AlloyFieldDrawer SetupVectorDrawer(AlloyInspectorBase editor, AlloyValueToken valProp, AlloyFieldDrawer ret) { if (valProp.ValueType == AlloyValueToken.ValueTypeEnum.String) { switch (valProp.StringValue) { case "Euler": ret = new AlloyVectorDrawer(editor, MaterialProperty); ((AlloyVectorDrawer)ret).Mode = AlloyVectorDrawer.VectorMode.Euler; break; case "TexCoord": ret = new AlloyTexCoordDrawer(editor, MaterialProperty); break; case "Channels": ret = new AlloyMaskDrawer(editor, MaterialProperty); break; default: Debug.LogError("Non supported vector property!"); break; } } else if (valProp.ValueType == AlloyValueToken.ValueTypeEnum.Float) { switch ((int)valProp.FloatValue) { case 2: ret = new AlloyVectorDrawer(editor, MaterialProperty); ((AlloyVectorDrawer)ret).Mode = AlloyVectorDrawer.VectorMode.Vector2; break; case 3: ret = new AlloyVectorDrawer(editor, MaterialProperty); ((AlloyVectorDrawer)ret).Mode = AlloyVectorDrawer.VectorMode.Vector3; break; case 4: ret = new AlloyVectorDrawer(editor, MaterialProperty); ((AlloyVectorDrawer)ret).Mode = AlloyVectorDrawer.VectorMode.Vector4; break; default: Debug.LogError("Non supported vector property!"); break; } } return(ret); }
private AlloyFieldDrawer SetupVectorDrawer(AlloyInspectorBase editor, AlloyValueToken valProp, AlloyFieldDrawer ret) { if (valProp.ValueType == AlloyValueToken.ValueTypeEnum.String) { switch (valProp.StringValue) { case "Euler": ret = new AlloyVectorDrawer(editor, MaterialProperty); ((AlloyVectorDrawer) ret).Mode = AlloyVectorDrawer.VectorMode.Euler; break; case "TexCoord": ret = new AlloyTexCoordDrawer(editor, MaterialProperty); break; case "Mask": ret = new AlloyMaskDrawer(editor, MaterialProperty); break; default: Debug.LogError("Non supported vector property!"); break; } } else if (valProp.ValueType == AlloyValueToken.ValueTypeEnum.Float) { switch ((int) valProp.FloatValue) { case 2: ret = new AlloyVectorDrawer(editor, MaterialProperty); ((AlloyVectorDrawer) ret).Mode = AlloyVectorDrawer.VectorMode.Vector2; break; case 3: ret = new AlloyVectorDrawer(editor, MaterialProperty); ((AlloyVectorDrawer) ret).Mode = AlloyVectorDrawer.VectorMode.Vector3; break; case 4: ret = new AlloyVectorDrawer(editor, MaterialProperty); ((AlloyVectorDrawer) ret).Mode = AlloyVectorDrawer.VectorMode.Vector4; break; default: Debug.LogError("Non supported vector property!"); break; } } return ret; }