVector4F(); }
/// <summary> /// Initializes a new instance of the <see cref="RenderState"/> class. /// </summary> public RenderState() { FlagsMode = RenderStateFlagsMode.Opaque; FlagsBlendMode = RenderStateFlagsBlendMode.None; PolygonControl = new PolygonControl() { CullBack = false, CullFront = false, FrontFace = GX2FrontFaceMode.CounterClockwise, PolygonModeBack = GX2PolygonMode.Triangle, PolygonModeFront = GX2PolygonMode.Triangle, PolygonOffsetBackEnabled = false, PolygonOffsetFrontEnabled = false, PolygonLineOffsetEnabled = false, PolygonModeEnabled = true, }; AlphaControl = new AlphaControl() { AlphaFunc = GX2CompareFunction.GreaterOrEqual, }; DepthControl = new DepthControl() { BackStencilEnabled = false, BackStencilFail = GX2StencilFunction.Replace, BackStencilFunc = GX2CompareFunction.Always, BackStencilZFail = GX2StencilFunction.Replace, BackStencilZPass = GX2StencilFunction.Replace, DepthFunc = GX2CompareFunction.LessOrEqual, DepthTestEnabled = true, DepthWriteEnabled = true, FrontStencilFail = GX2StencilFunction.Replace, FrontStencilFunc = GX2CompareFunction.Always, FrontStencilZFail = GX2StencilFunction.Replace, FrontStencilZPass = GX2StencilFunction.Replace, StencilTestEnabled = false, }; AlphaRefValue = 0.5F; BlendControl = new BlendControl() { AlphaCombine = GX2BlendCombine.Add, AlphaDestinationBlend = GX2BlendFunction.Zero, AlphaSourceBlend = GX2BlendFunction.Zero, ColorCombine = GX2BlendCombine.Add, ColorDestinationBlend = GX2BlendFunction.OneMinusSourceAlpha, ColorSourceBlend = GX2BlendFunction.SourceAlpha, SeparateAlphaBlend = true, }; BlendColor = new Vector4F(0, 0, 0, 0); }
//[ModifiesMember("UpdateVisibility")] //! Verify that this is correct // disables spikes in the selection circles during combat if the "no engagement" mod is on private void UpdateVisibilityNew() { float alpha = 1f; bool flag = this.CurrentMode == Mode.Targeted; bool flag2 = this.CurrentMode != Mode.Targeted; if (this.m_Owner != null) { AlphaControl component = this.m_Owner.GetComponent <AlphaControl>(); if (component != null) { alpha = component.Alpha; } } if (flag && (alpha < float.Epsilon)) { flag = false; } if (flag2 && (alpha < float.Epsilon)) { flag2 = false; } if (this.m_Pies != null) { foreach (MeshRenderer renderer in this.m_Pies) { renderer.renderer.enabled = flag; } } if (this.m_TargetedEngageRenderer != null) { this.m_TargetedEngageRenderer.enabled = this.OwnerEngaged && (flag || flag2) && !IEModOptions.DisableEngagement; // added && (PlayerPrefs.GetInt ("DisableEngagement", 0) == 0) } if ((this.m_Circle != null) && (this.m_Circle.renderer != null)) { this.m_Circle.renderer.enabled = flag2; if (flag2) { foreach (Material material in this.m_Circle.renderer.sharedMaterials) { if ((material != null) && material.HasProperty("_Alpha")) { material.SetFloat("_Alpha", alpha); } } } } if (this.m_EngageRenderer != null) { this.m_EngageRenderer.enabled = this.OwnerEngaged && flag2 && !IEModOptions.DisableEngagement; // added && (PlayerPrefs.GetInt ("DisableEngagement", 0) == 0) } }
private static void DropInventory() { PartyMemberAI selChar = UIInventoryManager.Instance.SelectedCharacter.gameObject.Component <PartyMemberAI>(); Container container = GameResources.LoadPrefab <Container>("DefaultDropItem", false); //assign another mesh, less ugly, less giant, less looking like a f*****g 3 year old baby? ugh.................. var dropObject = GameResources.Instantiate <GameObject>(container.gameObject, selChar.gameObject.transform.position, Quaternion.identity); dropObject.tag = "DropItem"; dropObject.layer = LayerUtility.FindLayerValue("Dynamics"); dropObject.transform.localRotation = Quaternion.AngleAxis(Random.Range((float)0f, (float)360f), Vector3.up); InstanceID eid = dropObject.Component <InstanceID>(); eid.Guid = Guid.NewGuid(); eid.UniqueID = eid.Guid.ToString(); dropObject.Component <Persistence>().TemplateOnly = true; Container component = dropObject.Component <Container>(); component.ManualLabelName = "Drop Items"; component.DeleteMeIfEmpty = true; AlphaControl control = dropObject.AddComponent <AlphaControl>(); if (control != null) { control.Alpha = 0f; control.FadeIn(1f); } // opening created container... code taken from Container.Open() UILootManager.Instance.SetData(selChar, dropObject.Component <Inventory>(), dropObject.gameObject); UILootManager.Instance.ShowWindow(); dropObject.Component <Inventory>().CloseInventoryCB = component.CloseInventoryCB; }