//DO NOT CHANGE THIS IT TOOK ME FOREVER TO GET WORKING public void TurnPass() { if (CharacterWithPriority != -1) { if (CharacterWithPriority == 4) { actingAlly.CanAct = false; actingAlly.myStats.AttackBar = 0; actingAlly.PassTurn(); actingAlly.DisablePlayerControl(); return; } else if (CharacterWithPriority == 5) { actingAlly.CanAct = false; actingAlly.myStats.AttackBar = 0; actingAlly.PassTurn(); actingAlly.DisablePlayerControl(); return; } } }